The first time she felt happiness was when she was bathed in the intestines of a man she gutted, a warmth in this frigid world that she would obtain a fetish for.
Eventually, she and many other girls were taken by an evil sect of the church to be trained as assassins to hunt and kill heretics.
When the girls' training was complete, they would be turned into what was called "Curse Dolls" by dark magic.
Upon being given the curse, each girl would become almost immortal as they could regenerate their body after many fatal wounds. However, once they killed their assigned target, the curse would end their life.
Experimenting with the curse, the church had the girls kill each other to see if they could absorb one another's power and somehow overcome the curse's eventual demise.
Elsa killed every girl and every member of the evil sect. Upon absorbing their powers, the curse would no longer end her life, making her effectively immortal.
All grown up, she now kills for hire. A fitting job for her endless blood lust. \pagebreak ___ ___ > ## Elsa Granhiert >*Medium Humanoid, Neutral Evil* > ___ > - **Armor Class** 17 > - **Hit Points** 200 (24d8 + 84) > - **Speed** 120 ft., climb 120 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|24 (+7)|18 (+4)|20 (+5)|22 (+6)|24 (+7)| >___ > - **Saving Throws** Dex +14, Con +11, Wis +13 > - **Skills** Acrobatics +21, Stealth +14, Intimidation +14, Insight +20, Perception +13 > - **Condition Immunities** exhaustion, frightened > - **Senses** darkvision 60 ft., passive Perception 23 > - **Languages** Common, Thieve's Cant > - **Challenge** 21 (33,000 XP) > ___ > ### Traits > > ***Regeneration.*** At the beginning of Elsa's turn, she regains 20 hp as long as she has 1 hp remaining > >At the beginning of Elsa's turn, she regains 20 hp as long as she has 1 hp remaining > >***Spider Climb.*** Elsa can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. > >***Blurred Movement.*** Elsa is extremely fast causing attacks made against her to have disadvantage unless she is incapacitated or restrained. > >She has Evasion from the PHB. > >***Legendary Resistances (3/day)*** If Elsa fails a saving throw, she can choose to succeed instead. > >***Enhanced Smell.*** Elsa has advantage on perception checks relying on smell. > >***Sneak Attack (1/turn).*** Elsa deals an extra 35 (10d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Elsa that isn't incapacitated and Elsa doesn't have disadvantage on the attack roll. > >___ > ### Actions > ***Multiattack.*** Elsa makes a White Blade, Black Blade, and an Unarmed Strike attack. She can replace any of these attacks with two Throwing Needle attacks. > > ***Unarmed Strike.*** Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (2d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw, or become off balanced giving attacks made against them advantage until the beginning of their next turn. > > ***White Blade.*** Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage. If the target is a creature, it must succeed on a DC 19 Constitution saving throw, or be under the effects of Slow until the end of beginning of Elsa's next turn. > > ***Black Blade.*** Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage. If the target is a creature, it must succeed on a DC 19 Dexterity saving throw or lose 14 (4d6) hit points at the start of each of its turns due to bleeding. > >Any creature can take an action to stanch the wound with a successful DC 19 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. > > ***Throwing Needle.*** Ranged Weapon Attack: +13 to hit, range 60 ft., one target. Hit: 10 (1d4 + 7) piercing damage. > > ***Dance of Death Bonus Action (Recharge 5-6).*** Until the beginning of her next turn, she moves so fast within a 60 ft. cube that it becomes filled with her afterimages. > >Elsa makes a stealth check to hide amongst her afterimages. Making attacks does not reveal her. \pagebreak ___ > ### Reactions > > ***Uncanny Dodge.*** When an attacker that Elsa can see hits her with an Attack, she can use her Reaction to halve the attack's damage against herself. > >***Yang Enchanted Cloak (1/day).*** In response to being affected by a spell, Elsa can absorb the spell entirely nullifying it. > > ### Legendary Actions > >Elsa can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Elsa regains spent legendary actions at the start of her turn. > >***Move.*** Elsa moves up to 40 ft. without triggering an attack of opportunity. > >***Needle Volley (Two Actions).*** Elsa chooses a 15 ft. cube within 60 ft. and makes a Throwing Needle attack at each creature inside. > >*** White/Black Blade (Two Actions).*** Elsa makes an attack with one of her Blades. > >***Composure (Three Actions).*** Elsa can remake a saving throw or check for a negative effect she is under. Like being restrained physically or under the effects of a spell. > \pagebreak Art Credit: Page 1: Kira Kazuto via Deviant Art (Re:Zero, Elsa Granhiert) Page 2: *Top Paul Joyce via Pinterest (Winter Wonderland) Page 2: *Bottom Right Re:Zero by White Fox Studio (Re:Zero, Elsa Granhiert) Page 3 and 4: *Background Christopher Rabenhorst via Pinterest (Dark Alley) Page 3: *Bottom Nam Sabin (Re:Zero, Elsa Granhiert) Page 4: *All on Right Re:Zero by White Fox Studio (Re:Zero, Elsa Granhiert)