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Guerilla Tactics: While wearing light or no armor, you have +1 AC and a swim and climb speed equal to your walking speed.
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Armored Acrobatics: While wearing medium armor, you have +1 AC and cannot fall prone as a result of landing in difficult terrain.
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Meditative Fortress: While wearing heavy armor, you have +1 AC and blindsight with a range of 10 feet. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you.
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Protection: Your shield provides +1 AC. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to interpose your shield if you're holding one. The triggering attack has disadvantage, as do other attacks against the target that same turn provided you stay within 5 feet of the target.
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Dragoon: While you are riding a controlled mount, both you and your mount have +1 AC, and you can use a bonus action to command the mount to take an action.
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Magitank: While holding a spellcasting focus, you have +1 AC and when a creature triggers an Opportunity Attack from you, you can instead use your reaction to cast a spell at them. The spell must have a casting time of 1 action and must target only that creature.