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___ > ## Grick >*Medium monstrosity, neutral* > ___ > - **Armor Class** 14 (natural armor) > - **Hit Points** 27 (6d8) > - **Speed** 30 ft., climb 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|14 (+2)|11 (+0)|3 (-4)|13 (+2) | (5 (-3)| >___ > - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks > - **Senses** darkvision 60ft., passive Perception 12 > - **Languages** --- > - **Challenge** 2 (450 XP) > ___ >***Stone Camouflage.*** The grick has advantage on Dexterity (Stealth) checks made to hid in rocky terrain > ___ > ### Actions > ***Multiattack.*** The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target. > > ***Tentacles.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 2) slashing damage > > ***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit* 5 (1d6 + 2) piercing damage ___ > ## Shrill Grick >*Medium monstrosity, neutral* > ___ > - **Armor Class** 12 > - **Hit Points** 24 (5d8) > - **Speed** 30 ft., climb 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|14 (+2)|11 (+0)|3 (-4)|16 (+3)|5 (-3)| >___ > - **Damage Vulnerabilities** thunder > - **Damage Resistances** bludgneoning, piercing, and slashing from nonmagical attacks > - **Senses** darkvision 60 ft., passive Perception 12 > - **Languages** --- > - **Challenge** 2 (450 XP) > ___ >Shrill Gricks have a long yellow stripe running down the tops and bottoms of their bodies that differentiates them from the average grick. This prevents them from gaining Stone Camouflage > >--- > ### Actions > ***Multiattack.*** The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target. > > ***Tentacles.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 0) slashing damage > > ***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit* 5 (1d6 + 0) piercing damage > >***Screech*** *Ranged Attack:* (Recharge 4-6) The shrill grick lets out a shrill screech in a 20 ft. cone. Each creature in the area mush succeed on a DC 12 Constitution saving throw or take 9 (2d8) thunder damage, become stunned until the end of its next turn, and become deafened for 1 minutes. A deafened creature can repeat the saving throw at the end of each of its turns, ending the deafened condition on itself on a success. \pagebreak ___ ___ > ## Alpha Grick >*Large monstrosity, neutral* > ___ > - **Armor Class** 18 (natural armor) > - **Hit Points** 95 (11d12 +20) > - **Speed** 30 ft., climb 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|16 (+3)|15 (+2)|3 (-3)|14 (+2)|9 (-1)| >___ > - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** acid > - **Senses** darkvision 60 ft., passive perception 12 > - **Languages** --- > - **Challenge** 8 (3,900 XP) > ___ >***Acid Trail.*** As the alpha grick moves, it leaves a trail of acid behind it. The trail is considered difficult terrain. If a creature ends its turn in the trail, it takes 4 (1d6) acid damage. The trail dissipates after a 2 rounds > >--- > ### Actions > ***Multiattack.*** the grick makes two attacks: one with its tail and one with its tentacles. If it hits with its tentacles, the grick can make one beak attack against the same target. > > ***Tail.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 11 (2d6+4) bludgeoning damage. > > ***Tentacles..*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit* 22 (4d8 +4) slashing damage. > >***Beak.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit* 13 (2d8+4) piercing damage. > >***Acid Spit*** *Ranged Attack:* Target must succeed a DC 12 Dex save or take 12 (2d6 +4) acid damage, range 30 ft. The spit leaves a puddle of acid that acts the same as Acid Trail. > >\columnbreak > >--- >### Legendary Actions >Alpha Grick can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Alpha Grick regains spent legendary actions at the start of its turn > >***Acid Dash.*** The Alpha Grick moves up to its movement speed, not provoking attacks of opportunity. > >***Tentacle Grab.*** The Alpha Grick attempts to grab a target creature with two of its tentacles. The creature must beat a contested Acrobatics or Athletics check or becomes grappled. The Alpha Grick can only grapple two creatures at a time. > > ***Reckless Swipe [3 legendary actions].*** Alpha Greck swings its tail around itself. Everyone within 10 ft. around it must make a DC 15 saving throw. On a failed save, the creature is hit by the tail. After using Reckless Swipe, the next attack on the Alpha Grick has advantage, and can crit on a 19 or 20.