Ancestry: Satyr
Satyr are strange fey creatures originating from amongst places of fey. Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.
Satyrs resemble elves but have goatlike legs, cloven hooves, and ram or goat horns.
Satyr Traits
Ability Score Increase. One ability score of your choice increases by 2, and another by 1, to a maximum of 20.
Age. Satyrs mature and age at about the same rate as humans.
Alignment. Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.
Creature Type. You are a Humanoid. You are also considered a Fey for any prerequisite or effect that requires you to be a Fey.
Size. Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds. Your size is medium.
Speed. You are unnaturally yet slightly quick. Your base walking speed is 35 feet.
Ram. You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
Mirthful Leaps. You can make a long or high jump without a running start.
Reveler. As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.
Languages. You can speak, read, and write Common and Sylvan.