Warlock Subclass: Colossal Patron (5.5e)

by spikeof2010

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Colossal Patron

Listen to the whispers of the earth

Your pact draws on the very ground you stand on. You may make a pledge to an slumbering primordial titan, whose dreams whisper sweet nothings into your ear at night, or continue a familial deal with an earth god in order to protect those you love the most. Perhaps you have bound yourself to a fragment of the universe itself. Your pact allows you to spread the word of those slumbering titans of aeons past.

Level 3: Colossal Spells

The colossal magic of your patron grants you control over earth, astral echoes, and the pull of the void; when you reach a Warlock Level specified in the Colossal Spells table, you thereafter always have the listed spells prepared.

Level 3: Earthen Reverberations

When you hit a creature with an attack or force it to make a saving throw against one of your Warlock spells, you can choose to unleash the latent tremors of the earth.

Earthen Pulse. As a bonus action, you can create a 10-foot radius shockwave centered on the creature. Creatures of your choice within that area must make a Strength saving throw against your spell save DC or be knocked prone and take damage equal to your Charisma modifier (minimum of 1) in force damage.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), regaining all expended uses after a long rest.

Level 6: Titanic Bulwark

Your patron fortifies your body with the indomitable mass of ancient stone.

Titanhide. As a bonus action, you encase yourself in shifting plates of primordial rock for 1 minute. While active, you gain temporary hit points equal to twice your Warlock level. When a creature hits you with a melee attack, they take Charisma modifier (min 1) bludgeoning damage as shards of stone lash out. While you have these temporary hit points, you count as one size larger for the purpose of shove, grapple, and knockback effects, and you have advantage on Strength saving throws.

Once you use this feature, you can't do so again until you finish a long rest or expend a Pact Magic spell slot to use it again.

Colossal Spells
Warlock Level Spells
3 Arms of Hadar, Entangle, Shield, Thunderwave
5 Shatter, Spike Growth
7 Stoneshape, Summon Construct
9 Wall of Stone, Grasping Vine

Level 10: Stonebound Form

Your connection to the primordial colossus grants you the resilience of stone and the void's gravity.

You gain resistance to bludgeoning, thunder, and force damage.

When you would fall prone or be moved against your will, you can use your reaction to root yourself. Until the start of your next turn, you cannot be knocked prone or forcibly moved.

Level 14: Mountainbreaker

You become a true avatar of tectonic upheaval.

As an action, you can cause a localized cataclysm at a point you can see within 60 feet. The ground cracks and erupts in a 20-foot radius sphere. Creatures in the area must make a Strength saving throw or take 6d10 bludgeoning damage, be knocked prone, and become partially buried, treating the ground as difficult terrain and reducing their movement speed by half until freed.

After the eruption, the area becomes unstable for 1 minute. Any creature that starts its turn in the zone takes 2d10 bludgeoning damage from shifting debris.

Once you use this feature, you can't use it again until you finish a long rest, unless you expend a Pact Magic spell slot to use it again.

 

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