Barbarian: Path of the Fey Warrior [v1.0]
In the hidden corners of the world, there exist beings who live on the fringes of reality, where the material plane brushes against the enchanting realm of the Feywild.
These individuals, known as Fey Warriors, are blessed or cursed, depending on one's perspective, with a connection to the mystical and unpredictable nature of the Fey.
Fey Warriors are unique individuals, straddling the line between the mundane and the enchanting, forging their own path in a world that teems with both peril and wonder.
Whether they use their abilities for the protection of the Feywild, personal glory, or a higher purpose, they are always bound by the unpredictable, ethereal magic that flows through their very being.
Path of the Fey Warrior Features
Barbarian Level | Feature |
---|---|
3rd | Blink Strike, Feywild Gambit |
6th | Greater Blink Strike, Fey Resilience |
10th | Greater Fey Resilience, Fey Mirages |
14th | Harvest the Enchanted, Wings of the Fey |
Blink Strike
3rd-level Path of the Fey Warrior feature
As part of the bonus action used to enter a Rage or by using a bonus action while raging on the following turns you can teleport to a place you can see within 30 ft. This distance increases to 40 ft when you reach 6th level.
You can then make one weapon attack as part of that same bonus action.
If this attack hits you deal additional damage equal to your Charisma modifier.
Feywild Gambit
3rd-level Path of the Fey Warrior feature
When you make your first attack on your turn, you can decide to embrace the unpredictability of the feywild and attack with reckless abandon.
Doing so increases the critical success range of your weapon attack rolls to 19-20, but also increases the critical fail range to 1-2 until the beginning of your next turn.
When you reach level 6 in this class the critical success range increases to 18-20 and the critical fail range to 1-3. At level 10 increases to 17-20 for successes and 1-4 for fails. Finally, at level 14, it increases to 16-20 for successes and 1-5 for fails.
If you critically fail while attacking in this manner the attack backfires, roll damage for the attack and apply it to yourself.
This feature cannot be combined with reckless attack.
Fey Resilience
6th-level Path of the Fey Warrior feature
You have advantage on saving throws against being charmed and frightened, and magic can't put you to sleep.
If you are raging you can add your Rage Damage Bonus to your saving throws against being charmed and frightened.
Greater Blink Strike
6th-level Path of the Fey Warrior feature
Also, when you hit your Blink Strike attack you can force the target to make a Wisdom saving throw against a DC of 8 + your Proficiency Bonus + your Charisma Modifier + you Rage Damage Bonus or be charmed by you or frightened of you, your choice, until the end of your next turn or until it takes damage
Greater Fey Resilience
10th-level Path of the Fey Warrior feature
You are immune to being charmed and frightened.
When another creature attempts to charm or frighten you, you can use your reaction to attempt to turn it back on that creature. The creature must succeed on a Wisdom saving throw against a DC of 8 + your Proficiency Bonus + your Charisma modifier or be charmed by you or frightened of you, your choice, for 1 minute.
If you are raging you can add your Rage Damage Bonus to the DC of this ability.
Fey Mirages
10th-level Path of the Fey Warrior feature
Whenever you enter a rage a number of illusory duplicates equal to one plus your charisma modifier appear in your space, as per the Mirror Image spell.
Treat having more than three duplicates as if you had three. Any remaining duplicates disappear when your rage ends.
Harvest the Enchanted
14th-level Path of the Fey Warrior feature
At 14th level, you learn how to capitalize on enemies that are enchanted.
One per turn, after you hit a creature that is frightened or charmed with a weapon attack, you can spend a number of Hit Die up to your charisma modifier, roll them, and deal additional psychic damage equal to the sum of the rolled dice plus your charisma modifier to that creature.
Wings of the Fey
14th-level Path of the Fey Warrior feature
Starting at 14th level, you can use a bonus action to manifest a pair of spectral fairy wings from your back. While the wings are present, you have a flying speed equal to your walking speed. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action.