Ancestry: Weaver
The Weavers are centauroid spiderfolk that reside in deep caves. They are proficient hunters, able to craft elaborate webs to hunt their food. They usually care little for the worries of other creatures unless it directly affects them.
Weavers appear as centauroid spiders, but with their whole body having spider features. They are covered in hairs or smooth skin, have eight glassy black eyes, and large pincers on their face.
Weaver Traits
Ability Score Increase. One ability score of your choice increases by 2, and another by 1, to a maximum of 20.
Age. Weavers mature at age 50, and live to be around 200 years old.
Alignment. Weavers have an innate sense of what is dangerous to yourself, and only take what they need to survive. Thus, Weavers tend towards chaos and neutrality.
Creature Type. You are a Monstrosity.
Size. Weavers stand around 9 foot tall, with their spider bodies reaching 4 foot high at their apex. Your size is Large.
Speed. Your base walking speed is 30ft.
Darkvision. Accustomed to dark caves, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity. Unless you are wearing special glasses or other specialized eye equipment, you have a -1 on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.
Spider Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 Piercing damage on a hit.
Spider Climb. You have a climbing speed equal to your walking speed. In addition, at 9th level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
Arachnid Magic. You know the Acid Splash cantrip. At 3rd level, you can cast the Alarm spell once with this trait, and regain the ability to do so when you finish a long rest. At 5th level, you can cast the Web spell once with this trait, and regain the ability to do so when you finish a long rest. Constitution is your spellcasting ability for these spells.
Weaver Training. You are proficient with Weaver's Tools.
Languages. You know how to speak, read, and write Common and one other language of your choice.
Arachnid Prestige
The Weaver can also be played as a Prestige ancestry, taken after character creation at any point when you would receive a Feat in place of taking a regular Feat. A character must meet the following prerequisites to do so:
- You must have a Constitution score of 17 or higher.
- You must have 30 or more hit points.
- You must have a Common Ancestry.
- You cannot already be a Weaver.
- You can't already have a Prestige Ancestry.
Your DM might allow you to ignore one or more of these prerequisites, and may allow you to take this Prestige ancestry at 1st level.
Regardless of when you gain this ancestry, its features modify or add onto your base ancestry's. If a feature is present on both the prestige ancestry and the base ancestry, you take the version of the feature in the prestige ancestry. If you gain more than one prestige ancestry, you use the newest version of any feature it has that you previously gained.
When you play this ancestry as a Prestige ancestry, you gain the benefits of its Creature Type, Superior Darkvision, Sunlight Sensitivity, and Spider Climb features.