Ancestry: Halfling
The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Halflings generally appear as humans but around half the normal height, as well as droopy pointed ears.
Halfling Traits
Ability Score Increase. One ability score of your choice increases by 2, and another by 1, to a maximum of 20.
Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of their second century.
Alignment. Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of the old ways.
Creature Type. You are a Humanoid.
Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.
Speed. Your base walking speed is 25 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
Brave. You have advantage on saving throws against being Frightened.
Nimble. You can move through the space of any creature that is of a size larger than yours.
Languages. You can speak, read, and write Common and Halfling.
Heritage: Lightfoot
Lightfoot halflings are nimbler than other halflings, allowing them to easily hide from notice, even using other people as cover. They are inclined to be affable and get along well with others. Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.
Naturally Stealthy. You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you. Additionally, you have proficiency in the Stealth skill.
Heritage: Stout
Stout halflings are hardier than average and have some resistance to poison. Some say that stout halflings have dwarven blood that gives them their natural hardiness.
Stout Resilience. You have advantage on saving throws against poison, and you have resistance to poison damage.