Nurglite

by TheDeathsLawyer

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Nurglite

Nurglite

In the grim darkness of the far future, within the vast expanse of the Imperium of Man, there exist those who have succumbed to the foul temptations of the forces of Chaos. Among them, the followers of Nurgle stand as grotesque monuments to decay and despair. These heretics, tainted by the Plague Lord's influence, are abominations in the eyes of the Emperor. Clad in rotting robes and festering with disease, they wield powers that defy comprehension, spreading contagion and death wherever they tread. To encounter such foul creatures is to face the embodiment of the Imperium's greatest fears—a reminder of the ever-present threat posed by Chaos and the eternal battle against its corruption.

Embracing Decay

In the vast tapestry of faith, there exists a unique strand woven with unwavering dedication to the deity Nurgle, the Plague Lord. These individuals, known as Devoted Disciples, find their strength not in the swing of a sword or the casting of spells, but rather in the steadfastness of their devotion and their profound connection to the divine. They do not merely wield weapons; rather, they carry forth the teachings of Nurgle into the world, spreading his message of decay and renewal. Just as a scholar delves into the depths of knowledge, or a guardian stands resolute against the onslaught of enemies, so too do Devoted Disciples embody their faith with a fervor that transcends mere mortal understanding. Whether through spreading pestilence or offering solace to the afflicted, these faithful servants of Nurgle exemplify the essence of devotion in all its forms.

Creating a Nurglite

A devout follower of Nurgle is not merely a practitioner of the arcane arts or a wielder of weapons; they are a vessel of their god's divine will, a living embodiment of decay and renewal. Consider the path that led you to embrace the teachings of Nurgle. Were you born into a family devoted to the Plague Lord's worship, or did a life-altering event drive you to seek solace in the cycle of life and death? Reflect on how your faith continues to evolve and shape your journey. Do you meticulously study the scriptures of Nurgle, seeking deeper understanding, or do you find enlightenment in the cycles of nature, witnessing the constant decay and rebirth around you? As you embark on your adventures, remember that your faith in Nurgle is not just a belief; it is a guiding force, a source of strength in times of turmoil, and a reminder that even amidst decay, there is always the promise of renewal.

Quick Build

You can quickly make a Nurglite using the Following Suggestions. First Constitution should be your highest ability score. Your second highest ability score depends on what subclass you choose; if playing a Mortaion blighted choose Strength, if playing a Ku'gath blighted choose wisdom and if playing a Rotten Clergyman choose Intelligence. Second choose the Hermit backround

Nurglite
Level Proficiency Bonus Features Plagues Known
1st +2 Plagues 3
2nd +2 Unarmored Defence 3
3rd +2 Blights 3
4th +2 Ability score improvement 3
5th +2 Mutation 4
6th +3 Blight Ability 4
7th +3 4
8th +3 Ability score improvement 4
9th +4 New Mutations 6
10th +4 Blight Ability 6
11th +4 Roaming Nurgling 6
12th +4 Ability score improvement 6
13th +5 New Mutations 8
14th +5 8
15th +5 Halted Cycle 8
16th +5 Ability score improvement 8
17th +6 Primordial Whispers, New Mutations 10
18th +6 Blight ability 10
19th +6 Ability score improvement 10
20th +6 Nurgle's Garden 12

Nurglite Class Features

As a Nurglite, you gain the following class features

Hit Points


  • Hit Dice: 1d8 per Nurglite level
  • Hit Points at 1st Level: 8 + Your Constitution Modifier
  • Hit Points at Higher Levels: 1d8 (or 6) + Your Constitution Modifier per Nurglite level after 1st

Proficiencies


  • Armor: Light Armor
  • Weapons: Simple Weapons
  • Tools: Poisoners Kit

  • Saving Throws: Constitutions, Intellegence
  • Skills: Choose Three from: Religion, Nature, Animal handling, Intimidation, Perception and Arcana

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A Greatsword or (b) A Spellcasting Focus
  • A Poisoners Kit
  • (a) A Dungeoneer's Pack or (b) A Priests Pack
Mulitclassing

As a multiclass character, you must have a minimum Constitution score of 13 in order to take a level as a Nurglite, or to take a level in another class if you are already a Nurglite.

PLAGUES

As an Avatar of Nurgle you are not only infected with but also spread every disease in the universe, it is your duty and mission to bring grandfather Nurgle's Embrace to all in the galaxy.

Plagues take an action to Spread and each plague is as unique and beautiful as grandfather Nurgle. You know an amount of plagues as indicated for your level in the Plagues Column in the Nurglite Table. You Regain all expended Plague uses when you finish a long rest.

Unarmored Defence

At 2nd level The Holy Fly lord grants your flesh an uncanny resilience. While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Blights:

At 3rd level you choose a leader whomst you will follow into battle under Nurgle’s banner and shapes your occult identity. Your choice grants you features at 3rd level and again at levels 6, 10 and 14.

Ability Score Improvement:

When you reach 4th Level and again at 8th, 12th, 16th, and 19th, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Mutations:

At 5th level the Mighty Plague Lord recognises you as a true Loyalist and bestows small blessings upon you by altering your body in strange yet magnificent ways.

A Mutation is some sort of change to your body that allows for special new abilities. For example you might begin to mutate an extremely long prehensile tongue or you might develop claws that enhance your hand to hand combat abilities. You can have up to a maximum of 5 Mutations The list of Mutations available to you is at the bottom of the page.*

Decaying Mind (Optional):

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as Papa Nurgle’s Whims command:

  • Replace one of your Mutations with another you have available to you.

  • Replace one of the plagues you know with another you have available to you.

  • If you know any cantrips from the rotten Clergyman subclass, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the bard spell list.

Roaming Nurgling:

At 11th Level your actions taken toward pleasing Grandfather Nurgle can have many intricate steps and layers often leaving you with need of another pair of hands and so Grandfather gifts you your own personal Nurgling This nurgling can do many menial tasks for you acting almost as an NPC. The nurgling can deal no damage however is EXTREMELY durable usually needing extreme measures to be taken to kill it. Not only that but if your size is medium or larger the nurgling can sit on you or climb on your shoulder (Its size category is small) when sitting on your shoulder the nurgling can act as a lookout Not only giving you advantage on Initiative roles but if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn. As long as the nurgling is there you are safe!

Halted Cycle:

Starting at 15th level, Grandfather Nurgle recognises your Zeal and understands how valuable you are to the forces of chaos thus he has decided to remove you from the cycle of life and death. Although you may still die this causes you to age more slowly. For every 100 years that pass, your body ages only 1 year. However you still rot and decay all the same.

Primordial Whispers:

At 17th Level Grandfather Nurgle finally begins to notice how you stand out amongst his ranks. So he grants you knowledge, ancient truths about the universe he learnt and is only willing to tell those he considers close. If you were to whisper these truths to another being it would rot their minds from the inside out. As a Bonus action you may whisper these truths forcing the enemy to make a constitution saving throw on failure the creature takes 3x 1d10 + your con modifier Necrotic Damage the creature will also become charmed repeating the save at the end of each of its turns ending the effect upon itself upon a success..

Nurgle’s Garden:

At 20th level your faith in grandfather Nurgle has grown so strong he practically considers you a son and thus you may at the cost of 2 actions transport yourself and everyone within a 20ft Radius of you into the Land of Rot and decay. This does 2 things.

  • Everyone besides you are immediately infected by one plague of your choice with no saving throw. However this applies to allies as well

  • You now gain Lair actions as the Garden of Nurgle is like a second home to you.

  • Your lair actions Are listed at the bottom of the Document.

  • The lair only lasts for 2d4 rounds before fading away.

Blights

Blight of Mortarion

Plague Fighter:

At 3rd Level Your faith in Nurgle grants you Proficiency in Martial Weapons you may Learn 3 extra plagues and Whenever A creature ingests even a morsel of your blood (Successful bite attack or otherwise) it must make a DC 15 Constitution saving throw or take 5d8 Poison damage.

Grandfather’s Blade:

At 6th Level Grandfather Nurgle gifts you the ability to apply a plague to your weapon as a bonus action, This Halves the effects of whatever Plague is applied. At 17th level the plagues effects are no-longer halved.

Putrid Wings:

At 10th level your leader Mortarion gifts you wings similar to his, Thus you Gain a 30ft Flying speed.

Mortarion's Chosen:

At 18th level Your strength and Con increase by 2 to a maximum of 22, You also gain The plague: Cancer. Lastly Whenever you deal Necrotic damage you will begin to heal up to half the necrotic damage dealt to all creatures (Necrotic damage from plagues count as Well)

Blight of Ku’gath:

Pestilence

When you reach 3rd level you learn how to reach into the blessed garden of Nurgle and summon creatures from its holy waters. To summon something from the Garden of Nurgle you require Infection points you gain infection points the higher your Level. Your infection points are calculated via the following formula. 1d6 + Your Constitution Modifier Per level in this class. Each Pestilence Creature you summon Costs Infection Points, you gain more Pestilence The higher level you reach the stronger Creatures You can summon as indicated Below:

Pestilence Summons
Level Summonable Creatures
3rd Nurglings, Pox walkers and Swarms of Insects
6th Plague ogryn, Rot flies and Plague toads
10th Daemon Hosts, Beasts of Nurgle and Chaos Spawn
18th A Single Great unclean one, a Horde of pox walkers or a Maggoth.

Rancid Flagbearer:

Your Followers have begun to recognise you as a worthy leader and thus they entrust you with the sacred flag of Nurgle this can be used in a Number of ways to aid your summons. This Banner Has 10 + Your Con Modifier Charges (These charges refresh Daily at dawn. To determine How many charges you regain you Roll 1d10 + Your con Modifier at the start of every New day.) These charges can be used in a number of ways. Firstly You can choose one Summon and you can heal them an amount of Hp equal to their Hit die multiplied by the amount of charges you expend to heal them.

Next you can Expend 2 charges to end a Currently active status effet on one of Your summons

Next you can Expend 5 charges to fully heal one Summon.

Lastly you can use an action to expend 7 charges to Resurrect one of your fallen Pests.

Herald of Nurgle:

At 6th level While holding the Banner, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you and your Pests. The swarm moves with you, remaining centered on you.

Defiled Emissary:

At 10th level Whilst holding the banner, for the Price of 10 Charges you can heal all Currently summoned Pests to their maximum HP and for an additional 5 charges you can give all summons resistance to all damage types (If they already have resistance they now gain immunity and if they have a vulnerability they take normal damage from the attack, if they already have immunity nothing happens)

The Walking Pox:

At 18th level your leader the Holy Poxmaker grants you permission to use one of grandfather Nurgle’s most glorious creations. The walking Pox- You now gain this plague and summoning a Horde of Poxwalkers will automatically spread the disease due to the nature of the Plague.

Blight of Rotigus:

Spellcasting

When you reach 3rd level, Grandfather's Love grants you the ability to cast spells.

Cantrips

You learn three cantrips: Toll the dead and two other cantrips of your choice from the Rot Clergyman spell list. You learn another cantrip of your choice at 10th level.

Spell Slots

The Rot Clergyman Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Charm Person and have a 1st-level and a 2nd-level spell slot available, you can cast Charm Person using either slot.

Spells Known of 1st Level and Higher

You know three 1st-level Rotten spells of your choice, two of which you must choose from the Rot

Clergyman Spell list.

Whenever you gain a level in this class, you can replace one of the Rotten spells you know with another spell of your choice from the Rot clergyman spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Constitution is your spellcasting ability for your Rot Clergyman spells, since you learn your spells through faith in Grandfather Nurgle’s Love. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a Rotten spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Constitution modifier

Spell attack modifier = your proficiency bonus + your Constitution modifier

Rot Clergyman
Rot Level Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
3rd Toll The Dead +2 2
4th Toll The Dead +2 3
5th Toll The Dead +2 3 2
6th Toll The Dead +2 3 2 2
7th Toll The Dead +2 3 2 2 1
8th Toll The Dead +2 3 3 2 1
9th Toll The Dead +3 4 3 3 2 1
10th Toll The Dead +3 4 3 3 2 1
11th Toll The Dead +3 4 3 3 2 2 1
12th Toll The Dead +3 4 3 3 3 2 1
13th Toll The Dead +4 4 3 3 3 2 1 1
14th Toll The Dead +4 4 3 3 3 2 1 1
15th Toll The Dead +4 4 3 3 3 2 1 1 1
16th Toll The Dead +4 4 3 3 3 2 1 1 1
17th Toll The Dead +5 4 3 3 3 2 1 1 1 1
18th Toll The Dead +5 4 3 3 3 3 1 1 1 1
19th Toll The Dead +5 4 3 3 3 3 2 1 1 1
20th Toll The Dead +5 4 3 3 3 3 2 2 1 1

Toll of the Blightbringer:

Starting at 3rd level, when you cast Toll The Dead, you can unleash upon the world the ominous toll of the bell, its clamor foreboding a pestilence that creeps insidiously, enveloping all in Grandfathers Loving embrace, allowing you to perform the the following additional tasks with it: You can now on the toll of the bell Unleash one plague to the spell's target.

You can weaken the target Giving your party advantage on the spells target for an amount of rounds equal to your constitution modifier.

Using this Spell on any spellcaster of Level 10 (WIP) or higher will cause magical maggots to Spawn inside their Brain. This causes them to take half the damage they deal from spells to themselves (This damage counts as Psychic Damage) for the Next 1d4+1 Rounds. This can be done once every short or long Rest.

Path to the Garden of Nurgle:

At 6th level As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, This applies to all your party members' next action. You can use this ability a number of times equal to your proficiency modifier per short or long rest.

Putrid Bloils:

At 10th level As a reaction, whenever you take damage, you may have your blisters and boils explode in a shower of pus and gas, Each creature within 5 ft of you including the person attacking you must make a dexterity save against your Rot Clergyman’s spell save DC or take 3d10 acid damage. This damage goes up to 4d10 at 17th level

Aura of Decay:

At 18th Level your Leader Rotigus Grants you An aura of Decay All who stand within 15ft of you now gains Buffs of Debuffs Depending on your allegiance with them.

People you consider Allies now Gain a temporary increase to their health equal to Your Half Nurglite Level (Rounded down) x Their hit Dice (They roll this) + your spellcasting Modifier along with advantage on their attack rolls.

Those you consider Enemies will become Infected with one plague of your choice along with disadvantage on attacks directed towards you and should they reach within 10 ft of you they gain 1 level of exhaustion and a second point of exhaustion if they come within 5 ft of you.

Cantrips (0 Level)
  • Sapping Sting
  • Chill touch
  • Mind sliver
  • Frostbite
  • Word of radiance
  • Resistance
  • Infestation
  • Green-flame Blade
  • Guidance
  • Thorn whip
  • Poison spray
  • Acid splash
  • Primal Savagery
1st Level
  • Cause Fear
  • Command
  • Acid Stream
  • Disguise self
  • Detect poison and disease
  • Fog cloud
  • Entangle
  • Ray of sickness
  • Hail of thorns
  • Shield of Faith
  • Frost Fingers
  • Tasha's Caustic Brew
2nd Level
  • Blindness/deafness
  • Barkskin
  • Crown of madness
  • Blur, enthrall
  • Hold Person
  • Melf’s Acid Arrow
  • Darkness
  • Mind Spike
  • Shatter
  • Ray of enfeeblement
  • Warp Sense
  • Wither and Bloom
  • Silence
3rd Level
  • Bestow Curse
  • Animate Dead
  • Gaseous Form
  • Incite Greed
  • Life Transference
  • Speak with Dead
  • Spirit Shroud
  • Feign death
  • Stinking Cloud
  • Summon Undead
  • Revivify
4th Level
  • Blight
  • Confusion
  • Death ward
  • Divination
  • Eavard’s Black tentacles
  • Giant insect
  • Sickening radiance
  • Arcane eye
  • Spirit of Death
5th Level
  • Cloudkill
  • Cone of Cold
  • Contagion
  • Antilife Shell
  • Hallow
  • Insect Plague
  • Negative energy flood
  • Destructive wave
6th Level
  • Circle of death
  • Disintegrate
  • Eyebite
  • Flesh to stone
  • Harm
  • Primordial ward
  • Magic Jar
  • Soul Cage
  • Wall of thorns
7th Level
  • Etherealness
  • Finger of death
  • Regenerate
  • Temple of the gods
  • Divine word
  • Powerword: Pain
8th Level
  • Feeblemind
  • Mind blank
  • Telepathy
  • Powerword: stun
  • DarkStar
  • Antimagic Field
  • Maddening Darkness
9th Level
  • Foresight
  • Blade of disaster
  • Imprisonment
  • Powerword: Kill
  • Psychic scream
  • Weird
  • Wish

Plagues

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Plague #1

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Plague #2

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Plague #3

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Plague #4

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Plague #Etc

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Plague #etc 2

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Mutations

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Mutation 1

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Mutation 2

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Mutation 3

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Mutation 4

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Mutation 5

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Mutation 6

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Mutation 7

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Mutation 8

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Mutation 9

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Mutation 10

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Lair Actions

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Special Blight specific Lair action 1

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Special Blight specific Lair action 2

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Special Blight specific Lair action 3

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Normal Lair action 1

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Normal Lair action 2

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Normal Lair action 3

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Normal Lair action 4

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Normal Lair action 5

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

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