## Journey of Fellowship
Fellowship, Companionship, Camaraderie, Friendship, Jollygood cooperation between parties towards an ideal or goal.
All great beings that draw breath rarely get to this point alone.
Ever since the birth of the universe living organisms have worked together to build, strengthen, learn and protect one another, and that’s a fact that will never change until the end of the universe.
You have begun a spiritual path from the experiences and knowledge you gained so far from yourself and the dead that to build, learn, and protect anything truly exceptional in this world you need all the hands possible to contribute, so you turn your focus on gathering and strengthening every hand you can get as possible.
### Level 3: Spells of Fellowship
Through focusing on the moments of teamwork of from the souls of the afterlife you culminate extra spells at the Spiritist level listed in the Fellowship spell table below that you always have prepared in all of your Kindred Spirits at a certain level, and gain the ability to cast one of the spells from the table at the highest spell level you have without spending a spell slot once per long rest.
##### Spells of Fellowship
| Spiritist level | |
|:---:|:---:|
| 3 | Find Familiar, Unseen Servant, Spiritual Weapon, Summon Beast|
| 5 | Animate Dead, Summon Undead |
| 7 | Mordenkainen's Faithful Hound, Summon Elemental |
| 9 | Summon Dragon, Summon Celestial |
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### Level 3: Spirit Stratagem
When you make creatures summoned by you other than your Kindred Spirits move with Spirit Trail or Spirits March that are capable of attack actions you can command any of them to use those actions against creatures of your choice when you move them within range, making them use attack actions in this way uses their action for their turn, in addition you can select one ally creature that you can see to gain the movement speed bonus of Spirit Trail or Spirits March when you cast them.
### Level 3: Fellowship itself is almost Priceless
You learned how to involve the bond of your Kindred Spirits to all beings you summon with magic, lowering their price to bring to this world.
All spells that create creatures only require a total GP cost of any material components you have that have a GP value equal to half the spell's original material component GP cost, in addition when you spend the original component of a spell that summons creatures under your control you retain half of the component in both scale it had and GP value.
### Level 6: Help from All no Matter how Small
Once per long rest when you cast a spell with a spell slot that creates creatures under your control that have a spell level lower than your highest spell level you can choose instead of upcasting the spell to cast the spell at the lowest spell level but without the need to concentrate on the spell itself, casting a spell in this way only lets the summoned creature last until your next long rest if the spell has no set duration.
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### Level 10: Alms for Companions
You learned how to grant your Kindred Spirits gifts to your summoned creatures when you use Kindred Communions.
Using a Kindred Communion grants 1 turn of each unique aspected Kindred Gift of each Kindred Spirit you have manifested to all creatures you summon.
### Level 14: Kindred Communion: Kindred Champion
As a magic action you designate one creature you summoned with a spell and send a Kindred Spirit of your choice to symbiotically enter their being, and make them a Kindred Champion, granting them a plethora of power.
You no longer need to concentrate on the spell that summoned the creature and the duration of the spell that the creature originated from is now infinite.
The Creature has an extra action on its turn.
The Creature Grows to Large size if it was smaller than large size and Huge size if it was equal to large size.
You can always telepathically command it to use any of its actions or use its actions on creatures that trigger Opportunity attacks from it with no action cost on your part.
The Creature gains a bonus to AC, and to hit equal to half your proficiency bonus rounded up, and bonus health of 1 per your spiritist level.
The Creature always has the aspected Kindred Gift of the Kindred Spirit inside them.
You can cast spells from the creature as if they were a Kindred Spirit and doing so doesn't spend their action and any Kindred Communions that affect all Kindred Spirits affect the Kindred Champion but not when a communion targets a single spirit.
The Kindred Champions attacks make creatures roll against Kindred Vex once per turn.
The Creature is immune to charms, fear and any attempts of binding or control effects that would control what the creature would do because of the unconditional love it has for you from the Kindred Spirit inside them.
Once per short rest, when you are under the conditions of charmed, frightened, proned, grappled, restrained, stunned, and paralyzed when the creature turn begins it will immediately use the disengage action with +80 movement speed to try to touch you and end any of the conditions on you.
The Kindred Champion can only move a total feet of 90+10 times your proficiency modifier before it starts taking 1d12 force damage for every turn it spends beyond the limit.
You can manually dismiss the summoned creature with another magic action ending its designation as a Kindred Champion and manifesting your Kindred Spirit inside them to the nearest safe space.
Should the Kindred Champion be slain the Kindred Spirit inside them is slain and you get more backlash damage of a slain Kindred Spirit equal to the spell level of the designated Kindred Champion.
Effect lasts until the designated Kindred Champion is dismissed or slain but you can only have one creature be your Kindred Champion.
When a Kindred Champion is dismissed you regain use of this communion after a long rest.
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##### Cantrips:
- Chill touch
- Poison Spray
- Spare the Dying
- Mage Hand
- Spirit Trail
- Spirits March
- Message
- Dancing Lights
- Blade Ward
- Light
- Prestidigitation
- Thaumaturgy
- Ray of Frost
- Vicious Mockery
- Thunderclap
- Minor Illusion
- Toll the Dead
##### 1st Level:
- Alarm
- Armor of Agathys
- Bane
- Color Spray
- Chromatic Orb
- Comprehend Languages
- Detect Evil and Good
- Dissonant Whispers
- Faerie Fire
- Feather Fall
- Fog Cloud
- Jump
- Illusory Script
- Ice Knife
- Identify
- Longstrider
- Silent Image
- Unseen Servant
- Witch Bolt
- False Life
- Thunderwave
- Inflict Wounds
- Ray of Sickness
- Tasha's Hideous Laughter
- Sleep
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##### 2nd Level:
- Summon Beast
- Misty Step
- Animal Messenger
- Arcane Lock
- Augury
- Blindness/Deafness
- Blur
- Calm Emotions
- Crown of Madness
- Darkness
- Enthrall
- Detect Thoughts
- Enhance Ability
- Find Traps
- Gust of Wind
- Hold Person
- Invisibility
- Knock
- Levitate
- Loate Animals or Plants
- Locate Object
- Mirror Image
- See invisibility
- Shatter
- Mind Spike
- Zone of Truth
- Pass without Trace
- Conjure Animals
- Phantasmal Force
- Gentle Repose
- Spiritual Weapon
- Ray of Enfeeblement
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##### 3rd Level:
- Summon Fey
- Phantom Steed
- Clairvoyance
- Counterspell
- Daylight
- Fly
- Gaseous Form
- Lightning Bolt
- Major Image
- Summon Undead
- Hypnotic Pattern
- Fear
- Spirit Guardians
- Nondetection
- Sending
- Stinking Cloud
- Protection from Energy
- Tongues
- Wind Wall
- Animate Dead
- Bestow Curse
- Feign Death
- Remove Curse
- Revivify
- Summon Undead
- Vampiric Touch
##### 4th Level:
- Blight
- Arcane Eye
- Banishment
- Confusion
- Death Ward
- Freedom of Movement
- Greater Invisibility
- Hallucinatory Terrain
- Ice Storm
- Locate Creature
- Mordenkainen’s Faithful Hound
- Mordenkainen's Private Sanctum
- Otiluke’s Resilient Sphere
- Summon Aberration
- Phantasmal Killer
- Conjure Minor Elementals
- Summon Construct
- Conjure Woodland Beings
- Summon Elemental
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##### 5th Level:
- Contagion
- Summon Celestial
- Tasha’s Bubbling Cauldron
- Animate Objects
- Antilife Shell
- Awaken
- Cone of Cold
- Contact Other Plane
- Destructive Wave
- Dispel Evil and Good
- Dream
- Hold Monster
- Legend Lore
- Mislead
- Bigby’s Hand
- Mislead
- Rary's Telepathic Bond
- Scrying
- Seeming
- Synaptic Static
- Telekinesis
- Wall of Force
- Summon Dragon
- Conjure Elemental
- Raise Dead
- Reincarnate
##### 6th Level:
- Circle of Death
- Summon Fiend
- Chain Lightning
- Guards and Wards
- Globe of Invulnerability
- Otiluke’s Freezing Sphere
- Otto’s Irresistible Dance
- Programed Illusion
- True Seeing
- Wall of Ice
- Wind Walk
- Find the Path
- Conjure Fey
- Create Undead
- Eyebite
- Harm
- Magic Jar
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##### 7th Level:
- Finger of Death
- Conjure Celestial
- Forcecage
- Mirage Arcane
- Etherealness
- Mordenkainen's Magnificent Mansion
- Resurrection
- Prismatic Spray
- Sequester
- Project Image
- Reverse Gravity
- Mordenkainen's Sword
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##### 8th Level:
- Clone
- Antipathy/Sympathy
- Befuddlement
- Glibness
- Mind Blank
- Telepathy
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##### 9th Level:
- Astral Projection
- Foresight
- Imprisonment
- Storm of Vengeance
- Power Word Kill
- Prismatic Wall
- Weird
- True Resurrection
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Took me a little while to brainstorm, refine, articulate and balance this class to what I feel would be as close to what WOTC would make with inspiration from their earlier 2024 UA warlock designs, Laserllama's early rendition of their shaman and a couple of personal eureka moments I had.
Links to the original sites where i found the art for my homebrew class below.
Cover Soul Mage: [Cover](https://acrea.fandom.com/wiki/Choirmaster)
Prosperity Healing Spirit: [pg 19](https://www.reddit.com/r/DnD/comments/ywygyy/art_a_healing_spirit/)
Conflict Mage: [pg 17](https://www.mtblackgames.com/free-magic-items/rod-of-spell-deflection)
Kindred Communioner: [pg 13](https://youtu.be/zYdFLUBjwCU?t=82)
Collection of spirits and adventurers: [pg 10](https://www.thegamer.com/dungeons-dragons-every-new-magic-item-strixhaven-curriculum-of-chaos-ranked/)
Spirits gathering around maiden: [pg2](https://tabletopden.com/dnd/spirit-guardians-5e-guide/)
Spiritist on water: [pg 4](https://www.pinterest.com/pin/shaman-spirit--459930180678094516/)
Spiritist readying for battle: [pg 6](https://www.pinterest.com/pin/480477854003324948/)
Kindred Possession: [pg 21](https://www.dicebreaker.com/universes/world-of-darkness/news/ghost-hunters-rpg-kickstarter)
Kindred Champion: [pg 23](https://ca.pinterest.com/pin/904308800171875040/)
Back Cover: [Back Cover](https://www.behance.net/gallery/15729781/DRAGON-SPIRIT)