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David
Martinez
\pagebreak ___ ___ > ## David Martinez >*Large Construct (Arasaka), Chaotic Good* > ___ > - **Armor Class** 20 (Prototype Cyberskeleton) > - **Hit Points** 225 (25d10 + 68) > - **Speed** Hover 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >---|---|---|---|---|--- >24 (+7)|15 (+2)|18 (+4)|10 (+0)|14 (+2)|17 (+3) >___ > - **Saving Throws** Str +13, Con +10, Cha +9 > - **Skills** Athletics +13, Persuasion +9, Sleight of hand +8, Survival +8 > - **Damage Resistances** Fire, Bludgeoning, Piercing, and Slashing from non-magical weapons. > - **Senses** darkvision 300 ft., passive Perception 12 > - **Languages** Common > - **Challenge** 17 (18,000 XP) > ___ > ### Traits > >***Legendary Resistance (1/day)*** If David fails a saving throw, he can choose to succeed instead. > >***Prototype Cyberskeleton*** This power armor was built for both defense and offense granting the following. > >David is immune to any spell or effect that would alter his form. > >David's weapon attacks are magical and deal double damage to objects and structures. > >David has disadvantage on all stealth checks. > > ### Actions >***Multiattack*** David makes three Slam attacks. He can replace any number of Slam attacks with two Machine Gun attacks. > >***Slam*** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) bludgeoning damage. > >***Machine Gun*** Ranged Weapon Attack: +6 to hit, range 90/360 ft., one target. Hit: 9 (1d12 + 2) piercing damage. > >***Debunking System*** David casts dispel magic at 5th level with a range of touch. He can take this action while incapacitated. > ### Reaction >***Sandevistan (Recharge 5-6)*** David triggers Sandevistan increasing his speed and reflexes beyond previously possible. His movements appear as a blur of afterimages. > >David immediately takes a turn. During this turn, his speed is doubled, all other creatures are considered stunned, and all moving objects are still. After this turn, he must succeed a DC 23 Charisma Saving throw or be stunned until the end of his next turn. >
\pagebreak ___ > ### Legendary Action (3/round) >David has 3 Legendary actions a round and regains the uses at the beginning of his turns that aren't from Sandevistan. > >***Fling (Two Actions)*** David targets up to two creatures or objects that are Huge or smaller within 90 ft. They must make a DC 17 Strength saving throw or be thrown up to 60 ft. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17 Dexterity saving throw or take the same damage and be knocked prone. > >***Mass Disarm (Two Actions)*** David chooses up to ten creatures within 30 ft. and attempts to magnetically pull an item out of their grasp. They must make a DC 17 Strength or Dexterity saving throw. On a failure, the item is pulled up to David or into one of his six hands. > >***Gravity Well (Two Actions)*** Each creature in a 40-foot-radius, 20-foot-high cylinder centered on David must make a DC 17 Constitution saving throw. A creature takes 27 (6d8) force damage and is knocked prone on a failed save. On a successful save, they only take half damage and are not knocked prone. > >***Compress (Two Actions)*** David targets one creature within 60 ft. with compressing gravity. They must make a DC 17 Constitution saving throw or take 45 (10d8) force damage and become paralyzed until the end of David's next turn or until he loses concentration. On a successful saving throw, they only take half damage. >
\pagebreak ___ > ### ART CREDIT! :) > This images are incredible. > > ***Page 1***: Wenxu Xu [Background] > > ***Page 2***: TurkayBurger [background]; Edge Runners (Studio Trigger CD Projekt) [bottom] > > ***Page 3***: TurkayBurger [background]; Edge Runners (Studio Trigger CD Projekt) [right side]