Armor Masteries

by Xpertranger

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Armor Mastery Properties
Property Armor Category Benefit
Ambush Light, Medium You have advantage on initiative rolls and your attacks against creatures that haven't acted yet deal bonus damage equal to your proficiency bonus.
Press Heavy When you successfully shove a creature, you can move 5 feet towards it and push it up to 10 feet in any direction of your choice. You can enter the target’s space using movement from this mastery.
Rush Unarmored, Light Your speed increases by 10 feet.
Skirmish Unarmored, Light, Medium Opportunity attacks have disadvantage against you.
Switch Medium At the start of each of your turns, you can increase your movement speed by 5 feet or give yourself +1 to your AC until the start of your next turn.
Trudge Medium, Heavy You are unaffected by non-magical difficult terrain and your speed cannot be reduced without setting it to 0.
Withstand Medium, Heavy When you take Bludgeoning, Piercing, or Slashing damage, you can reduce the damage by 2.

Armor Masteries

Whenever a player would choose a weapon to benefit from the Weapon Mastery feature, they can instead choose the "Unarmored", "Light Armor", "Medium Armor", or "Heavy Armor" category. Then, they choose to learn an armor mastery property associated with the chosen armor category. They do not learn this property for other armor categories. While wearing a set of armor (or not wearing any armor for the "unarmored" category) they can use a bonus action to choose an armor mastery property that they know for the armor category that they are wearing and immediately gain its benefits. The armor mastery benefits last until the armor is removed, a new armor mastery is chosen, or they end the armor mastery effect as a bonus action.

No Double Masteries. A creature can only benefit from one armor mastery property at any given time.

Armor and Weapon Masteries. While a creature is benefiting from an armor mastery property, it cannot benefit from weapon masteries.

Armor Mastery Example

At level 1, Jeremy is choosing weapon masteries for his fighter character, Gertrude. Jeremy decides that he will replace two of her Weapon Masteries with Armor Masteries. First, he chooses the Heavy Armor category and the Withstand mastery. Then, he chooses Heavy Armor again, but this time he chooses the Press mastery. Finally, he chooses the Warhammer for his final weapon mastery. In total, Gertrude has the following masteries: Warhammer, Heavy Armor(Withstand), and Heavy Armor(Press).

When the game begins, Gertrude is wearing her chainmail and decides to use her bonus action to gain the benefits of the Withstand mastery. Since Jeremy chose Heavy Armor(Withstand), Gertrude cannot use the Withstand mastery with Medium armors despite these armors also having the Withstand property. Should Gertrude ever prefer to benefit from the Press mastery, she can use her bonus action to switch active masteries while wearing heavy armor. Should Gertrude want to utilize the Slow mastery of her warhammer, she can use her bonus action to end any armor masteries she has active and start using her warhammer.







Armor Masteries
  • Version Info. This is version 1.0 of the Armor Masteries ruleset by Xpertranger
  • Artwork. Tower by Michalivan

 

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