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# Sun Soul (Revised) ## **Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.**
### Radiant Sun Bolt Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance. You gain a new attack option that you can use in place of your unarmed strikes. This special attack is a ranged unarmed strike with a range equal to your 10 x proficiency bonus. You are proficient with this attack, and you add your Dexterity modifier to its attack and damage rolls. The damage type is radiant, and its damage die is equal to your Unarmed Strikes damage plus your Wisdom Modifier. ### Searing Arts At 6th level, you gain the ability to channel your ki into searing waves of energy. As a bonus action you can shoot out a wave of energy in a 20 ft cone, a 30ft long and 5ft wide line or a 20-foot diameter sphere up to a 30ft range (your choice). Each creature in that area must make a Dexterity saving throw against your ki save DC, taking radiant damage equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a successful one. You regain use of this ability when you finish a short rest. While you have no uses available, you can spend 2 Ki points to use this feature again. At 11th level the area of the cone is increased by 10ft, the area of the line its increased to a 40ft long 10ft wide and the diameter of the sphere is increased by 10ft and the range its increased to 60ft. ### Radiant Soul Starting at 11th level you gain resistance to Radiant Damage. \columnbreak ### Sun Flare Additionally at 11th level, you can channel your ki into a blinding light. Once per turn when you deal Radiant damage you can expend 1 Ki points to force a number of creatures that received Radiant damage up to your Wisdom Modifier to make a Constitution Saving Throw, on a failed save those creatures are blinded until the start of your next turn. On a success the creature take additional Radiant damage equal to two rolls of your martial arts die. ### Sun Shield At 17th level, you become wreathed in a luminous, magical aura. When you roll initiative you can choose to shed bright light in a 30-foot radius and dim light for an additional 30 feet. Additionally You can extinguish or restore the light as a bonus action. If a creature hits you with a melee attack while this light shines, the creature takes radiant equal to 5+ your wisdom modifier. \columnbreak