1st level evocation
Casting Time: 1 action Range: Self Components: V, M Duration: Instantaneous Classes: Cleric (Chaos)
For a brief moment, you see what should not be seen. For each level of frenzied madness you have, you heal 1d8 hit points.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the amount of healing you receive is increased by 1d8 for each slot level above 1st.
4th level enchantment
Casting Time: 1 action Range: 40 feet Components: V Duration: Concentration, up to 1 minute Classes: Cleric (Chaos)
You cry out, unleashing all your pain and sorrow in one scream. Every creature that can hear you within range must make a Wisdom saving throw. A hostile creature that fails the saving throw has a 1d4 penalty to Wisdom saving throws for the duration, whereas an allied creature that fails the saving throw takes 1 psychic damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the penalty increases to 1d6.
4th level transmutation
Casting Time: 1 action Range: Self Components: V, M Duration: Concentration, up to 1 minute Classes: Artificer, Cleric, Paladin
You infuse yourself with lightning, surrounding your body with an electric field. At the start of each of your turns for the duration, lighting strikes around you in a 10-foot radius. Each creature other than you in the area takes 2d4 lightning damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d4 for each slot level above 4th.
Casting Time: 1 action Range: 5 feet Components: V, S, M Duration: Concentration, up to 1 minute Classes: Cleric (Godslayer)
Make a melee spell attack against a creature within range. On a hit, it takes 2d6 fire damage, and the black flame leaves a searing wound, which lasts for the duration.
If the creature takes any fire damage while it suffers from the wound, it cannot restore hit points with spells of 3rd level or lower until the end of its next turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 and the maximum spell level from which healing is prevented increases by one level for each slot level above 1st.
Casting Time: 1 action Range: 15 feet Components: V, S, M Duration: Instantaneous Classes: Cleric (Godslayer)
You create a twisting arc of black flame, connecting each end to two creatures within range. Each creature must succeed a Dexterity saving throw or take fire damage equal to half of its level or CR (whichever is applicable).
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the amount of targets increases by one for every two slot levels above 1st.
3rd level evocation
Casting Time: 1 action Range: Self (30-foot line) Components: V, S, M Duration: 1 round Classes: Cleric (Godslayer)
You unleash a thin line of black flame from your seal, piercing creatures in a line 5 feet wide and 30 feet long. Each creature in the area must make a Dexterity saving throw. A creature that fails the save takes 2d8 fire damage and is set alight with blackflame for the duration. On a successful save, it takes half damage and is not set alight.
While alight, a creature takes fire damage equal to half of its level or CR (whichever is applicable) at the start of each of its turns. The target or another creature can use its action to put out the fire.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 3rd, and the duration increases to 1 minute.