NuPHB Stat Block - Laser Llama

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Laser Llama
cr 1

Medium Fey (Brute), Lawful Good


    AC 16 (natural armor)
    Initiative +5 (15)
  • HP 30 (4d8 +12)
  • Speed 40 ft., fly 30 ft.

MODSAVE
Str13+1+1
Int12+1+1
MODSAVE
Dex16+3+3
Wis12+1+1
MODSAVE
Con16+3+3
Cha18+4+4

  • Skills Arcana +5, History +3, Intimidation +8

  • Resistances Fire, Psychic, Radiant

  • Languages Common, Sylvan

Traits

Beast of Burden. The Llama counts as one size larger for the purposes of determining its carrying capacity.

Sure-Footed. The Llama has advantage on saving throws to resist being knocked prone or moved against its will.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 +1) bludgeoning damage.

Laser. Ranged Spell Attack: +6 to hit, range 90/120 ft., one target. Hit: 25 (4d10 +5) radiant damage.

Spit. Ranged Weapon Attack: +3 to hit, range 15/30 ft., one target. Hit: The creature has disadvantage on attack rolls against all targets other than the Llama until the beginning of the Llama's next turn.

Rodent of Unusual Size
cr 2

Large Beast (Vermin), Neutral


    AC 14 (natural armor)
    Initiative +0 (10)
  • HP 51 (6d10 +18)
  • Speed 40 ft., climb 20 ft., swim 40 ft.

MODSAVE
Str19+4+4
Int4-3-3
MODSAVE
Dex10+0+0
Wis12+1+1
MODSAVE
Con16+3+3
Cha6-2-2

  • Immunities Poison; Poisoned

  • Senses Darkvision 60 ft.

  • Skills Athletics +6, Intimidation +6

Traits

Imposing Presence. The R.O.U.S. uses Strength, in place of Charisma, for Intimidation checks (included above).

Keen Smell. The R.O.U.S. has advantage on all Wisdom ability checks that rely on its sense of smell.

Pack Tactics. The R.O.U.S. has advantage on attack rolls against hostile targets that are within 5 feet of another conscious creature that is allied with the R.O.U.S.

Thick Hide. Whenever the R.O.U.S. takes damage it reduces it by its Constitution modifier (3). Force, psychic, and radiant damage ignore this feature.

Actions

Fetid Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 +4) piercing damage, and the target is Poisoned until the start of the R.O.U.S.'s next turn.

Bonus Actions

Scamper. The R.O.U.S. can Dash, Disengage, or Hide.

 

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