Fighter Archetype
{Boogie Woogie warrior}
The Boogie Woogie Warrior embodies the essence of fluidity and manipulation on the battlefield. Masters of a unique technique known as Boogie Woogie, these warriors can swiftly alter the course of combat by seamlessly swapping positions with allies and enemies alike.
{Boogie Woogie warrior} Features
Fighter Level | Features |
---|---|
3rd | Mental CPU, Cursed Energy Point, Boogie Woogie |
7th | Improved Boogie Woogie |
10th | My Best Friend, My IQ 530.000 Mental CPU |
15th | Disruptive Boogie Woogie |
18th | Domain Expansion: Cursed Brotherhood |
Mental CPU
3rd-level Boogie Woogie Warrior bonus proficiency
Your superior intellect and physical strength are in complete harmony. You gain proficiency in Athletics and can choose one of the following proficiencies: Arcana, History, Investigation, Nature, Religion, Perception.
Cursed Energy Points
3rd-level Boogie Woogie Warrior feature
Upon choosing this archetype at 3rd level, you possess Cursed Energy Points equal to your intelligence modifier. A Points is expended when used for one of your subclass feats, and you regain all expended Points upon finishing a short or long rest. You gain an additional Point at 7th level and two more at 15th level. Points cannot be accumulated. Saving Throws: Some of your abilities require your target to make a saving throw to resist their effects. The saving throw DC is calculated as follows: Cursed Energy Points save DC = 8 + either your Strength modifier or intelligence + your proficiency bonus
Boogie Woogie
3rd-level Boogie Woogie Warrior feature
Beginning at 3rd level, you gain the ability to execute Boogie Woogie, a unique technique enabling you to manipulate the battlefield by swapping your positions with creatures or objects that you can see within 30 feet. Choose a target within range. Creatures must make an Intelligence saving throw or swap positions with you. You can use this feature as bonus action, expending a cursed energy Points each time you activate it and swap places with another creature or object.
- When swapping positions with an enemy, it must surpass your Cursed Energy Points save DC. If it fails, your positions are swapped, and the enemy gain disadvantage on rolls for 1 turn if they are within 5 feet of one of your allies or another hostile creature. If the target succeeds, the Points is expended and you don't swap places.
Reaction:
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If a target or object is in motion when Boogie Woogie is activated, it maintains its momentum. For example, you can use your reaction to swap places with a rock or projectile that is in the air, following its original trajectory. If there is a creature in the path, you can attack once as part of the same reaction.
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You can expend a Cursed Energy Point and your reaction to swap positions with another creature or object and have that creature or object receive the hit from an attack or projectile that would have otherwise hit you. Also you can choose to swap places with an ally who is about to take damage, ensuring that you take the hit instead. The target creature must surpass your Cursed Energy Points save DC, if it fails, you swap places and the target creature takes the hit, if the target succeeds; you don't swap places and the Points is expended, unless it's a willing creature or object.
Improved Boogie Woogie
7th-level Boogie Woogie Warrior feature
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You have improved your Boogie Woogie technique, enabling you to target creatures or objects other than yourself. additionally you gain a cursed energy point.
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You can spend a Points to swap the place of a creature and an object, as long as both are visible to you. The targeted creatures must surpass your Cursed Energy Points save DC unless the targeted creature is willing to swap places. If they succeed the saving throw, they don't swap places, and the Points is expended.
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also you can spend 2 Points to swap the place of two different creatures other than yourself, as long as both can be seen. and also applies the original boogie woogie effects. The targeted creatures must surpass your Cursed Energy Points save DC. If they succeed, they don't swap places, and the 2 Points are expended. If one of the targets is willing, then only the other creature must make the saving throw.
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Additionally, when swapping positions with an ally and either you or your ally ends up within 5 feet of an enemy, both gain advantage on attacks until the end of their next turn.
My Best Friend
10th-level Boogie Woogie Warrior feature
- The range of you Boogie Woogie increase to 45 fts
Starting at 10th level, When you use Boogie Woogie to swap positions with an ally, both you and your ally can immediately use its reaction to make an attack against an enemy within their reach.
My IQ 530.000 Mental CPU
additionally By spending 1 cursed point, you gain advantage on insight, perception and investigation checks and give a choosen creature disadvantage against enchantment and illusion spells for 1 minute.
Disruptive Boogie Woogie
15th-level Boogie Woogie Warrior feature
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You gain 2 additional Cursed Energy Points.
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Additionally, you can use Boogie Woogie as a free action once per short or long rest.
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When you use your Boogie Woogie ability to swap positions with a creature, you can choose to expend an additional point of cursed energy to throw an enemy into a state of desynchronization with the flow of battle.
Immediately after swapping positions with an enemy (provided the enemy fails its saving throw against your Cursed Energy Points DC), you cause that enemy to be unable to use its reaction for 1 minute.
the enemy can attempt a saving throw against your DC at the end of each of its turns to end this effect.
Domain Expansion: Cursed Brotherhood
18th-level Boogie Woogie Warrior feature
you have mastered Boogie Woogie to such an extent that you can unleash its full potential through a powerful Domain Expansion.
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To initiate Domain Expansion, you must perform a specific hand sign or signal unique to you. Once activated, a barrier forms, enclosing the designated area and granting you unparalleled control over the battlefield.
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By expending 4 points of cursed energy, you activate your domain, enclosing anyone and anything within a 45-foot range. Nothing can escape the Domain, nor can any creature teleport or use planar travel out of it, but they can enter by making a saving throw against your Cursed Energy Points DC.
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Within this domain, you gain the ability to swap the position of any creature without limitation on the number of targets. you don't need to expend cursed energy points to activate Boogie Woogie within the domain. Any Boogie Woogie swaps made within your domain are guaranteed to succeed, bypassing the need for saving throws. and applies any effect of one of your Sub-Class feature.
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This domain persists for 2 turns. You can invoke this domain once per long rest. Additionally, outside of combat, you can use Boogie Woogie without expending a cursed energy point.
Change Log
version 1.1
- now you can swap places with an ally and tank the hit for them with boogie woogie as a reaction.
version 1.2
- Change how the DC of cursed energy points works.
Credits & References:
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Art
- {Itadori Yuji and Todo Aoi}, by {ajkk}, Art
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5E SRD Content
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC, available here.
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