Ancestry: Elf
Elves are a magical people of otherworldly grace, living in places of ethereal beauty across the world- in the midst of ancient forests, in silvery spires glittering with faerie light, in bright coral reefs, and even in the glittering caves of the Underdark. They are a long-living people descendant from the fae, spread across the world into groups highly adapted to their environment.
Elves generally appear similar to young adult humans, even at hundreds of years old, with a variety of skin tones and distinct pointed ears.
Elf Traits
Ability Score Increase. One ability score of your choice increases by 2, and another by 1, to a maximum of 20.
Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment. Elves love freedom, variety, and self-expression, so they commonly lean strongly towards aspects of chaos.
Creature Type. You are a Humanoid. You are also considered a Fey for any prerequisite or effect that requires you to be a Fey.
Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being Charmed, and magic can't put you to sleep.
Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
Keen Senses. You have proficiency in the Perception skill.
Languages. You can speak, read, and write Common and Elven.
Heritage: Arctic Elf
Arctic Elves dwelled in the coldest regions of the world, hiding away from the rest of the world in small isolated villages. It's not typical for an arctic elf to leave their small communities, but in the few times they do, they often find themselves exploring the world with childlike curiosity.
Arctic elves are the palest of elves, with white skin sometimes speckled with light grey. They commonly have white or black hair, and black or red eyes.
Arctic Native. You only require half the normal amount rations each day, and are adapted to extreme cold.
Cold Resistance. You are resistant to Cold damage.
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Heritage: Cavern Elf (Drow)
Descended from older desert elves, cavern elves, commonly called Drow, moved to inhabit the world deep beneath the ground- the Underdark. They have built a large, long-standing matriarchal civilization in the Underdark over many generations of elves, but their harsh environment has made them exceptionally cruel and difficult to barter with, making their cities symbols of fear rather than hope. They often raid the surface world for much needed resources that can't be found underground, ruling with fear and might.
The drow have either faded shades of purple and blue skin, grey or black skin, and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, red, and blue. They lend to be smaller and thinner than most elves.
Superior Darkvision. Your darkvision has a range of 120 feet, instead of 60.
Sunlight Sensitivity. Unless you are wearing special glasses or other specialized eye equipment, you have a -1 on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.
Drow Magic. You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once as a 1st level spell. When you reach 5th level, you can cast the Darkness spell once as a 2nd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Drow Weapon Training. You have proficiency with rapiers, shortswords, and hand crossbows.
Undertongue. You know how to read, write, and speak Undercommon.
Heritage: Cosmic Elf
Among other alien creatures that area said to have descended from the stars was a fey people who had been changed by the strange energies of the cosmos- Cosmic Elves. These elf-like people were made immortal by these forces, giving them an unusual perspective on the passage of time and the world around them. Some are prone to melancholy, while others might display an absence of feeling. Many look for creative ways to occupy themselves. Whether they choose to live in quiet contemplation or strike out to explore the reaches of the multiverse, cosmic elves tend to see things through the lens of time as having little or no meaning to them.
Cosmic elves appear to have pink or purple skin with glowing constellation patterns across their bodies. Their hair is usually darker shades of blue, purple, and black. Their eyes can be of any color, but always has a nebula-like appearance to them.
Otherworldly Hovering. Native to places with very different gravity, you gain a Hovering speed equal to your walking speed, as the gravity of this place is just barely little enough to allow you to float.
Wormhole Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.
Once you use this trait, you must complete a long rest to do so again.
Heritage: Desert Elf
Desert elves inhabit the blazing heat of deserts in cities hidden in canyons and beneath dunes. They are accustomed to dealing with blinding sandstorms, low amounts of food and water, and heat most others would consider unbearable. Their society consists of small matriarchal communities widely spread out across deserts near sources of water.
Desert elves have darker skin tones in shades of orange and brown, and either black or pale yellow hair. They commonly have bright yellow or hazel eyes that glow in the light similar to a cat.
Desert Native. You only require half the normal amount rations each day, and are adapted to extreme heat.
Fire Resistance. You are resistant to Fire damage.
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Heritage: High Elves
As civilizations and magic developed hand in hand, so did the elves that grew up around both, becoming imbued with the magic of the urban world. High elves tend to either be haughty and reclusive or cordial, with the latter being more common.
High elven skin tones cover the full range of human coloration, but also include shades of orange and blue. Their hair tends towards the palest and darkest colors. Their eyes are blue, green, golden, or silver.
Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Heritage: Sea Elf
Sea elves fell in love with the wild beauty of the undersea in the earliest days of the world, claiming any and all rivers and oceans as their home. Sea Elves are best described as chaotic, tribalistic realists, especially those in deeper areas, struggling against other oceanic fauna for territory.
Sea elves have rubbery skin in shades of green and blue, sometimes grey. Their hair tends towards green, with a texture more akin to tentacles or seaweed. Their eyes are blue, pale green, or silver.
Amphibious. You can breathe air and water, and you have a swim speed equal to your walking speed.
Emissary of the Sea. You have an extraordinary affinity with aquatic creatures. You can communicate simple ideas with Beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
Undersea Weapon Training. You have proficiency with the blowgun, net, pike, and trident.
Heritage: Wood Elf
Wood elves inhabit forests and other similar areas of high plant density. They have keen senses and intuition, and they move quickly and stealthily through your native forests with ease. Typically wood elves are reclusive and distrusting of non-elves, but occasionally members of their isolated groups leave to interact or even adventure with others.
Wood elves' skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel.
Fleet of Foot. Your base walking speed increases to 35 feet.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.