Avatar: The Last Meal
Credits and Inspiration
Resources of Homebrew Content for the Avatar universe
Currency
Currency in the world varies from nation to nation, but is commonly based on precious metals that denote differing values; gold has the most value, followed by silver and then copper. Prior to the end of the Hundred Year War, coins were the most common form of currency, and they were often fashioned into different shapes and sizes depending on their origin. However, following the end of the War, paper money came into widespread use, most notably in the United Republic of Nations.
Air Nomads: no dedicated currency.
Earth Kingdom: circular copper, silver, and gold pieces with a square hole in the center (EK cp, sp, and gp)
Fire Nation: square copper, silver, and gold pieces with a flame on them (FN cp, sp, and gp)
Water Tribes: decoratively carved bone and wood pieces called beads (WT bd)
United Republic of Nations: Bank notes of paper printed with pink ink or coins, called Yuan (URN Yn)
*see Exchange Rate for more info
FN and EK currency is based purely on the value of the metal, not on a banking or bartering system. URN Yuans and WT beads are not intrinsicly valuable- they are paper and wood and bone respectively. As such, the value of FN and EK money is more universally accepted, and more stable.
Exchange Rate
25 EK/FN copper pieces | = | 1 EK/FN silver piece |
25 EK/FN silver pieces | = | 1 EK/FN gold piece |
1 FN gold piece | = | 1 EK gold piece |
50 WT bead | = | 1 FN/EK gold piece |
60 URN Yn | = | 1EK/FN gold piece |
United Republic Nations
The United Republic of Nations' currency is called the yuan, and denominations are available as both paper bills and metal coins. The paper bills are deep pink in color and feature an image of Avatar Aang on the obverse, with an image of Republic City's City Hall on the reverse. The coins, which are worth one yuan each, are golden in color and exhibit three rectangles in their design.
Water Tribe
Water Tribe money is blue and circular with a hole through the center, giving the currency a ring-like shape, and it seems to be thicker than an average coin.
Prior to the end of the Hundred Year War, the re-involvement of the Northern Water Tribe in international affairs, and the rebuilding of the Southern Water Tribe, the Water Tribes had a relatively primitive economy, largely based on subsistence and small-scale trading, so their currency was not as advanced as those of more developed nations. Water Tribe money is accepted in certain parts of the Earth Kingdom, though some local areas, such as Chin Village, explicitly refuse to accept it.
By 171 AG, the yuan became an accepted form of currency in the Southern Water Tribe.
Earth Kingdom
Earth Kingdom coins are typically the same shape as the nation's insignia: round with a square hole in their center, which allows many coins to be strung together. Besides their material and increasing value, the only notable difference between the copper, silver, and gold pieces is that the borders for the latter are marked by a richer shade of gold.
The Earth Kingdom also uses small, gold ingots on rare occasions, with a shape resembling a boat. An even rarer form of currency are platinum ingots, which are superior to gold in purity and portability, and considered to be the most valuable currency of all.
Aside from coins and ingots, paper bank notes have existed in the Earth Kingdom for centuries, since at least the childhood of Avatar Yangchen.
Fire Nation
The Fire Nation's currency is called the ban. Fire Nation coins are much more angular than their Earth Kingdom counterparts. They vary by weight, size, and shape, though all have the nation's emblem on one side and writing on the other. Fire Nation coins suffered from debasement during the time of Fire Lord Yosor, but their value was restored through Avatar Szeto's economic reforms.
Copper Piece
The copper piece is the least valuable coin in the Fire Nation. It is a rectangle with two concave sides and a small image of a flame in its center.
Silver Piece
The silver piece is the smallest and second most valuable coin in the Fire Nation. It is pentagonal in shape with the national emblem on its front.
Gold Piece
The gold piece is the longest coin in the Fire Nation and is mostly rectangular in shape with a long slit running from its base to slightly below its top. Consisting entirely of gold, these pieces are the most valuable coins in the Fire Nation.
Food Categories
Meat (Strength)
This category provides bonuses to strength. Meat has 3 subcategories. Each subcategory provides a different bonus. The first is domesticated meat (such as pork, beef, or chicken), which provides advantage on the next strength-based skill check. The second is game meat (such as wolf, elk, or eagle), which provides advantage on the next strength-based saving throw. The third is aquatic meat (such as fish, octopus, or clam), which provides advantage on the next strength-based attack roll.
Nuts/Seeds/Beans (Dexterity)
This category provides bonuses to dexterity. Nuts, seeds, and beans have 3 subcategories. Each subcategory provides a different bonus. The first is nuts (such as acorns, cashews, or walnuts), which provides advantage on the next dexterity-based skill check. The second is seeds (such as corn, rice, or barley), which provides advantage on the next dexterity-based saving throw. The third is beans (such as chickpeas, kidney beans, or lentils), which provides advantage on the next dexterity-based attack roll.
Bread (Constitution)
This category provides bonuses to constitution. It has no subcategories. All bread products provide a bonus to constitution-based saving throws.
Fruit (Wisdom)
This category provides bonuses to wisdom. Fruit has 3 subcategories. Each subcategory provides a different bonus. The first is berries (such as strawberries, raspberries, and blueberries), which provides advantage on the next wisdom-based skill check. The second is hand fruits (such as bananas, apples, and lemons), which provides advantage on the next wisdom-based saving throw. The third is melons (such as watermelon, cantaloupe, or honeydew), which provides advantage on the next wisdom-based attack roll (such as cleric or druid spell attacks).
Vegetable (Intelligence)
This category provides bonuses to intelligence. It has 3 subcategories based on which part of the plant is eaten. Each subcategory provides a different bonus. The first is fruiting (such as tomato, cucumber, and squash), which provides advantage on the next intelligence-based skill check. The second is leaves/stem (such as celery, cabbage, and broccoli), which provides advantage on the next intelligence-based saving throw. The third is bulb/roots (such as potatoes, onions, or carrots), which provides advantage on the next intelligence-based attack roll (such as wizard spell attacks).
Alcohol (Charisma)
This category provides bonuses to charisma. It has 3 subcategories. Each subcategory provides a different bonus. The first is beer (such as ales or lagers), which provides advantage on the next charisma-based skill check. The second is wine (such as red or white), which provides advantage on the next charisma-based saving throw. The third is liquors (such as gin, rum, or whiskey), which provides advantage on the next charisma-based attack roll (such as sorcerer or warlock spell attacks).
Spices
This category provides a variety of bonuses depending on the specific spice used. It has no subcategories.
Spice Glossary:
- Cumin – +2 initiative on the next combat encounter that occurs within the next long rest.
- Basil – +5 movement speed during the next combat encounter that occurs within the next long rest.
- Rosemary – +2 hit dice during the next short rest that occurs within the next long rest.
- Sage – +1 armor class during the next combat encounter that occurs within the next long rest.
- Mint – +5 passive perception until the next long rest.
- Thyme – +1 class-based resource until the next long rest. Class-based resources include 1st-level spell slots, ki points, rages, and superiority dice.
- Paprik – +5 temporary hit points until the next long rest.
- Nutmeg – Resistance to next hit of acid damage.
- Cloves – Resistance to next hit of cold damage.
- Pepper – Resistance to next hit of fire damage.
- Salt – Resistance to next hit of force damage.
- Cayenne – Resistance to next hit of lightning damage.
- Turmeric – Resistance to next hit of necrotic damage.
- Mustard – Resistance to hit of poison damage.
- Cardamom – Resistance to next hit of psychic damage.
- Cinnamon – Resistance to next hit of radiant damage.
- Garlic – Resistance to next hit of thunder damage.
- Ginger – Resistance to next hit of bludgeoning damage.
- Fennel – Resistance to next hit of piercing damage.
- Allspice - Resistance to next hit of slashing damage.
Advantage chance - (d100 / d10) >=85
Disadvantage Chance (d100 / d10) <=10
If gained the advantage then roll amount of categories that is in the dish to decide which stat is effected.
Then roll again for skill check, saving throw, or attack roll (Besides the Spice Glossary)
Culinary Styles
Cuisine can be divided into four major categories, which follow the division of the four nations in the world. Each nation's cuisine is characterized by specific ingredients, dishes, and cooking methods, though regional variation in cuisine is common, particularly in the Earth Kingdom. Following the establishment of the United Republic of Nations, culinary methods began to diversify in ways previously unseen, largely due to the unique blending of different traditions in one area. Technology also began to advance on an unprecedented scale, which had an effect on how the food was prepared, as well as the ability to create new culinary products, and made ingredients found in distant stretches of the globe more accessible.
Air Nomads
Much of the culinary traditions of the Air Nomads were lost after their civilization was nearly wiped out at the beginning of the Hundred Year War. However, the most defining characteristic of their cuisine was strict vegetarianism, and they were also known for their sweets, such as fruit pies and custard tarts. In keeping with their traditional philosophy of non-violence and not harming the environment, the Air Nomads cultivated their own food in ways that caused the minimal environmental impact. Following the Hundred Year War, Avatar Aang attempted to reconstruct some of the Air Nomad cuisine from memory as well as based on documents he found in the air temples. However, as the documents were often badly damaged and he had been no professional cook, he was forced to improvise. Regardless, he hoped that his work would help to keep some elements of Air Nomad culture alive.
Air Nomads Cooking Style
The Air Nomads were known to be skilled at baking and steaming. They are also known to not use much salt in their food.
Water Tribe
Because of the barren land on which they live, the people of the Water Tribe draw most of their food sources from the ocean. Staples of the cuisine include crab, sea prunes, squid, seaweed, and seal jerky. Meat generally plays an important role in many Water Tribe dishes. Although the cuisine of the Northern and Southern Water Tribes are similar, there are certain differences. By Avatar Korra's lifetime, both tribes had re-established themselves on the international stage, and food began to diversify as imports from other nations were incorporated into local cuisines.
Water Tribe Cooking Style
The main cooking styles of the Water Tribe are boiling and stewing, as they lack the resources to make more elaborate dishes. Additionally, as they live in a colder part of the world, it is more practical to have foods like stews that warm the body and less practical to have things like salads. Many foods are also dried and preserved, such as jerky made out of seal meat.
Earth Kingdom
People in the Earth Kingdom grow and eat a wide variety of foods, including fruits, vegetables, and rice; meat and poultry from wild game and farms are also common. There are many regional variations in the types of food eaten, ranging from simpler village fare to the elaborate roasts, cakes, and other delicacies found in Ba Sing Se. While having a meal in Ba Sing Se, Zuko commented that the food tasted almost identical to Fire Nation food but less seasoned.
Earth Kingdom Cooking Style
Due to its size, the Earth Kingdom has many variations in climate which in turn affect food preparation, resulting in a variety of cooking methods being utilized in the nation. Boiling is used for rice and many vegetables, while fish is usually steamed and meats are generally roasted. Baking is used extensively to make cakes, buns, and tarts. In the metal city of Zaofu, they serve a fusion cuisine of gourmet and vegetarian entrées, most of which use specially prepared ingredients such as kale.
Fire Nation
The defining characteristic of Fire Nation cuisine is its spicy nature, and Fire Nation citizens are known to put spices into many of their delicacies and treats. The Fire Nation uses a wide variety of grains, meats, and vegetables in cooking.
Fire Nation Cooking Style
As with the Earth Kingdom, many cooking methods are utilized in the Fire Nation, with an extensive variety of food types available; regional variation is smaller, however, due to the size of the nation. Boiling is used for rice and many vegetables, while fish and meats and generally steamed and roasted, respectively. Like the Earth Kingdom, baking is used extensively to make cakes, buns, and tarts, though the Fire Nation also has many snack foods, typically in the form of roasted bite-sized pieces with a large number of spices. Chili and other spices are added to nearly all savory food.
United Republic of Nations
The often fast-paced life sense of life in the United Republic of Nations has given rise to commercially prepared foods, such as instant noodles and snack cakes. Many citizens find it convenience to eat meals in a hurry, and have meals from workplace cafeterias, or from street food carts. The rise of large corporations in the nation has even led to there being restaurant chains under shared franchising agreements, which compete with the traditional small, independent eateries.
Most of the United Republic's gourmet cuisine are adaptations of dishes from the other nations. The cosmopolitan sense of life in the nation has led to a variety of world fusion dishes, such as traditional Earth Kingdom dishes being adjusted with Fire Nation spices.
Spirit World
Spirit World cuisine consists of a mixture of food items inspired by or found among the four nations, appearing to consist mainly of naturally occurring fruit or dishes influenced by humans who have ventured into the realm, though few spirits have shown a need or desire to eat as spirit foods do not contribute to weight gain or loss.
Trivia
Most dishes, specifically those of the Earth Kingdom and Fire Nation, are heavily influenced by real-life Asian cuisine, particularly Chinese. Many of them, such as jook, roast duck, and dumplings, are real foods. Loco moco is inspired by the Hawaiian dish of the same name, reflecting Hira'a's tropical influences.
The foods of the Water Tribe are heavily based on Inuit cuisine, with an emphasis on meat dishes. While chopsticks are the primary eating utensils used worldwide, utensils resembling cutlery and forks were seen at Tarrlok's Avatar gala in Republic City and used in Zaofu.
The United Republic features a more westernized style of cuisine, focusing on portability, eating on the go, and incorporating ethnic dishes from around the world. The Air Nomads are the only entirely vegetarian nation.
Explanation of Costs
- Low-Cost Items (0.5 - 1 URN Yn): Common staples like cabbage, carrots, and potatoes are inexpensive due to ease of cultivation and abundance.
- Mid-Cost Items (1.5 - 3 URN Yn): Fruits, nuts, and mushrooms are priced moderately, reflecting their availability and processing requirements.
- High-Cost Items (4 - 5 URN Yn): Exotic or labor-intensive goods like pistachios and moon peaches are priced higher due to rarity and effort.
Air Nomads Common Ingredients
Dairy (Air Namads)
Item | Cost | Servings |
---|---|---|
Butter | 2 | 1 |
Cream | 2 | 1 |
Custard | 3 | 1 |
Egg | 0.5 | 1 |
Milk | 1 | 1-2 |
Flavorings, herbs, and spices (Air Namads)
Item | Cost | Servings |
---|---|---|
Chives | 1 | 1-2 |
Cilantro | 1 | 1-2 |
Garlic | 0.5 | 1-2 |
Ginger | 2 | 1-2 |
Maple Syrup | 3 | 1 |
Vanilla | 4 | 1 |
Grains (Air Namads)
Item | Cost | Servings |
---|---|---|
Barley | 0.5 | 2-3 |
Flour | 1 | 2-3 |
Rice | 1 | 2-3 |
Beverages (Air Namads)
Item | Cost | Servings |
---|---|---|
Lychee Juice | 2 | 1 |
Onion-banana Juice | 3 | 1 |
Tea | 1 | 1-2 |
Fruits, vegetablies, and fungi (Air Namads)
Item | Cost | Servings |
---|---|---|
Apple | 1 | 1 |
Banana | 1 | 1 |
Bean Sprouts | 0.5 | 1 |
Bird's Eye Chili | 2 | 1-2 |
Cabbage | 0.5 | 4-5 |
Carrot | 0.5 | 1 |
Chayote | 1 | 1-2 |
Chrysanthemum | 3 | 1-2 |
Coconut | 3 | 1 |
Cucumberquat | 2 | 2-3 |
Lemon | 1 | 1-2 |
Lychee Nut | 2 | 1-2 |
Mango | 2 | 1 |
Moon Peach | 5 | 1 |
Mung Beans | 0.5 | 2-3 |
Nuts | 3 | 1-2 |
Onion | 1 | 1-2 |
Oyster Mushroom | 2 | 2-3 |
Pear | 1 | 1 |
Pepper | 1.5 | 1-2 |
Pickles | 1 | 2-3 |
Pistachios | 4 | 1-2 |
Plum | 1 | 1 |
Potato | 0.5 | 1-2 |
Raisins | 1.5 | 2-3 |
Shiitake | 2 | 2-3 |
Soy | 1 | 2-3 |
Taro | 1 | 1 |
Tomato | 1 | 1-2 |
Yam | 1 | 1-2 |
Water Tribe Common Ingredients
Animal Products (Water Tribe)
Item | Cost | Servings |
---|---|---|
Anchovy | 2 | 1 |
Artic Hen | 3 | 1 |
Blubber | 1 | 2-3 |
Chicken | 3 | 1 |
Common Sole | 2 | 1 |
Crab | 3 | 1-2 |
Critter | 1 | 1 |
Egg | 0.5 | 1 |
Flounder | 2 | 1 |
Giant Fly | 1 | 1 |
Giant Sea Crab | 5 | 1-2 |
Halibut | 3 | 1 |
Kanpachi | 4 | 1 |
Octopus | 4 | 1 |
Platypus Bear | 6 | 1 |
Possum Chicken | 2 | 1 |
Salmon | 3 | 1 |
Seal | 5 | 1-2 |
Shrimp | 2 | 1 |
Squid | 2 | 1 |
Beverages (Water Tribe)
Item | Cost | Servings |
---|---|---|
Spirit Oasis Tea | 5 | 1 |
Wine | 6 | 1 |
Plants (Water Tribe)
Item | Cost | Servings |
---|---|---|
Bamboo Roots | 1 | 1-2 |
Blueberry | 2 | 1-2 |
Butterfly Pea | 3 | 1 |
Dandelion Greens | 1 | 1-2 |
Galangal | 2 | 1 |
Kale | 2 | 1-2 |
Kombu | 3 | 1-2 |
Lemongrass | 2 | 1 |
Mushroom | 1.5 | 1-2 |
Osmanthus Syrup | 4 | 1 |
Satsuma | 2 | 1 |
Scallions | 1 | 1-2 |
Sea Prune | 2 | 1 |
Seaweed | 1 | 2-3 |
Seaweed Sprinkles | 1.5 | 1 |
Taro | 1 | 1 |
Other (Water Tribe)
Item | Cost | Servings |
---|---|---|
Flour | 1 | 2-3 |
Honey | 3 | 1 |
Maple Syrup | 4 | 1 |
Rice | 2 | 2-3 |
Sugar | 2 | 2-3 |
Wheat | 1 | 2-3 |
Earth Kingdom Common Ingredients
Animal Products (Earth Kingdom)
Item | Cost | Servings |
---|---|---|
Beef | 5 | 1 |
Chicken | 3 | 1 |
Crab | 4 | 1-2 |
Duck | 4 | 1 |
Platypus Bear Egg | 6 | 1 |
Egg | 1 | 1 |
Chicken Egg | 1 | 1 |
Elephant Rat | 3 | 1 |
Fish | 3 | 1 |
Elephant Koi | 7 | 1 |
Lamb | 5 | 1 |
Lobster Crab | 5 | 1-2 |
Possum Chicken | 3 | 1 |
Wild Crab Urchin | 4 | 1 |
Grains (Earth Kingdom)
Item | Cost | Servings |
---|---|---|
Bean | 1 | 2-3 |
Bread | 2 | 2-3 |
Corn | 2 | 2-3 |
Flour | 1 | 2-3 |
Lentil | 1 | 2-3 |
Rice | 2 | 2-3 |
Wheat | 1 | 2-3 |
Beverages (Earth Kingdom)
Item | Cost | Servings |
---|---|---|
Cactus Juice | 3 | 1 |
Earthbender Mudslide | 5 | 1 |
Kale Smoothie | 3 | 1 |
Kalenutsco | 4 | 1 |
Lychee Nut Ice Smoothie | 5 | 1 |
Mango | 2 | 1 |
Milk | 2 | 1-2 |
Tea | 1 | 1-2 |
Bubble Tea | 4 | 1 |
Chi-Enhancing Tea | 6 | 1 |
Kombucha Tea | 4 | 1 |
Pearl-Milk Tea | 5 | 1 |
Wine | 6 | 1 |
Other (Earth Kingdom)
Item | Cost | Servings |
---|---|---|
Brine | 1 | 1-2 |
Chocolate | 4 | 1 |
Jennamite | 5 | 1 |
Lemon Juice | 2 | 1 |
Maple Syrup | 4 | 1 |
Peanut | 2 | 1-2 |
Salt | 1 | 2-3 |
Sugar | 2 | 2-3 |
Fruits, vegetabes, seeds, and fungi (Earth Kingdom)
Item | Cost | Servings |
---|---|---|
Aloe | 2 | 1 |
Apple | 1 | 1 |
Banana | 1 | 1 |
Berries | 2 | 1-2 |
Cabbage | 1 | 2-3 |
Cantaloupe | 3 | 1 |
Carrot | 1 | 1 |
Chili | 2 | 1-2 |
Cucumber | 1 | 1 |
Daikon Radish | 2 | 1 |
Dragonfruit | 4 | 1 |
Dumpling Weed | 1 | 1 |
Eggplant | 2 | 1 |
Fava Bean | 1 | 2-3 |
Ginger | 2 | 1 |
Grape | 2 | 1 |
Kale | 2 | 1 |
Kelp | 1 | 1-2 |
Lemon | 1 | 1 |
Lettuce | 1 | 2-3 |
Lotus Root | 3 | 1 |
Lychee Nut | 3 | 1 |
Mango | 2 | 1 |
Moon Peaches | 5 | 1 |
Mustard | 2 | 1 |
Onion | 1 | 1-2 |
Orange | 2 | 1 |
Papaya | 3 | 1 |
Pear | 2 | 1 |
Pepper | 2 | 1 |
Persimmon | 3 | 1 |
Plum | 2 | 1 |
Pumpkin | 3 | 1-2 |
Sesame | 2 | 1 |
Soy | 2 | 2-3 |
Fruits, vegetabes, seeds, and fungi Cont. (Earth Kingdom)
Item | Cost | Servings |
---|---|---|
Sweet Potato | 2 | 1-2 |
Tapioca | 2 | 2-3 |
Taro Root | 2 | 1-2 |
Watermelon | 3 | 1-2 |
Wild Nuts | 3 | 1-2 |
Yam | 2 | 1-2 |
Fire Nation Common Ingredients
Fish And Meat (Fire Nation)
Item | Cost | Servings |
---|---|---|
Bangus Fish | 4 | 1 |
Clam | 3 | 1-2 |
Crab | 5 | 1-2 |
Duck | 6 | 1 |
Elephant Rat | 4 | 1 |
Egg | 1 | 1 |
Fish | 3 | 1 |
Silverskim Fish | 5 | 1 |
Hippo-Ox | 7 | 1 |
Komodo Chicken | 4 | 1 |
Komodo Rhino | 8 | 1 |
Mudfish | 3 | 1 |
Sea Slug | 2 | 1 |
Shrimp | 3 | 1 |
Squid | 4 | 1 |
Beverages (Fire Nation)
Item | Cost | Servings |
---|---|---|
Azula's Lightning | 10 | 1 |
Juice | 3 | 1 |
Plum Wine | 6 | 1 |
Sorghum Liquor | 5 | 1 |
Sweetened Beverage | 2 | 1 |
Tea | 2 | 1-2 |
The Firebending Masters | 15 | 1 |
Watermelon Juice | 4 | 1 |
Grains (Fire Nation)
Item | Cost | Servings |
---|---|---|
Beans | 2 | 2-3 |
Flour | 3 | 2-3 |
Millet | 2 | 2-3 |
Rice | 3 | 2-3 |
Sorghum | 3 | 2-3 |
Wheat | 2 | 2-3 |
Other (Fire Nation)
Item | Cost | Servings |
---|---|---|
Brine | 1 | 1-2 |
Jelly | 3 | 1 |
Oil | 3 | 1 |
Salt | 1 | 2-3 |
Sugar | 2 | 2-3 |
Togarashi | 2 | 1 |
Fruits, vegetables, and fungi (Fire Nation)
Item | Cost | Servings |
---|---|---|
Apple | 2 | 1 |
Ash Banana | 3 | 1 |
Banana | 1 | 1 |
Cabbage | 1 | 2-3 |
Cherries | 3 | 1 |
Chili | 2 | 1-2 |
Dragon Paw Fruit | 4 | 1 |
Dumpling Weed | 1 | 1 |
Figs | 3 | 1 |
Lychee Nut | 4 | 1 |
Lemon | 1 | 1 |
Lettuce | 1 | 2-3 |
Mango | 2 | 1 |
Melon | 4 | 1 |
Mushroom | 2 | 1-2 |
Ocean Kumquat | 3 | 1 |
Peas | 2 | 1-2 |
Pink Berries | 3 | 1 |
Plum | 2 | 1 |
Purple Berries | 3 | 1 |
Scallion | 1 | 1-2 |
Star Apple | 4 | 1 |
Tamarind | 3 | 1 |
Tomato | 2 | 1 |
Tomato-Carrot | 2 | 1 |
Wakame | 2 | 1-2 |
Watermelon | 4 | 1-2 |
Fire Nation Dishes
Item | Cost | Servings |
---|---|---|
Bean Cakes | 4 | 1 |
Buns and Bread | 3 | 1 |
Chicken Skewers | 5 | 1 |
Cookies | 3 | 1 |
Dried Mushrooms | 4 | 1 |
Dumplings | 5 | 1 |
Elephant Koi Shui Zhu Yu | 8 | 1 |
Fertilized Turtle Duck Egg | 6 | 1 |
Fire Cakes | 4 | 1 |
Fire Gummies | 3 | 1 |
Flaming Fire Flakes | 5 | 1 |
Fried Bangus Fish | 6 | 1 |
Fried Egg | 3 | 1 |
Fruit Tart | 5 | 1 |
Gruel | 2 | 1 |
Hippo-Ox Tail Skewers | 7 | 1 |
Hotcakes | 4 | 1 |
Ice Cream | 6 | 1 |
Komodo Chicken | 5 | 1 |
Komodo Chicken Skewer | 5 | 1 |
Spiced Komodo Chicken Sausage | 6 | 1 |
Komodo Jerky | 5 | 1 |
Komodo Kabob | 6 | 1 |
Komodo Sausage | 6 | 1 |
Loco Moco | 6 | 1 |
Mochi | 4 | 1 |
Mudfish Stew | 6 | 1 |
Noodles | 4 | 1 |
Spicy Noodles | 5 | 1 |
Extra Spicy Fire Noodles | 6 | 1 |
Spiral-shaped Noodles | 4 | 1 |
Noodle Soup | 5 | 1 |
Udon Noodles | 5 | 1 |
Onsen Egg | 4 | 1 |
Rice | 3 | 2-3 |
Rice Ball | 3 | 1 |
Fire Nation Dishes Cont.
Item | Cost | Servings |
---|---|---|
Rice Candy | 4 | 1 |
Roast Duck | 7 | 1 |
Salted Vegetables | 3 | 1 |
Sea Soup | 5 | 1 |
Sizzle-Crisps | 4 | 1 |
Smoked Sea Slug | 6 | 1 |
Stalknose Mushrooms | 5 | 1 |
Superspicy Soufflé | 6 | 1 |
Tart Pie | 5 | 1 |
Tea Sandwich | 4 | 1 |
Toast | 3 | 1 |
Spirit World Common Ingredients
Item | Cost | Servings |
---|---|---|
Spirit Blueberry | 5 | 1 |
Spirit Kiwi | 5 | 1 |
Spirit Strawberry | 5 | 1 |
Beverages (Spirit World)
Item | Cost | Servings |
---|---|---|
Spirit Tea | 4 | 1 |
Spirit World Dishes
Item | Cost | Servings |
---|---|---|
Spirit Cake | 6 | 1 |
Spirit Cupcake | 5 | 1 |
Spirit Icing | 3 | 1 |
Air Nomads Dishes
Item | Cost | Servings |
---|---|---|
Dumplings | 4 | 1 |
Egg Custard Tart | 5 | 1 |
Fruit Pie | 5 | 1 |
Macaroons | 6 | 1 |
Mung Bean & Tofu Curry | 6 | 1 |
Rice | 2 | 2-3 |
Steamed Tofu | 3 | 1 |
Steamed Vegetables | 3 | 1 |
Sweet Buns | 4 | 1 |
Sweet Rice | 3 | 1 |
Tsampa | 4 | 1 |
Tofu and Bean Sprouts | 3 | 1 |
United Republic Of Nations Dishes
Item | Cost | Servings |
---|---|---|
Beef Jerky | 4 | 1 |
Cupcakes | 6 | 1 |
Dumplings | 4 | 1 |
Flamey-O Instant Noodles | 3 | 1 |
Lobster Crab Chowder | 7 | 1 |
Roasted Meat On Sticks | 5 | 1 |
Octopus Fritters | 5 | 1 |
Pepper Jelly | 4 | 1 |
Popcorn | 2 | 1 |
Seaweed Noodles | 4 | 1 |
Sesame-dried Sticks | 3 | 1 |
Spicy Bean Cakes | 4 | 1 |
Strawberry Pie | 6 | 1 |
Street Gruel | 2 | 1 |
Varri-cake | 6 | 1 |
Water Tribe Dishes
Item | Cost | Servings |
---|---|---|
Blubbered Seal | 8 | 1 |
Jerky Blueberry Cookies | 4 | 1 |
Cotton Candy | 3 | 1 |
Dried Fish | 5 | 1 |
Fish Cakes | 4 | 1 |
Five-flavor Soup | 6 | 1 |
Foggy Swamp Chicken | 7 | 1 |
Freeze-dried Cucumberquats | 3 | 1 |
Fried Fish Balls On A Stick | 5 | 1 |
Fried Foods On Sticks | 4 | 1 |
Kale Cookies | 4 | 1 |
Pickled Fish | 5 | 1 |
Puffin-seal Sausages | 6 | 1 |
Salmon Jerky | 5 | 1 |
Sea Prune Stew | 7 | 1 |
Sea Squid Soup | 6 | 1 |
Seaweed Bread | 4 | 1 |
Seaweed Cookies | 4 | 1 |
Seaweed Noodles | 5 | 1 |
Seaweed Soup | 6 | 1 |
Seaweed Stew | 6 | 1 |
Smoked Arctic Hen | 8 | 1 |
Steamed Dumplings | 4 | 1 |
Two-headed Fish Soup | 6 | 1 |
Vegetable Broth | 3 | 1 |
Yue's Mooncakes | 5 | 1 |
Earth Kingdom Dishes
Item | Cost | Servings |
---|---|---|
Bark-onion Soup | 5 | 1 |
Bean Curd Puffs | 4 | 1 |
Bettle-worm Soup | 6 | 1 |
Bison Steak | 7 | 1 |
Braised Turtle Duck | 8 | 1 |
Cabbage Cookies | 3 | 1 |
Cabbage Noodles | 4 | 1 |
Cabbage Soup | 4 | 1 |
Cakes | 5 | 1 |
Cookie of the White Lotus | 6 | 1 |
Crab Puffs | 5 | 1 |
Deep-fried Pickled Radishes | 4 | 1 |
Dried Sweet Potato | 3 | 1 |
Dumplings | 4 | 1 |
Egg Custard Tart | 5 | 1 |
Fried Dough | 3 | 1 |
Ginger Infused Pea Tendril and Hibiscus-root Salad | 5 | 1 |
Jook | 4 | 1 |
Kale Wraps | 4 | 1 |
Meat Kebabs | 6 | 1 |
Misty Palms Special Rice | 5 | 1 |
Moon Peach Cakes | 6 | 1 |
Noodle Soup | 5 | 1 |
Pau Buns | 4 | 1 |
Pumpkin Pie | 5 | 1 |
Ramen | 4 | 1 |
Roast Boar | 7 | 1 |
Roast Duck | 6 | 1 |
Rice Gruel | 3 | 1 |
Seared Wild Kyoshi Elephant Koi | 8 | 1 |
Seaweed Soup | 5 | 1 |
Seaweed Wraps | 4 | 1 |
Soup | 3 | 1 |
Spicy Pickled Kelp | 3 | 1 |
Steamed Buns | 4 | 1 |
Stuffed Apple Donuts | 5 | 1 |
Sugar Cookies | 4 | 1 |
Earth Kingdom Dishes Cont.
Item | Cost | Servings |
---|---|---|
Sushi | 6 | 1 |
Tea Eggs | 4 | 1 |
Tofu | 3 | 1 |
Unfried Dough | 3 | 1 |
Vegetable Wraps | 4 | 1 |
Wagashi Desserts | 5 | 1 |
United Republic Common Ingredients
Item | Cost | Servings |
---|---|---|
Bread | 2 | 2-3 |
Cherries | 3 | 1 |
Chili Pepper | 2 | 1 |
Eggs | 1 | 1 |
Garlic | 2 | 1 |
Jellynemone | 4 | 1 |
Lemon | 1 | 1 |
Lobster Crab | 5 | 1-2 |
Mint | 2 | 1 |
Molasses | 3 | 1 |
Potatoes | 2 | 2-3 |
Rice | 2 | 2-3 |
Sesame | 2 | 1 |
Sugar | 2 | 2-3 |
Wasabi | 3 | 1 |
Beverages (United Republic)
Item | Cost | Servings |
---|---|---|
Cherry-Berry Lemonade | 4 | 1 |
Cucumber-Aloe Water | 3 | 1 |
Smoothie | 5 | 1 |
Soda Water | 2 | 1 |
Tea | 2 | 1-2 |
Watermelon Juice | 4 | 1 |
Brew Descriptions
Ale of the Mule
- Cost: 150 URN
- Sale: 50 URN
- Duration: 2 Hours
- Yield: 1 Bottle (1 use)
This light brown ale refreshes your pallet and quenches your thirst on a hot day. You’ve suddenly picked up the secret technique on how to use a heavier armor for a duration of 2 hours. However, you have also seemed to magically forgotten how to use light armor.
Amber Tiger
- Cost: 13,000 URN
- Sale: 1,250 URN
- Duration: 10 Hours
- Yield: 1 Bottle (1 use)
This full bodied amber ale is full of flavor and body. Your next Strength saving throws and checks are made with advantage. This boost in Strength has its downside as you are now somewhat slower. Your Wisdom saving throws and checks are now at disadvantage. After 10 hours, the ale is fully metabolized and is not present in your body.
Black Diffidence
- Cost: 2,100 URN
- Sale: 500 URN
- Duration: 2 Hours
- Yield: 1 Pot (3 uses)
This hot black tea makes you feel meek and humble, and quiet slippery. You gain nimbleness regardless of your actual size. You in turn also lose 15 movement speed for the duration.
Black Root
- Cost: 12,600 URN
- Sale: 1,400 URN
- Duration: 8 Hours
- Yield: 1 Pot (3 uses)
This bold, caffeinated black tea makes you feel like you could capture lightning. You gain resistance to lightning damage, but this magical strength pulls from a different location. If you’re hit by poison it is double damage. This effect lasts for 8 hours. Afterwards, the tea is fully metabolized and is not present in your body.
Black Steel Tea
- Cost: 17,150 URN
- Sale: 1,600 URN
- Duration: 10 Hours
- Yield: 1 Pot (3 uses)
This mild, caffeinated black tea helps to give you an impressive bearing. You gain +2 Charisma for 10 hours. However, your ability to observe little details falter for the same duration; - 2 Wisdom.
Bombastic Black
- Cost: 2,100 URN
- Sale: 500 URN
- Duration: 2 Hours
- Yield: 1 Pot (3 uses)
This hot black tea makes you feel large and bold. For a duration of 2 hours you have advantage on intimidation rolls. You also get disadvantage on athletic rolls.
Bright Luminance
- Cost: 12,600 URN
- Sale: 1,400 URN
- Duration: 8 Hours
- Yield: 1 Pot (3 uses)
The soothing white tea causes your mind to feel peaceful and fortified. You gain resistance to psychic damage. As your body heats up, you realize you’re at a disadvantage against fire damage. After 8 hours the tea is fully metabolized and is not present in your body.
Concentrated Bulwark
- Cost: 1,300 URN
- Sale: 300 URN
- Duration: 2 Hours
- Yield: 4 Bottles (1 use)
This yellow and sour juice causes your reflexes to shift and shudder and your body writhes in energy. For the purpose of ranged attacks, you gain half cover. Attacks and spells that ignore cover also ignore this effect. In turn damage done with a melee weapon loses 2 damage points.
Deft Juice
- Cost: 3,400 URN
- Sale: 50 URN
- Duration: 4 Hours
- Yield: 4 Bottles (1 use)
This red and sweet juice causes your fingers to twitch with excitement. For a duration of 4 hours weapon die are rolled at one size larger. If your weapon die is currently a d12 then roll 2d8. Unfortunately your excitement comes at a cost of -2 to attack.
Dense Mescal
- Cost: 30,600 URN
- Sale: 2,900 URN
- Duration: 10 Hours
- Yield: 6 Bottles (1 use)
This heavy, full-flavored spirit enriches the body and hardens the immune system. For the next 10 hours you gain advantage on any Constitution saves and checks. However your Intelligence drop, and you are now at a disadvantage for the checks and saves that require intelligence for the same duration. Afterwards, the spirit is fully metabolized and is no longer present in your body.
Dog Tea of the Prairie
- Cost: 8,900 URN
- Sale: 1,250 URN
- Duration: 6 Hours
- Yield: 1 Pot (3 uses)
The earthy, green flavors of this tea seem to open your eyes and ears as the world comes into clearer focus. For a duration of 6 hours you cannot be surprised if you are conscious. Just your luck you become very clumsy and you lose the ability to surprise others.
Dusty Miller
- Cost: 8,750 URN
- Sale: 1,150 URN
- Duration: 6 Hours
- Yield: 1 Pot (3 uses)
This somewhat chalky white tea makes your tongue rattle. You lose the ability to speak common, but gain the ability to communicate with beasts for 6 hours.
Elven Calen Tea
- Cost: 8,750 URN
- Sale: 1,150 URN
- Duration: 6 Hours
- Yield: 1 Pot (3 uses)
The strong minty green flavors of this tea seem to cut through the shadows. For the duration of 6 hours you gain additional 30 feet dark vision (or just 30, if you don't initially have any darkvision), but you are blinded in broad daylight.
Foxtail
- Cost: 150 URN
- Sale: 50 URN
- Duration: 2 Hours
- Yield: 1 Bottle (1 use)
This nutty green tea hones the mind and spirit into something agile. Your next Wisdom saving throws are made with advantage. You do become less and less personable and for the duration your Charisma saves and throws are made at a disadvantage. After a duration of 10 hours the tea is fully metabolized and is no longer present in your body.
Frosted Almond Tea
- Cost: 17,250 URN
- Sale: 1,750 URN
- Duration: 10 Hours
- Yield: 1 Pot (3 uses)
This sweet white tea stimulates the mind, causing knowledge to be more readily available. You gain +2 Intelligence. Just as you think you have it all, your personality takes a dip. Charisma will be -2 for the duration same duration of 10 hours.
Green Hawk
- Cost: 8,750 URN
- Sale: 1,150 URN
- Duration: 6 Hours
- Yield: 1 Pot (3 uses)
The peppery green flavors of this tea seems to deepen your attention on your surroundings. For the duration of 6 hours you gain +5 passive perception. However your ability to react has slowed down. For the same duration your initiative is at -5.
Honey Scotch
- Cost: 22,500 URN
- Sale: 2,500 URN
- Duration: 8 Hours
- Yield: 6 Bottles (1 use)
This delicate scotch has notes of honey and make you feel like you could ignore the natural world and relax. You gain resistance to poison damage. Be aware, you also become highly susceptible to acid for the same duration. Afterwards the spirit is fully metabolized and is not present in your body.
Juggernaut Draught
- Cost: 6,000 URN
- Sale: 1,350 URN
- Duration: 6 Hours
- Yield: 1 Bottle (1 use)
This malty and nutty beer pushes you to throw off shackles and restraints. When shackled by physical restraints you gain advantage to break those restraints. However the knowledge on how to use thieves’ tools to pick those locks slipped your mind. When using thieves tools you are at a disadvantage.
Leaden Grey
- Cost: 17,150 URN
- Sale: 1,600 URN
- Duration: 10 Hours
- Yield: 1 Pot (3 uses)
This heavy black tea bolsters the spirit and fills you with confidence. Your next Charisma saves and throws are made with advantage. Your ability to be sneaky takes a hit from this delicious brew. Your Dexterity saves and throws are now at disadvantage. After 10 hours the tea is fully metabolized and is no longer present in your body.
Lifebloom Tea
- Cost: 11,250 URN
- Sale: 1,500 URN
- Duration: 8 Hours
- Yield: 1 Pot (3 uses)
This delicate green tea causes your body to resist the effects of decay. You gain resistance to necrotic damage. This unholy resistance give you disadvantage on radiant damage.
Mammoth Port
- Cost: 9,000 URN
- Sale: 1,700 URN
- Duration: 8 Hours
- Yield: 2 Bottles (1 use)
This heavy full bodied port fills you with feelings of immobility. You gain resistance to force damage. At the same time your mind begins to weaken as you become highly susceptible to psychic damage.
Maple Juice
- Cost: 10,000 URN
- Sale: 1,000 URN
- Duration: 10 Hours
- Yield: 4 Bottles (1 use)
This sugary, sweet juice makes your body feel lithe. You gain +2 Dexterity. Your strength seems to have been negatively affected by this tea and therefore you have lost 2 Strength for the same duration.
Nightshade
- Cost: 12,750 URN
- Sale: 1,500 URN
- Duration: 8 Hours
- Yield: 1 Pot (3 uses)
This thin black tea deadens the light around you. You gain resistance to radiant damage. However your body cannot handled being damaged by necrotic damage. You now are highly susceptible to it.
Octopus Jelly
- Cost: 1,300 URN
- Sale: 300 URN
- Duration: 2 Hours
- Yield: 4 Bottles (1 use)
This gelatinous and flavorless juice invigorates your muscles with extra ambidexterity. You can add your bonus attack if you do not normally. However, if you are attacking as a reaction damage is decreased by 2.
Oozing Jelly
- Cost: 1,700 URN
- Sale: 800 URN
- Duration: 8 Hours
- Yield: 4 Bottles (1 use)
This gelatinous and gooey juice cause you to sweat slimy mucus you gain resistance to acid damage. This resistance is drawn from your ability to resist some poison. You are now highly susceptible to all poisons.
Orcish Absinthe
- Cost: 15,750 URN
- Sale: 2,250 URN
- Duration: 6 Hours
- Yield: 6 Bottles (1 use)
This burning spirit is for the stoutest hearts, and its fire drives a strong will to live within you. For duration of the effect, when you are reduced to 0 hit points, but not killed outright, you ca be reduced to 1 hit point instead. When the battle has been concluded you will suffer 1 level of exhaustion.
Otterberry Tea
- Cost: 17,250 URN
- Sale: 1,750 URN
- Duration: 10 Hours
- Yield: 1 Pot (3 uses)
This tart tea is made from the prickly leaves of the Otterberry plant. You gain +2 Wisdom, however your accuracy has decreased drastically. For the same duration you will have -2 Dexterity.
Ox Bock
- Cost: 13,000 URN
- Sale: 1,250 URN
- Duration: 10 Hours
- Yield: 1 Bottle (1 use)
This salty bock makes you feel as strong as an ox,…maybe even stronger! You gain +2 Strength for the duration. However, your Constitution drops by 2 for the same duration.
Pabulum Gin
- Cost: 10,000 URN
- Sale: 1,650 URN
- Duration: 4 Hours
- Yield: 6 Bottles (1 use)
This herb infused spirit gives you a healing aura. Whenever you heal others this aura assists by doubling its effects. Keep in mind you become immune to the aura and all sorts of healing effects. Therefore healing done on yourself will not work.
Phoenix Embers
- Cost: 10,000 URN
- Sale: 1,650 URN
- Duration: 4 Hours
- Yield: 6 Bottles (1 use)
This orange and yellow spirit burns your tongue as it goes down. When you or anyone who helps you heal you regain double the hit points rolled. Keep in mind when you drink this you become unable to heal others.
Ram’s Stout
- Cost: 4,000 URN
- Sale: 500 URN
- Duration: 4 Hours
- Yield: 1 Bottle (1 use)
This dark stout beer has an intense, bold flavor. For the duration your head is considered a natural weapon and you can attack with it for 1d8 bludgeoning damage. However your regular attack do -2 damage for the same duration.
Root Juice
- Cost: 5,000 URN
- Sale: 650 URN
- Duration: 6 Hours
- Yield: 4 Bottles (1 use)
This earthy and gingery juice makes you feel at home with the surrounding environment. When you move through difficult terrain, you can travel at a normal pace without penalty. However you deduct 2 from your initiative rolls.
Salamander Juice
- Cost: 1,700 URN
- Sale: 800 URN
- Duration: 8 Hours
- Yield: 4 Bottles (1 use)
This warm, sour juice makes you feel like you can reach into a burning campfire. You gain resistance to fire damage. This magical effect pulls from your other defenses. You are now highly susceptible to lightning damage.
Serpentine Syrup
- Cost: 9,800 URN
- Sale: 900 URN
- Duration: 10 Hours
- Yield: 4 Bottles (1 use)
This thick, syrupy drink coils your system into a spring. Your next Dexterity saving throws and checks are made with advantage. However your Constitution is now at a disadvantage.
Staunch Whiskey
- Cost: 30,750 URN
- Sale: 3,000 URN
- Duration: 10 Hours
- Yield: 6 Bottles (1 use)
This smoky, full bodied whiskey fills you with a greater endurance. You gain +2 Constitution for the duration. As you might be seeing doubles, or even triples, your Intelligence has dropped by 2.
White Lotus
- Cost: 17,150 URN
- Sale: 1,600 URN
- Duration: 10 Hours
- Yield: 6 Bottles (1 use)
This delicate white tea expands your mind and fills it with tranquility. Your next Intelligence saving throws and checks are made with advantage. This, almost numbing, tea gives you disadvantage on Strength saving throws and checks.
White Noise
- Cost: 6,000 URN
- Sale: 1,000 URN
- Duration: 4 Hours
- Yield: 1 Pot (3 uses)
This pasty, white tea seems to dry out your tongue. Choose a language, and for the duration you are proficient in that language. Keep in mind, the language it temporarily replaces is Common.
Winter Bear
- Cost: 10,000 URN
- Sale: 1,650 URN
- Duration: 4 Hours
- Yield: 6 Bottles (1 use)
This clear, cold, and near tasteless spirit burns the tongue as it goes down. Gain your total hit points extra as temporary hit points. Be advised, after battle you will be suffering 1 level of exhaustion.
Experiment
Dont be afriad to adjust menu items or prices based on location, time of year, and player relationship with the bartender or owner. They only open the good stuff for a friend after all, and no one likes a toenail in their stew.
Special Drinks
Azula's Lightning
- Cost: 50,000 URN
- Sale: 12,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
This fiery drink fills the drinker with volatile energy and intense power. Upon consumption, the drinker gains fire resistance, +2 to Dexterity saving throws, the ability to Dash as a bonus action.
Side Effects: Failing a DC 14 Constitution saving throw results in 2d6 fire damage from the intense energy. Additionally, after the effects wear off, the drinker gains one level of exhaustion as their body struggles to recover.
Crafting Requirements: A mixture of firebender-crafted spices, rare volcanic water, and the essence of a fire spirit is required to create this drink. Missteps in preparation could lead to dangerous results.
Aang’s Airy Refresher
- Cost: 45,000 URN
- Sale: 10,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A light, citrusy drink that energizes the drinker. Upon consumption, the drinker gains the ability to Dash as a bonus action, resistance to bludgeoning damage, and can cast Gust of Wind (DC 15) once.
Side Effects: After the effect ends, the drinker feels drained, reducing their movement speed by 10 feet for 10 minutes.
Crafting Requirements: Contains citrus-infused cloud nectar, airbender herbs, and essence of windflower.
Katara’s Healing Tide
- Cost: 55,000 URN
- Sale: 13,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
This cool, refreshing drink enhances the drinker’s resilience and empathy. Upon consumption, the drinker gains resistance to cold damage, the ability to cast Cure Wounds (at 3rd level), and advantage on Wisdom (Medicine) checks.
Side Effects: After the effect ends, the drinker feels emotionally exhausted, giving disadvantage on Charisma saving throws for 1 hour.
Crafting Requirements: Made with glacier-melt water, healing herbs, and ocean pearl essence.
Sokka’s Cactus Shot
- Cost: 40,000 URN
- Sale: 9,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A sharp, earthy drink with a hallucinogenic kick. The drinker gains advantage on Intelligence (Investigation) checks, +1d4 to ranged weapon attacks, and can cast Blur (DC 14) once during the effect.
Side Effects: After the effect ends, the drinker experiences mild hallucinations, giving disadvantage on Perception checks for 10 minutes.
Crafting Requirements: Crafted with cactus juice, desert spice extract, and sand lotus petals.
Toph’s Earthquake Brew
- Cost: 60,000 URN
- Sale: 14,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A dense, earthy drink that enhances physical resilience and strength. Upon consumption, the drinker gains resistance to bludgeoning damage, tremorsense (30 feet), and can cast Shatter (DC 15) once.
Side Effects: After the effect ends, the drinker feels physically stiff, reducing their Dexterity by 2 for 1 hour.
Crafting Requirements: Requires crushed stonefruit, metallic essence, and powdered crystal minerals.
Zuko’s Ember Brew
- Cost: 55,000 URN
- Sale: 13,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A warm, spicy drink that empowers the drinker with fire’s strength and determination. Upon consumption, the drinker gains resistance to fire damage, +1d6 fire damage to melee attacks, and can cast Flaming Sphere (DC 16) once.
Side Effects: After the effects wear off, the drinker takes 1d6 fire damage from residual heat and feels fatigued, giving disadvantage on Strength saving throws for 1 hour.
Crafting Requirements: Made with emberfruit extract, smoked cinnamon bark, and molten pepper essence.
Appa’s Sky Blend
- Cost: 50,000 URN
- Sale: 12,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
This airy, frothy drink boosts endurance and mobility. The drinker gains a flying speed of 30 feet, resistance to lightning damage, and can cast Feather Fall once during the effect.
Side Effects: After the effect ends, the drinker feels heavy and grounded, reducing their jump distance by half for 10 minutes.
Crafting Requirements: Contains whipped air essence, cloud honey, and skyflower nectar.
Momo’s Mischievous Brew
- Cost: 35,000 URN
- Sale: 8,500 URN
- Duration: 30 Minutes
- Yield: 1 Bottle (1 use)
A light, bubbly drink that sharpens senses and reflexes. Upon consumption, the drinker gains advantage on Dexterity (Stealth) checks, +1d4 to Acrobatics checks, and can cast Invisibility once during the duration.
Side Effects: After the effects end, the drinker becomes jittery, giving disadvantage on Constitution saving throws for 1 hour.
Crafting Requirements: Made with jungle fruit essence, air-infused honey, and a dash of fermented moonberry.
Kyoshi’s Unyielding Spirit
- Cost: 60,000 URN
- Sale: 14,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
This bold, spicy drink empowers the drinker with incredible resilience and presence. Upon consumption, the drinker gains resistance to bludgeoning, slashing, and piercing damage, advantage on Charisma (Intimidation) checks, and the ability to cast Earthquake (DC 16) once.
Side Effects: After the effects wear off, the drinker’s body feels drained, reducing their movement speed by 10 feet for 1 hour.
Crafting Requirements: Crafted with volcanic ash essence, mountain pepper berries, and powdered stoneflower petals.
Roku’s Flame of Balance
- Cost: 55,000 URN
- Sale: 13,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
This warm, smoky drink grants wisdom and fiery power. Upon consumption, the drinker gains resistance to fire damage, +1d4 fire damage on melee attacks, and the ability to cast Fireball (DC 15) once.
Side Effects: After the effect ends, the lingering energy causes the drinker to take 1d6 fire damage and make a DC 14 Constitution saving throw to avoid a temporary level of exhaustion.
Crafting Requirements: Made with volcanic spice, phoenix root, and firebender-forged citrus essence.
Kuruk’s Tidal Brew
- Cost: 50,000 URN
- Sale: 12,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A cool, oceanic drink that enhances agility and adaptability. Upon consumption, the drinker gains the ability to breathe underwater, advantage on Dexterity (Acrobatics) checks, and can cast Tidal Wave (DC 15) once.
Side Effects: After the effect ends, the drinker feels emotionally burdened, giving disadvantage on Wisdom saving throws for 1 hour.
Crafting Requirements: Contains essence of coralflower, ocean mist extract, and pearl-dust-infused water.
Yangchen’s Harmony Elixir
- Cost: 70,000 URN
- Sale: 16,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A light, airy drink that fills the drinker with spiritual clarity. Upon consumption, the drinker gains resistance to radiant damage, advantage on Wisdom (Insight) and Intelligence (Religion) checks, and can cast Holy Aura (DC 18) once.
Side Effects: After the effect ends, the drinker feels spiritually overextended, reducing their spell save DC or spell attack rolls by 2 for 1 hour.
Crafting Requirements: Made with celestial lotus nectar, spirit-infused air essence, and radiant petal blooms.
Rangi’s Emberheart
- Cost: 45,000 URN
- Sale: 10,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A warm, fiery drink that embodies passion and discipline. Upon consumption, the drinker gains resistance to fire damage, +1d6 fire damage to weapon attacks, and the ability to cast Shield as a reaction once during the duration.
Side Effects: After the effects wear off, the drinker feels emotionally raw, giving disadvantage on Charisma (Persuasion) checks for 1 hour.
Crafting Requirements: Contains molten ember nectar, fire lily extract, and sun-dried chili seeds.
General Iroh’s Burning Ambition
- Cost: 65,000 URN
- Sale: 15,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A bold, spicy drink that instills fiery strength and determination. Upon consumption, the drinker gains advantage on Strength (Athletics) and Charisma (Intimidation) checks, +1d6 fire damage to melee attacks, and the ability to cast Fireball (DC 16) once.
Side Effects: The intense energy burns through the drinker’s stamina. After the effects end, the drinker takes 2d6 fire damage and must make a DC 15 Constitution saving throw or gain one level of exhaustion.
Crafting Requirements: Requires firebender-spiced pepper extract, volcanic ash, and phoenix fruit essence.
Uncle Iroh’s Jasmine Serenity
- Cost: 50,000 URN
- Sale: 12,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A soothing, aromatic tea that calms the spirit and bolsters resilience. Upon consumption, the drinker gains temporary hit points equal to 2d10 + their Wisdom modifier, resistance to radiant and necrotic damage, and the ability to cast Calm Emotions (DC 15) once.
Side Effects: After the effect ends, the drinker feels introspective, giving disadvantage on Charisma (Deception) checks for 1 hour.
Crafting Requirements: Made with hand-picked jasmine flowers, spirit-infused honey, and tea leaves steeped under a full moon.
Naga’s Snowfall Shake
- Cost: 38,000 URN
- Sale: 9,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
This frosty drink enhances physical prowess. The drinker gains resistance to cold damage, doubles their carrying capacity, and can move through difficult terrain caused by snow or ice as if it were normal terrain.
Side Effects: After the effect ends, the drinker’s body becomes sluggish, halving their movement speed for 10 minutes.
Crafting Requirements: Made with frost-mint essence, Arctic whale milk, and shaved ice from the Northern Water Tribe’s glaciers.
Lin’s Metalbrew Tonic
- Cost: 55,000 URN
- Sale: 13,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A sharp metallic drink granting toughness and control. The drinker gains resistance to piercing and slashing damage, tremorsense (30 feet), and can cast Hold Person (DC 15) once.
Side Effects: After the effect wears off, the drinker’s limbs feel heavy, giving disadvantage on Dexterity saving throws for 1 hour.
Crafting Requirements: Contains molten iron shavings, Earth Kingdom minerals, and fermented juniper berries.
Suyin’s Mosaic Brew
- Cost: 50,000 URN
- Sale: 12,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
This intricate blend enhances dexterity and charisma. The drinker gains +2 to Acrobatics and Performance checks, resistance to nonmagical bludgeoning damage, and can cast Wall of Stone once during the effect.
Side Effects: After the effect ends, the drinker feels physically weak, reducing their Strength by 2 for 10 minutes.
Crafting Requirements: Requires geo-pollen extract, stonefruit nectar, and crystal powder from Zaofu’s mines.
Zaheer’s Sky Elixir
- Cost: 65,000 URN
- Sale: 15,000 URN
- Duration: 10 Minutes
- Yield: 1 Bottle (1 use)
A light drink granting flight and clarity. The drinker gains a flying speed of 40 feet, advantage on Perception checks, and can cast Levitate (DC 15) once during the effect.
Side Effects: After the effect ends, the drinker’s body feels heavy, halving their movement speed for 1 hour.
Crafting Requirements: Made with airbender-infused tea, purified cloud essence, and celestial lotus petals.
Amon’s Shadow Shot
- Cost: 55,000 URN
- Sale: 13,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
This dark drink instills stealth and menace. The drinker gains advantage on Intimidation checks, silence on their footsteps (similar to Pass Without Trace), and can cast Silence (DC 15) once.
Side Effects: After the effect ends, the drinker feels emotionally drained, giving disadvantage on Wisdom saving throws for 1 hour.
Crafting Requirements: Crafted with shadow essence, nightshade berries, and dark spirit-infused water.
Vaatu’s Dark Essence
- Cost: 100,000 URN
- Sale: 25,000 URN
- Duration: 1 Minute
- Yield: 1 Bottle (1 use)
This swirling drink grants chaos and power. The drinker gains advantage on attack rolls, an extra 2d6 necrotic damage on melee attacks, and can cast Blight (DC 18) once.
Side Effects: After the effect ends, the drinker takes 4d6 psychic damage and must succeed on a DC 18 Wisdom saving throw or gain one level of exhaustion.
Crafting Requirements: Requires corrupted spirit water, shadowflame essence, and fragments of a dark spirit crystal.
Raava’s Light Essence
- Cost: 100,000 URN
- Sale: 25,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A radiant drink that fills the drinker with harmony. The drinker gains immunity to necrotic damage, advantage on Insight and Persuasion checks, and can cast Beacon of Hope once.
Side Effects: After the effect ends, the drinker feels spiritually exhausted, giving disadvantage on Wisdom saving throws for 1 hour.
Crafting Requirements: Made with pure spirit water, celestial lotus extract, and essence of Raava herself.
Wan’s Primordial Spirit Brew
- Cost: 120,000 URN
- Sale: 30,000 URN
- Duration: 1 Minute
- Yield: 1 Bottle (1 use)
An ancient drink of unparalleled balance. The drinker gains resistance to all damage types, advantage on all saving throws, and can cast Elemental Bane (DC 18) once during the effect.
Side Effects: After the effect ends, the drinker loses all resistances for 10 minutes.
Crafting Requirements: Requires rare spirit-infused herbs, primordial fire crystal shards, and water from the Spirit Oasis.
Korra’s Polar Vortex
- Cost: 45,000 URN
- Sale: 10,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
This icy drink fills the drinker with elemental energy. Upon consumption, the drinker gains resistance to both fire and cold damage, +2 to Strength and Constitution saving throws, and the ability to cast Thunderwave (DC 16) once during the effect.
Side Effects: After the effect wears off, the drinker gains one level of exhaustion from the intense elemental power.
Crafting Requirements: Requires Arctic mint leaves, frost harvested from a glacier, and powdered fire gem shards.
Mako’s Inferno Brew
- Cost: 40,000 URN
- Sale: 9,500 URN
- Duration: 10 Minutes
- Yield: 1 Bottle (1 use)
This spicy, fiery brew ignites the drinker's inner fire. The drinker gains resistance to fire damage, +1d6 fire damage to unarmed strikes, and the ability to cast Burning Hands (DC 15) once.
Side Effects: After the effects end, the drinker takes a -1 penalty to attack rolls for 1 hour due to light-headedness.
Crafting Requirements: Contains fire spice extract, smoked cinnamon bark, and lava salts refined by firebenders.
Bolin’s Lava Shake
- Cost: 42,000 URN
- Sale: 10,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A warm, earthy drink that empowers strength and endurance. The drinker gains resistance to fire and bludgeoning damage, proficiency in Athletics and Acrobatics, and can cast Erupting Earth (DC 15) once during the duration.
Side Effects: The drink leaves the drinker sluggish, reducing their speed by 10 feet for 1 hour after the effect ends.
Crafting Requirements: Requires magma-stone powder, volcanic ash honey, and crushed ember berries.
Asami’s Sparkling Genius
- Cost: 50,000 URN
- Sale: 12,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A fizzy, electric drink that enhances intellect and precision. The drinker gains advantage on Intelligence (Investigation) and Dexterity (Sleight of Hand) checks, resistance to lightning damage, and the ability to cast Lightning Bolt (DC 15) once.
Side Effects: The overstimulation causes disadvantage on Constitution saving throws for 1 hour after the effects end.
Crafting Requirements: Made from energized spirit water, citrus essence, and a rare lightning crystal shard.
Airbending Zephyr Tonic
- Cost: 50,000 URN
- Sale: 12,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A crisp and light drink that fills the drinker with agility. Upon consumption, the drinker gains a flying speed of 40 feet, advantage on Dexterity saving throws, and can cast Gust of Wind (DC 15) once.
Side Effects: After the effect ends, the drinker feels fatigued, halving their movement speed for 10 minutes.
Crafting Requirements: Made with skyflower nectar, air essence, and purified cloud water.
Waterbending Oceanic Blend
- Cost: 55,000 URN
- Sale: 13,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A smooth, refreshing drink that adapts to the drinker’s needs. Upon consumption, the drinker gains resistance to cold damage, the ability to breathe underwater, and can cast Shape Water freely during the duration.
Side Effects: After the effect ends, the drinker becomes sluggish, giving disadvantage on Dexterity checks for 1 hour.
Crafting Requirements: Crafted with ocean pearl essence, glacier-melt water, and moonlit lotus petals.
Energybending Essence Elixir
- Cost: 150,000 URN
- Sale: 37,500 URN
- Duration: 1 Minute
- Yield: 1 Bottle (1 use)
An incredibly rare drink that connects the drinker to the primal energies of life. Upon consumption, the drinker gains immunity to all damage types, can sense all life forms within 60 feet, and can cast Dispel Magic or Counterspell (DC 18) once during the duration.
Side Effects: After the effect ends, the drinker experiences a deep spiritual strain, taking 4d8 psychic damage and gaining one level of exhaustion.
Crafting Requirements: Spirit water, celestial essence, a spark of energybending power, obtainable in the Spirit World.
Firebending Fury Flask
- Cost: 60,000 URN
- Sale: 15,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
This fiery drink ignites the drinker’s combat spirit. Upon consumption, the drinker gains resistance to fire damage, adds +1d6 fire damage to melee attacks, and can cast Burning Hands (DC 15) once.
Side Effects: After the effect ends, the drinker’s body overheats, taking 1d6 fire damage and gaining disadvantage on Strength saving throws for 1 hour.
Crafting Requirements: Created with emberfruit juice, volcanic ash, and a spark of firebending essence.
Earthbending Titan Brew
- Cost: 65,000 URN
- Sale: 16,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A dense and hearty drink that fortifies the drinker. Upon consumption, the drinker gains resistance to bludgeoning damage, tremorsense (30 feet), and the ability to cast Earth Tremor (DC 15) once.
Side Effects: After wearing off, the drinker’s movement speed is reduced by 10 feet for 30 minutes due to stiffness.
Crafting Requirements: Stonefruit extract, mineral dust, and earthbender-forged herbs.
Ty Lee’s Graceful Leap
- Cost: 45,000 URN
- Sale: 11,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
This vibrant, effervescent drink enhances agility and charm. Upon consumption, the drinker gains advantage on Dexterity (Acrobatics) checks, +1d6 to unarmed strikes, and can cast Misty Step once during the effect.
Side Effects: After the effect ends, the drinker experiences a brief loss of balance, causing disadvantage on Strength saving throws for 10 minutes.
Crafting Requirements: Made with springwater essence, leaping vine extract, and sparkling citrus zest.
Mai’s Bitter Resolve
- Cost: 50,000 URN
- Sale: 12,500 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A dark, intense drink that strengthens focus and determination. Upon consumption, the drinker gains resistance to psychic damage, advantage on Wisdom (Insight) checks, and can cast Hold Person (DC 16) once during the effect.
Side Effects: After the effects wear off, the drinker becomes emotionally detached, causing disadvantage on Charisma (Persuasion) checks for 30 minutes.
Crafting Requirements: Blended with bitter root extract, nightshade petals, and chilled espresso essence.\
Ozai’s Inferno Elixir
- Cost: 75,000 URN
- Sale: 18,000 URN
- Duration: 1 Hour
- Yield: 1 Bottle (1 use)
A fiery, volatile drink that empowers the drinker with unyielding dominance and power. Upon consumption, the drinker gains resistance to fire damage, +2 to Charisma (Intimidation) checks, and can cast Fireball (DC 18) once during the effect.
Side Effects: After the effects wear off, the drinker suffers extreme exhaustion, reducing their movement speed by 10 feet and imposing disadvantage on all ability checks for 1 hour.
Crafting Requirements: Flame blossom nectar, scorched amber, and a drop of molten lava from an active volcano.