Nurse 5e

by LegendarySenna

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Nurse

The Nurse is a dedicated healer and caregiver, providing essential support to allies on and off the battlefield.

Class Features

  • Hit Points

    • Hit Dice: 1d8 per Nurse level
    • Hit Points at 1st Level: 8 + your Constitution modifier
    • Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Nurse level after 1st
  • Proficiencies

    • Armor: Light armor
    • Weapons: Simple weapons
    • Tools: Healer's kit
  • Saving Throws: Dexterity, Wisdom

  • Skills: Choose two from Medicine, Insight, Perception, and Persuasion

  • Equipment: You start with the following equipment, in addition to the equipment granted by your background:

    • (a) a light crossbow and 20 bolts or (b) any simple weapon
    • (a) a scholar's pack or (b) an explorer's pack
    • Leather armor, a healer's kit, and a dagger
  • First Aid: At 1st level, you gain proficiency in the Medicine skill. Additionally, you can use a healer's kit to stabilize

  • a dying creature or restore 1d6 hit points to a creature during a short rest.

  • Medical Training: You have studied the art of healing extensively. Starting at 1st level, you gain access to a pool of

  • dice that you can use to heal yourself or others. This pool is equal to your Nurse level x 2. You can use these dice to heal

  • hit points equal to the rolled value as a bonus action.

  • Nurse Specialty: At 2nd level, choose a specialty that reflects your focus as a healer: Surgeon, Combat Medic, or

  • Hospice Nurse. Your choice grants you features at 2nd level and additional features at higher levels.

  • Healing Hands: Starting at 2nd level, your touch can mend wounds. As an action, you can spend one of your Medical

  • Training dice to restore hit points to a creature you touch.

  • Nurse Technique: Beginning at 3rd level, you have learned specialized techniques to aid your allies. Choose a

  • Nurse Technique from the options available to you.

Nurse Specialty

At 2nd level, choose a specialty that reflects your focus as a healer:

Surgeon

  • Precision Healer: Your medical precision allows you to maximize the effectiveness of your healing abilities.

  • When you use a Medical Training die to restore hit points, you can reroll any 1s and 2s and must use the new roll.

  • Surgical Precision: Starting at 5th level, you gain advantage on Medicine checks related to surgery, organ transplants,

-and complex medical procedures.

Combat Medic

  • Battlefield Triage: Your quick thinking and medical expertise enable you to administer aid in the midst of combat.

  • You can use Medical Training dice as a bonus action to restore hit points to a creature within 5 feet of you.

  • Emergency Response: At 10th level, you can use your reaction to administer first aid to an ally within 30 feet

  • when they are reduced to 0 hit points, stabilizing them and restoring hit points equal to your Nurse level.

Hospice Nurse

  • Comforting Presence: Your calming presence and empathetic nature provide solace to those in pain.

  • When you use a Medical Training die to restore hit points to a creature, they also gain temporary

  • hit points equal to your Wisdom modifier.

  • End-of-Life Care: Starting at 5th level, you can spend a Medical Training die as an action to

  • grant a dying creature one last burst of vitality, allowing them to regain hit points equal to the

  • die roll + your Wisdom modifier.

Nurse Technique

At 3rd level, you learn your first Nurse Technique. Choose one of the following options:

Swift Recovery

  • Swift Healing: When you use a Medical Training die to restore hit points to a creature,

  • you can roll the die twice and choose the higher result.

  • Rapid Response: As a reaction, you can expend a Medical Training die to grant a creature

  • within 30 feet advantage on their next saving throw against a disease or poison.

Cleansing Touch

  • Purifying Touch: You can use your action to touch a creature and end one spell affecting it.

  • The spell must be of a level equal to or lower than the number rolled on your Medical Training die.

  • Antitoxin: Starting at 6th level, you can expend a Medical Training die to neutralize toxins and

  • poisons in a creature's body. The creature gains advantage on saving throws against poison for 1 hour.

Enhanced First Aid

At 7th level, your expertise in first aid becomes even more potent:

  • Emergency Treatment: You can use a Medical Training die to restore hit points to a creature as a reaction when they are reduced to half their hit point maximum or lower.

  • Stabilize Wounds: When you use a healer's kit to stabilize a dying creature, they also regain hit points equal to your Nurse level.

Extra Attack

Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Improved Healing

At 5th level, the effectiveness of your healing abilities improves:

  • Healing Surge: Once per short rest, you can use your Medical Training dice to restore hit points to a creature as an action, without expending a bonus action.

  • Empowered Recovery: When you use Healing Hands to restore hit points to a creature, they regain additional hit points equal to your Nurse level.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Improved Nurse Specialty

At 9th level, your chosen Nurse specialty becomes more potent:

  • Surgeon's Precision: You can reroll any 1s, 2s, or 3s when using Precision Healer.

  • Combat Medic Mastery: You can use Emergency Response twice per short rest.

  • Hospice Comfort: The temporary hit points granted by Comforting Presence increase to twice your Wisdom modifier.

Greater Healing Hands

At 11th level, your healing touch becomes even more potent:

  • Healing Mastery: When you use Healing Hands to restore hit points to a creature, they regain maximum hit points for one of the dice rolled.

  • Revitalizing Touch: Once per long rest, you can use Healing Hands to remove one level of exhaustion from a creature.

Advanced Nurse Technique

Starting at 13th level, you gain access to more advanced Nurse Techniques. Choose one from the following options:

Reviving Touch

  • Revival Surge: As an action, you can expend a Medical Training die to attempt to revive a creature that has died within the last minute. Roll the die and add your Wisdom modifier. If the total exceeds the creature's hit point maximum, it returns to life with hit points equal to the total.

  • Life Essence: You can use a Medical Training die to transfer hit points from yourself to a creature you touch. The creature regains hit points equal to the die roll, and you lose hit points equal to half the amount rolled.

Protective Aura

  • Aura of Vitality: As an action, you can create a protective aura around yourself and allies within 10 feet. While the aura is active, creatures gain temporary hit points equal to your Nurse level at the start of each of their turns.

  • Resilient Barrier: When a creature within your protective aura takes damage, you can use your reaction to expend a Medical Training die and reduce the damage taken by an amount equal to the roll.

Emergency Response

At 14th level, your quick reflexes and medical expertise enable you to respond swiftly to crises:

  • Swift Intervention: You can use Emergency Response without expending a reaction once per short rest.

  • Life Saver: When you use Emergency Response, the target regains hit points equal to twice your Nurse level.

Spellcasting

At 1st level, you gain the ability to cast spells to aid your allies and heal the wounded. See chapter 10 of the Player's Handbook for the general rules of spellcasting and the Cleric spell list.

Cantrips. You learn three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Nurse table.

\pagebreak
Nurse
Level Class Features Cantrips 1st Level 2nd Level 3rd Level 4th Level 5th Level
1st Hit Dice (1d8), Saving Throws (Dex, Wis), First Aid, Medical Training 3 2
2nd Nurse Specialty, Healing Hands 3 3
3rd Nurse Technique 3 4 2
4th Ability Score Improvement, Patient Care 3 4 3
5th Extra Attack, Improved Healing 3 4 3 2
6th Nurse Technique 3 4 3 3
7th Enhanced First Aid 3 4 3 3 1
8th Ability Score Improvement 3 4 3 3 2
9th Improved Nurse Specialty 3 4 3 3 3 1
10th Nurse Technique 4 4 3 3 3 2
11th Greater Healing Hands 4 4 3 3 3 2
12th Ability Score Improvement 4 4 3 3 3 2
13th Advanced Nurse Technique 4 4 3 3 3 2
14th Emergency Response 4 4 3 3 3 2
15th Nurse Technique 4 4 3 3 3 2
16th Ability Score Improvement 4 4 3 3 3 2
17th Master Healer 4 4 3 3 3 2
18th Nurse Technique 4 4 3 3 3 2
19th Empowered Healing 4 4 3 3 3 2
20th Supreme Nurse 4 4 3 3 3 2
Part 2 | Your Introduction
 

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