d8 |
New Experiences |
1 |
Sensory Sharpening. Your ears twitch at the slightest sounds, some colors are more vibrant, and night feels right. |
2 |
Yucky Cravings. Raw red meat taunts you, veggies seem bland, and a dreadful gnawing hunger lingers at all times. |
3 |
Restless Spirit. Moonlit walks become common, and you stay up later and later each night. The quiet forest beckons. |
4 |
Glimpses of the Beast. A low growl escapes during a heated argument and you bare your teeth, eyes flashing yellow. |
5 |
Animal Allegiances. Horses whinny in your presence, stray dogs follow and obey you, cats hiss and arch their backs. |
6 |
Wild Passions. You can't pass up swimming in a nice cool lake, a big campfire every night, or indulging in your lover(s). |
7 |
Pack Loyalty. Your allies are basically your family; you readily offer support, and loudly celebrate others' victories. |
8 |
Stinging Silver. Other metals are much prettier – that one hurts – and you simply cannot make change for a gold piece. |
If your character begins their journey already cursed, some of those behaviors might be baked in – **go learn more!** Watch a nature documentary, play too many hours of [WolfQuest](https://www.wolfquest.org/), or consider volunteering at a local wildlife sanctuary!
## Emotional Baggage (Shredded)
The horrific experience of being chased, hunted, bitten, and somehow surviving can be a tough burden to bear. It can take many years to overcome trauma of any kind, so be mindful of how you approach and play your character's trauma (or lack thereof). New and changing emotions could come out in the form of sudden aggression, or saved for quiet moments alone.
It may be helpful to come up with a short list of emotional triggers for your character that you're comfortable letting your DM sprinkle into the narrative. Seeing, hearing, or smelling certain things linked to your backstory could set off your fight-or-flight responses or even cause momentary loss of control.
> ##### Unexpected Turmoil
> It would be reasonable for the DM to ask for a **Wisdom** or **Charisma** saving throw against your **Greyback save DC** for a surprise shift/flare-up/wolf-out, but it shouldn't consume a limited-use charge, and you should have another chance to get it/keep it together within 1 minute. If you succeed on the save, you might roleplay struggling to maintain your composure, sweating intensely, letting out some nervous laughter, or pouring yourself another ale. With your Constitution, you know you can handle it.