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# Bugbear and Blade's Armor Rework ### But Why? I've avoided adding DR for years for all the reasons you've heard before. This document (and current playtesting) owes it's existence to two things. The first is my attempt to make large and larger creatures *feel* different, which lead to some inelegant solutions, and during that time coming across [Galiphile's](https://www.reddit.com/user/Galiphile/) new [Unbound Realms](https://www.reddit.com/r/UnboundRealms/) armor. (Check their work out, they've got some very cool stuff going on!) I took a look at their system and asked: "What if we turned this up to 11!" ### Armor Properties **AC:** The AC is calculated thusly: 8 + Proficiency Bonus + Dexterity Bonus. Armor modifies this as seen in the AC column of the armor. (taken straight from Galiphile) **DR:** Damage Reduction. *Any* Bludgeoning, Piercing or Slashing damage the wearer takes is reduced by this number. **Full Coverage:** An armor that has this property also applies it's damage reduction to any Acid, Cold, Fire or Lightning damage taken. **Heavy (x):** If the character wearing the armor has a strength score that's less than the number in parenthesis they count as if they are not proficient with this armor. **Noisy:** Any character wearing noisy armor has disadvantage on stealth checks. **Ornamented:** This armor can be worn in polite society without causing disadvantage to Deception, Persuasion or NPC reaction checks.
##### Armor | Name | Cost | Armor Class (AC) | Damage Reduction (DR) | Properties | Weight | | -------------------- | -------- | ----------------------- | --------------------- | ------------------------------ | ------ | | **Light Armor** | | Gambeson (Padded) | 5 gp | Dex Modifier (max 2) | 3 | — | 8 lb. | | Leather | 10 gp | Dex Modifier | 1 | — | 10 lb. | | Hardened Leather | 45 gp | Dex Modifier | 2 | — | 13 lb. | | Brocaded Gambeson | 150 gp | Dex Modifier (max 2) | 3 | Ornamented | 8 lb. | | **Medium Armor** | | Hide | 10 gp | Dex Modifier (max 2) | 3 | — | 12 lb. | | Chain shirt | 50 gp | Dex Modifier (max 2) | 4 | — | 20 lb. | | Cured Scale | 50 gp | — | 6 | Noisy | 45 lb. | | Breastplate | 400 gp | Dex Modifier +2 | — | — | 20 lb. | | Brigandine | 450 gp | Dex Modifier (max 2) | 5 | Noisy | 40 lb. | | Metal Scale Mail | 450 gp | — | 7 | Noisy | 40 lb. | | **Heavy Armor** | | Great Hide | 30 gp | — | 5 | — | 40 lb. | | Ring mail | 30 gp | — | 6 | Noisy | 40 lb. | | Chain hauburk | 75 gp | — | 7 | Full Coverage, Heavy 15, Noisy | 55 lb. | | Half plate | 750 gp | Dex Modifier (max 2) +2 | 4 | Heavy 13, Noisy | 40 lb. | | O-Yoroi | 1,100 gp | +1 | 5 | Full Coverage, Heavy 15, Noisy | 60 lb. | | Brigandine and Chain | 550 gp | — | 8 | Full Coverage, Heavy 15, Noisy | 60 lb. | | Plate | 1,500 gp | +2 | 6 | Full Coverage, Heavy 15, Noisy | 65 lb. |
### Armor Modifications **Fur Lined:** The armor reduces the wearer's AC by 1, but gives the wearer advantage on extreme cold enviroment checks. **Reinforced:** This can't be applied to any armor that has the Noisy property. The armor gains a +1 AC and the Noisy property. **Spiked:** The armor reduces the wearer's AC by 1, and any creature that grapples or is grappled by the creature takes 1d4 piercing damage at the start of it's turn.