Mixed Ancestry D&D 2024

by ManWithMetalPig

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Mixed Ancestry for D&D 5r (2024)

Mixed Ancestry Generation

  1. Choose two existing parent species
  2. Your type is Humanoid (As of the 2024 PHB all PC species are humanoid)
  3. Your size can be taken from either of parent species
  4. Your speed is 30 feet unless you take an increased speed trait from a parent
  5. Choose which traits you want from your parent species. Your combined power budget cannot exceed 7 from the traits that you chose

Species Traits

Aasimar

Trait Brief Description Power Budget
Celestial Resistance Resistance to Necrotic and Radiant Damage 2
Darkvision 60ft Darkvision 1
Healing Hands Heal Prof. Bonus number d4s once per long rest 2
Light Bearer Gain the Light cantrip 1
Celestial Revelation 3rd lvl, transformation + extra damage 1 min per long rest 2

Dragonborn

Trait Brief Description Power Budget
Breath Weapon AOE (line/cone) Prof times per long rest. Damage scales with lvl 3
Damage Resistance Resistance to type associated with ancestry 1
Darkvision 60 ft Darkvision 1
Draconic Flight 5th lvl, 10 min per long rest 2

Dwarf

Trait Brief Description Power Budget
Darkvision 120 ft Darkvision 2
Dwarven Resilience Resistance to poison, adv on saving throws against poisoned 2
Dwarven Toughness Increase HP by 1 per level 2
Stonecunning Gain 60ft tremorsense through stone for 10 minutes Prof per long rest 1

Elf

Trait Brief Description Power Budget
Darkvision 60ft Darkvision 1
Elven Lineage Improve other trait + a cantrip. Also gain spell at lvl 3 and 5 5
Fey Ancestry Adv against the charmed condition 1
Keen Senses Proficiency in insight, perception, or survival 1
Trance Don't need/can't be put to sleep 1

Gnome

Trait Brief Description Power Budget
Darkvision 60ft Darkvision 1
Gnomish Cunning Adv on Int, Wis, and Cha saving throws 3
Gnomish Lineage Gain cantrip(s) and spells/other traits 3

Goliath

Trait Brief Description Power Budget
Speed Walking speed of 35 ft 1
Giant Ancestry Ancestry based boon, can be used Prof times per long rest 3
Large Form 5th lvl, become large for 10 minutes once per long rest 2
Powerful Build Adv to end grappled, greater carrying capacity 1

Halfling

Trait Brief Description Power Budget
Brave Adv on saving throws to end frightened 1
Halfling Nimbleness Can move through space of any creature larger than you 1
Luck Can reroll 1's on any d20 test 4
Naturally Stealthy Can take hide action when behind creature larger than you 1

Human

Trait Brief Description Power Budget
Resourceful Gain heroic inspiration after long rest 2
Skillful Gain proficiency in any 1 skill 1
Versatile Gain any Origin Feat 4

Orc

Trait Brief Description Power Budget
Adrenaline Rush Dash as bonus action + temp hp 2
Darkvision 120ft Darkvision 2
Relentless Endurance When reduced to 0 go to 1 hp once per long rest 3

Tiefling

Trait Brief Description Power Budget
Darkvision 60ft Darkvision 1
Fiendish Legacy Gain a resistance and cantrip. Also gain spell at lvl 3 and 5 5
Otherworldly Presence Gain Thaumaturgy cantrip 1

Notes on Mixed Ancestry Rules

Why Mixed Ancestry?

The 2024 rules for D&D 5e no longer include any "Half-Race" type species. I have seen many comments and requests for a way to bring that flavor/flexibility back to the game. Here is an optional method of putting together Half-Species. (Bio tangent incoming) Species are a group of individuals that can produce fertile offspring. If an Orc and a Halfling can make a baby which can also have kids then Halflings and Orcs would be considered the same species, but by the rules they are not. Due to this inconsistency I chose to call these optional character options Mixed Ancestry.

But Why do we need rules for this?

Of course as always, flavor is free. If you want to play a character with multiple species as parents for the roleplay possibilities of being stuck between two worlds, but don't need mechanics that back that up, by all means choose one species and go with that. I prefer to have mechanics that align with my characterization so I put this together.

How were the Power Budget numbers decided?

I went through and tried to assign a value number to each trait so that we can easily mix and match from the list without making anything that is clearly stronger than the preexisting PHB species. I started with the least impactful traits and assigned them a 1. From there I assigned an increasing value to traits that were more impactful or would be seen or used more often. After doing this most of the species ended up having 7 as the sum of their trait power budget. Aasimars and Elves had a point or two more, but that is because they got more traits than the other species. Since most of the species ended up at 7 that is what I chose for the Mixed Ancestry power budget.

Other notes

  • Any rule (feat/item/other) that has a species as a prerequisite, a Mixed Ancestry PC is considered eligible for each of the two PHB species chosen to create that Mixed Ancestry.
  • As always, ask your DM before bringing this to a table.
  • Of course these power values were my subjective opinion. If you and your DM determine different values to mix then by all means, use different values.
  • For any Species that would give you the 120ft darkvision for 2 power budget you can instead take a 60ft darkvision for 1 power budget
  • There are probably going to be ways for power gamers to optimize this species generation method. That isn't my main concern. This should be used only if you have character justification to have Mixed Ancestry and you want some mechanics to back it up.
  • I didn't type out the full trait descriptions for three reasons. I don't want to just include portions of the PHB, these are just for reference, I wanted to keep my tables compact, and I might be a bit lazy.
  • If you want more traits from a given species you could forgo the Origin Feat you would get from your background for an additional 4 Power Budget points.

EmberBoar Creations

Examples

Half-Elf

Human/Elf


  • Creature Type: Humanoid
  • Size Medium
  • Speed 30 ft

Elven Lineage (Elf - 5) Improve other trait + a cantrip. Also gain spell at lvl 3 and 5
Resourceful (Human - 2) Gain heroic inspiration after long rest


Elf-man

Human/Elf


  • Creature Type: Humanoid
  • Size Small
  • Speed 30 ft

Darkvision (Elf - 1) 60ft Darkvision
Fey Ancestry (Elf - 1) Adv against the charmed condition
Trance (Elf - 1) Don't need/can't be put to sleep
Versatile (Human - 4) Gain any Origin Feat


Orcling

Orc/Halfling


  • Creature Type: Humanoid
  • Size Small
  • Speed 30 ft

Luck (Halfling - 4) Can reroll 1's on any d20 test
Relentless Endurance (Orc - 3) When reduced to 0 go to 1 hp once per long rest


Dragondwarf

Dragonborn/Dwarf


  • Creature Type: Humanoid
  • Size Medium
  • Speed 30 ft

Breath Weapon (Dragonborn - 3) AOE (line/cone) Prof times per long rest. Damage scales with lvl
Darkvision (Dragonborn - 1) 60ft Darkvision
Dwarven Toughness (Dwarf - 2) Increase HP by 1 per level
Stonecunning (Dwarf - 1) Gain 60ft tremorsense through stone for 10 minutes Prof per long rest


EmberBoar Creations

 

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