My Documents
Become a Patron!
Igris
The Bloodred
\pagebreak ___ ___ > ## IGRIS THE BLOODRED >*Medium Undead (Death Knight), Lawful Neutral* > ___ > - **Armor Class** 20 (+2 Plate Armor) > - **Hit Points** 280 (33d8 + 132) > - **Speed** 50 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >---|---|---|---|---|--- >23 (+6)|23 (+6)|19 (+4)|14 (+2)|15 (+2)|18 (+4) >___ > - **Saving Throws** Dex +12, Con +10, Wis +8, Cha +10 > - **Skills** Athletics +12, Intimidation +10, Perception +8, Survival +8 > - **Damage Resistances** poison, necrotic > - **Damage Immunities** poisoned, exhaustion, frightened > - **Condition Immunities** blinded, charmed, exhaustion, frightened, petrified, deafened > - **Senses** darkvision 120 ft., passive Perception 18 > - **Languages** All that he knew in life > - **Challenge** 19 (22,000 XP) > ___ > ### Traits > >***Magic Resistance*** Igris has advantage on saving throws against spells and other magical effects. > >***Marshal Undead*** Unless Igris is incapacitated, he and undead creatures of its choice within 60 feet of him have advantage on saving throws against features that turn undead. > >***Monstrous Reflexes*** Igris has three reactions that he regains at the beginning of his turn. He can use multiple reactions a turn. > >***Blitz*** As a bonus action, Igris may move up to his speed towards a hostile creature he can see or hear. > >***Ruler's Hand (5th level spell)*** As a bonus action, Igris may cast telekinesis (save DC 18) or crush. > >Crush: Igris makes a crushing gesture towards a target within 60 ft. They must make a DC 18 Constitution saving throw or take 32 (7d8) force damage and be restrained until the end of Igris' next turn or until he loses concentration. On a success, they only take half damage. > > ### Actions >***Multiattack*** Igris makes a Great Sword attack and then makes three attacks using any combination of Dagger or Air Slash. > >***Great Sword*** Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 23 (3d10+6) slashing damage. > >If the creature hit is large or smaller, they are thrown up to 40 feet backwards. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone. > >***Dagger*** Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d6+6) slashing damage. > >***Air Slash*** Ranged Weapon Attack: +6 to hit, range 60/180 ft., one target. Hit: 7 (2d6) slashing damage.
\pagebreak ___ > ### Action >***Great Slash (Recharge 5-6)*** Igris slashes a 30 ft. cube or a 100 ft. long line within 100 ft. of him using his Great Sword. > >Each creature within the area must make a DC 20 Dexterity or Strength saving throw taking 44 (8d10) slashing damage on a failure or half as much on a success. > > ### Reaction >***Retaliate*** If Igris is hit by an attack or is affected by a spell from an attacker that he can see, he can make one Dagger or Air Slash attack against them with advantage. > >***Parry*** Igris adds 6 to his AC against one attack that would hit him. To do so, Igris must see the attacker. > ### Legendary Action (3/round) >Igris has 3 Legendary actions a round and regains the uses at the beginning of his turn. > >***Move/Attack*** Igris moves up to 25 ft. away or makes one Dagger attack or makes one Air Slash attack. > >***Great Sword 1/round*** Igris makes a Great Sword attack. > >***Powerful Retort Recharge 5-6 (Two Actions)*** Igris can only take this action if he is under a negative condition or spell effect and can take this action even if incapacitated. > >Igris lets out a bellowing roar as he ends one condition of his choice affecting him or all spells (Dispel Magic +6 to check) of his choice affecting him. Each creature within 15 ft. must succeed a DC 18 Constitution saving throw or take 18 (4d8) thunder damage and be knocked back 15 ft. > >***Execute (Three Actions)*** If Igris has advantage to hit against a creature, he can make a Great Sword attack against them. On hit, it deals an additional 22 (4d10) slashing damage. > >If killed by this attack, the creature is beheaded.
\pagebreak ___ > ### ART CREDIT! :) > This images are incredible. > > ***Page 1***: Solo Leveling Manhwa (Hyeon Gun and Jung Sak-Rak) > > ***Page 2*** : @Sololv_Arise_GL (Deviant Art) [background]; Solo Leveling Anime (A-1 Pictures) [bottom] > > ***Page 3***: @Sololv_Arise_GL (Deviant Art) [background]; Solo Leveling Anime (A-1 Pictures) [right side] >