Ancestry: Orc (5.5)

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Ancestry: Orc


Orcs are creatures of unparalleled strength and tenacity, living anywhere and everywhere they can- forests, deserts, even the Underdark. Orcs are a nomadic meritocracy, moving together in tribes several families strong to scour the land for resources as has been done for centuries, occasionally setting up temporary settlements in areas rich with resources.

Orcs are generally larger, bulkier humans with distinct green skin tones, pig-like noses, and varying lengths of tusks. They have black hair and any color of eyes.

Orc Traits

Ability Score Increase. One ability score of your choice increases by 2, and another by 1, to a maximum of 20.


Age. Orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.


Alignment. As nomadic scavengers, Orcs tend toward neutrality, with those that raid others leaning further evil.


Creature Type. You are a Humanoid.


Size. Orcs are larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.


Speed. Your base walking speed is 30 feet.


Darkvision. You have strong eyes meant to spot prey in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.


Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.


Menacing. You gain proficiency in the Intimidation skill.


Languages. Your character can speak, read, and write Common and Orcish. Orcish is a harsh, grating language with hard consonants, with a script appearing more like claw carvings than letters to most.

Heritage: Astral Orc

The rarest of orcs, Astral Orcs are orcs that have become accustomed to surviving beyond our world in wildspace. They are physically the weakest among orcs, but thrive in their new habitat. When they return to the surface of worlds, they are alien to other orcs, seen as

Astral Orcs are thinner than other orcs, and have purplish skin tones.


Cosmic Breath. You can breathe in air and the vacuum of Wildspace.


Otherworldly Hovering. Native to places with very different gravity, you gain a Hovering speed equal to your walking speed, as the gravity of this place is just barely little enough to allow you to float.

Heritage: Badlands Orc

Badlands Orcs travel across sun-scorched badlands and deserts. These nomadic orcs carry everything they own with them at all times, and hardly stay in one place for very long. They are described by others as a careful, deeply spiritual people.

Badlands Orcs have sandy green skin. Their eyes are usually yellow in color.


Traveling Acolyte. You are proficient in the Religion skill.


Adept Traveler. You can travel twice the normal distance per day while exploring. Additionally, traveling at a fast pace doesn't impose a penalty to your passive perception score.

Heritage: City Orc

Whereas most Orcs inhabit wild spaces, some Orcs have settled into the structured environments of cities. These orcs use their strength to perform jobs that would be otherwise too difficult for others. Generally, City Orcs are seen as calm, expressive, and yet still as authoritative as other orcs.

City Orcs appear similar to most other orcs, but noticeably have the shortest tusks. Their eye colors are most similar to humans among orcs.


Street Smarts. You have advantage on checks made to hide and track in urban environments.


Expressive. You have proficiency in two tools or two instruments of your choice, or one of each.

Heritage: Frost Orc

Older tribes of Orcs moved into cold regions to take the unclaimed space, becoming known for their dense towns and thick, warm clothing. Frost Orcs live life at a slower pace than others, used to conserving their energy for the most important moments.

Frost Orcs have bluish-green skin tones, and have either white or black hair.


Arctic Tracker. You are proficient in the Survival skill.


Cold Resistance. You are resistant to Cold damage.

Heritage: Deep Orc

Deep in the caves of the Underdark are the Deep Orcs, Orcs brought to the lairs of Illithids to act as guards and workers. The Illithids helped the Deep Orcs adapt to the Underdark, giving them special traits to help them survive against its lethal monsters. With the fall of most Illithid colonies to adventurers, groups of Deep Orcs left to act as they pleased, forming small nomadic communities. Typically Deep Orcs are naive, gentle giants despite their intimidating, bulky forms, curious how the world has changed since serving the Illithids.

Deep Orcs have pale green or grey skin tones. Their eyes are solid white.


Superior Darkvision. Your darkvision has a range of 120 feet, instead of 60.


Sunlight Sensitivity. Unless you are wearing special glasses or other specialized eye equipment, you have a -1 on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.


Telekinetic Hand. You learn the Mage Hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. Intelligence is your spellcasting ability for it.


Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you must complete a long rest to do so again.

Heritage: Wave Orc

In hidden sea caves and in murky swamp dams are the territorial Wave Orcs, tribes of Orcs that settled literally next to the fish they eat. Waves Orcs are renowned fishers, both above and below the water, known for their patience and realism. While their society is largely centered around fishing and coexisting with the sea, Wave Orcs also hunt other creatures that come into their territory.

Wave Orcs have teal and turquoise skin tones and black hair. Their eyes are blue or green.


Hold Breath. You can hold your breath for up to 15 minutes at a time.


Sea Weapon Training. You have proficiency with the blowgun, net, pike, and trident.

Heritage: Tangle Orc

Built in dense jungle brushes are tribes of Tangle Orcs. Also called Jungle Orcs, these folk prefer the hot and humid climate of jungles and dense forests. They are adept persistence hunters, chasing their prey across whole regions of jungle. Generally Tangle Orcs are excitable and focused, always on the ready for threats and things to hunt.

Tangle Orcs have more yellowish-green skin tones and are leaner than most orcs, second only to Astral Orcs.


Aggressive Sprinter. Once per turn, you can use a bonus action to increase your movement speed by 15 feet, provided you can end your turn within 5 feet of a hostile creature.


Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

 

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