The Witch of Envy

by CREEDOFWAR22

Search GM Binder Visit User Profile

The Witch of Envy

Witches of Sin

Within the world are seven women who each represent one of the seven deadly sins.


Though there is no affiliation between them besides their monikers, they are still regarded as the Witches of Sin.


Despite their non-evil intentions, each of the Witch's existence creates disasters or cause destructive rampages across the world.


For years, the witches would be hunted by mortals trying to stop these events by killing the women. It is unsure if this was ever successful.


400 years ago, the Witch of Envy, decided to devour the other six witches absorbing their powers into herself.


She began a rampage so great that it destroyed half of the world being forever dubbed the Great Calamity.


In response to her rampage, the Sword Saint, the Great Dragon, and the Sage banded together to stop The Witch of Envy and her destruction.


Despite their best attempts, they were not able to kill her. Instead, they used their powers to permanently imprison her within The Sealing Shrine.


Now, only a manifestation of The Witch of Envy exists outside the shrine pursuing her goals.


Anybody unlucky enough to cross her would be devoured by her shadows.



The Witch of Envy

Medium Half-Elf, Neutral


  • Armor Class 17 (Natural Armor)
  • Hit Point 220 (18d8 + 168)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 26 (+8) 20 (+5) 22 (+6) 30 (+10)

  • Saving Throws Con +15, Wis +13, Cha +17
  • Skills Persuasion +17, Intimidation +17, Arcana +12, Perception +13
  • Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Immunities necrotic, psychic
  • Condition Immunities charmed, exhaustion
  • Senses truesight 120 ft., passive Perception 23
  • Languages Common
  • Challenge 21 (33,000 XP)

Traits

Rejuvenation. If killed, The Witch of Envy gains a new body in 24 hours if her shrine is intact, regaining all her hit points and becoming active again. The new body appears within 5 ft of her shrine

Shroud of Darkness. While not in magical bright light, The Witch of Envy always has a veil of shadows over her that giver her the following effects.

She is heavily obscured to others and has resistance to radiant damage.

The shadows turn dim light within 300 feet of her into darkness, and bright light in the same area to dim light.

In addition, whenever a creature within 30 feet of her hits her with an attack, the shadows lash out at that creature, dealing it 9 (2d8) necrotic damage.

Innate Spellcasting. The Witch of Envy's spellcasting ability is Charisma (spell save DC 25, +17 to hit). She can innately cast the following spells, requiring no material components:

At will (6th level): Darkness, Arms of Hadar, Inflict Wounds, Evard's Black Tentacles, Bestow Curse (Cannot speak or be paralyzed in fear for a round), Dispel Magic, Counterspell, Blight, Conjure Barrage (Shadow spears dealing necrotic damage).

3/day each: Teleport

Actions

Multiattack. The Witch of Envy makes four piercing shadow attacks.

Piercing Shadow. Melee Weapon Attack: +17 to hit, reach 40 ft., one target. Hit: 19 (2d8+10) necrotic plus 9 (2d8) psychic damage. Instead of dealing damage, she can grapple the target (Escape DC 20).

Evicerate (Recharge 6). The Witch of Envy targets a creature that does not have all its health within 30 ft. The creature must make a DC 20 Constitution saving throw, taking 36 (8d8) necrotic and 36 (8d8) psychic damage on a failure and half as much on a success.

If a creature is reduced to 0 hp by this ability, their body is evicerated from the inside out as shadows enters their wounds and pierce outward.


Legendary Actions

The Witch of Envy can take 3 legendary action(s), choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.

Meld With Shadows. The Witch of Envy teleports up to 120 ft. from one area of darkness to another.

Shadow Control (Two Actions). The Witch of Envy casts a spell from her innate spellcasting.

Maddening Darkness (Three Actions) Recharge 5-6. Until the beginning of her next turn, the area within 60 ft. of her fills with magical darkness. A creature with darkvision can't see through this darkness. Non-magical light, as well as light created by spells of 8th level or lower, can't illuminate the area.

"I love you" and "Love me" can be heard within the sphere over and over. Whenever a creature starts its turn in the sphere, it must make a Wisdom saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one.

Art Credit:

Page 1: Alex Patel via Pinterest (Re:Zero The Witch of Envy)

Page 2: *Top Jacob Noble via Art Pal (Re:Zero The Witch of Envy)

Page 2: *Bottom Right HaruSabin via ZeroChan (Re:Zero Satella)

Page 3-4: *Background AyuAyuia via Deviant Art (Re:Zero The Unseen Hand)

Page 3: *Bottom Re:Zero by White Fox Studio (Re:Zero, The Witch of Envy)

Page 4: *All on Right Re:Zero by White Fox Studio (Re:Zero, The Witch of Envy)

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.