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Oath of The Pack
Paladins who follow this oath have transformed themselves, or have come in contact with a werewolf, that has changed them forever. They use their new found power and form packs that they lead. Other paladin orders see them as cursed beings, but those who have chosen to follow this oath see it as a blessing of the night, and lead those who fight alongside them to victory.
Tenets of the Pack
A paladin who takes on the Oath of the pack swears to lead his pack to victory.
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Lead. Show those who fight besides you how to achieve victory in battle, lead them by example,
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Strength in Numbers. Never fight alone, a pack is strong together. A lone wolf often finds themselves slain by those who hunt them.
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Perseverance. You are only as strong as your willingness to survive, never give up, never falter.
Oath Spells
3rd-level Oath of the Pack feature
You gain oath spells at the paladin levels listed in the Oath of the pack table. See the Sacred Oath class feature for how oath spells work.
Oath of the Pack Spells
Paladin Level | Spells |
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3rd | Command, Beast Bond |
5th | Enlarge/Reduce, Pass without Trace |
9th | Fear, Haste |
13th | Freedom of Movement, Locate Creature |
17th | Skill Empowerment, Steel Wind Strike |
Channel Divinity
3rd-level Oath of the Pack feature
You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Keen Senses. Channeling the wolf within can empower your senses. As a bonus action, you grant yourself a +5 bonus to Wisdom (Perception) checks for the next 10 minutes.
Fury of the Pack. After taking the attack action you can target a number of creatures equal to your charisma modifier within 30 feet of you. Those creatures can immediately use their reactions to make one weapon attack.
Aura of the Pack Leader
7th-level Oath of the Pack feature
The wolf within you incites the combat prowess of those around you. Your aura extends 10 feet from you, other creatures inside the aura have advantage on attack rolls against hostile creatures within 5 feet of you, so long as you aren't incapacitated.
At 18th level, the range of this aura increases to 30 feet.
Wolf Within
15th-level Oath of the Pack feature
The inner fury of the wolf within you changes you. When you gain this feature you gain the following benefits:
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When you gain this feature you grow a number of inches in height equal to a roll of 3d4.
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You have sharp canines that you can use to bite your enemies as a bonus action. The bite deals 1d8 piercing damage. When you hit a creature that is no more than one size larger than you with your bite you can force them to make a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone.
You can force a creature to go prone a number of times equal to your proficiency bonus, and regain all uses after a short or long rest.
Beast Unleashed.
20th-level Oath of the Pack feature
You Fully transform yourself into the dire pack leader you have channeled, As a bonus action the wolf within grants you the following benefits for 1 minute.
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Your movement speed increases by 10 feet and you may dash as a bonus action. Additionally when you take the dash action, any allies within 30 feet of you may move up to their speed as a reaction.
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You may call on the Fury of the Pack channel divinity a number of times equal to your proficiency bonus while you are transformed.
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You gain resistance to bludgeoning, piercing, and slashing damage from attacks that aren't silvered.
Once you use this bonus action, you can't use it again until you finish a long rest, or you may expend a 5th-level spell slot to use it again.
Artist Credit
Tovolar, the Midnight Scourge MtG Art from Innistrad: Midnight Hunt by Chris Rahn
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