Barbarian: Path of the Fey Warrior v1.0

by NoCountry4OldDwarves

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Barbarian
Path of the Fey Warrior

Barbarian: Path of the Fey Warrior [v1.0]

In the hidden corners of the world, there exist beings who live on the fringes of reality, where the material plane brushes against the enchanting realm of the Feywild.

These individuals, known as Fey Warriors, are blessed or cursed, depending on one's perspective, with a connection to the mystical and unpredictable nature of the Fey.

Fey Warriors are unique individuals, straddling the line between the mundane and the enchanting, forging their own path in a world that teems with both peril and wonder.

Whether they use their abilities for the protection of the Feywild, personal glory, or a higher purpose, they are always bound by the unpredictable, ethereal magic that flows through their very being.

Path of the Fey Warrior Features
Barbarian Level Feature
3rd Blink Strike, Feywild Gambit
6th Greater Blink Strike, Fey Resilience
10th Greater Fey Resilience, Fey Mirages
14th Harvest the Enchanted, Wings of the Fey

This feature cannot be combined with reckless attack.

Fey Resilience

6th-level Path of the Fey Warrior feature

You have advantage on saving throws against being charmed and frightened, and magic can't put you to sleep.

If you are raging you can add your Rage Damage Bonus to your saving throws against being charmed and frightened.

Greater Fey Resilience

10th-level Path of the Fey Warrior feature

You are immune to being charmed and frightened.

When another creature attempts to charm or frighten you, you can use your reaction to attempt to turn it back on that creature. The creature must succeed on a Wisdom saving throw against a DC of 8 + your Proficiency Bonus + your Charisma modifier or be charmed by you or frightened of you, your choice, for 1 minute.

If you are raging you can add your Rage Damage Bonus to the DC of this ability.

Fey Mirages

10th-level Path of the Fey Warrior feature

Whenever you enter a rage a number of illusory duplicates equal to one plus your charisma modifier appear in your space, as per the Mirror Image spell.

Treat having more than three duplicates as if you had three. Any remaining duplicates disappear when your rage ends.

Harvest the Enchanted

14th-level Path of the Fey Warrior feature

At 14th level, you learn how to capitalize on enemies that are enchanted.

One per turn, after you hit a creature that is frightened or charmed with a weapon attack, you can spend a number of Hit Die up to your charisma modifier, roll them, and deal additional psychic damage equal to the sum of the rolled dice plus your charisma modifier to that creature.

Wings of the Fey

14th-level Path of the Fey Warrior feature

Starting at 14th level, you can use a bonus action to manifest a pair of spectral fairy wings from your back. While the wings are present, you have a flying speed equal to your walking speed. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action.


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