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# Ancestry: Loxodon
___ Loxodon are giantfolk that once roamed wide savannahs as nomadic sages in search of an enlightenment foretold by their ancestors who achieved it but failed to share the secrets they discovered. They are a calm people, inspiring a feeling of calm and ease in those they interact with. As cities rose, some Loxodon moved joined as lorekeepers and librarians, others went on to form monasteries, while others still continued to roam the wilds on their ancestral search. ___ Loxodon appear as large humanoids with tough skin and elephant features, such as a long trunk, tusks, and massive floppy ears. Their skin is typically grey or brown, and ### Loxodon Traits **Ability Score Increase.** One ability score of your choice increases by 2, and another by 1, to a maximum of 20. ___ **Age.** Loxodons mature at the same rate as humans, however, they are considered mature by their people at 60 years old. Their lifespan can be as long as 450 years. ___ **Alignment.** Searching for enlightenment under personal codes, most Loxodon are lawful. ___ **Size.** Loxodons are between 7 and 8 feet tall and weigh between 300 and 400 pounds. Your size is Medium. ___ **Speed.** Your base walking speed is 30 feet. ___ **Powerful Build.** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. ___ **Loxodon Serenity.** You have a +1 bonus to saving throws against being Charmed or Frightened. ___ **Trunk.** You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; Grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. It can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell. ___ **Keen Smell.** Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell. ___ **Languages.** You know Common and one other language of your choice.