Occultist Tradition Witch Coven
Candy Coven
Many witches practice esoteric rites or strange magics, but none are perhaps odder than witches of the Candy Coven. Their tradition is marked by a certain impish whimsy - a desire to channel their powers through sweets and prizes. Good-aligned candy witches may practice their craft simply to delight others, while evil candy witches use their treats to tempt the unsuspecting onto a dark or dangerous path.
Coven Spells
You learn the following spells at the following levels. They do not count against your spells known.
Witch Level | Bonus Spells |
---|---|
1st | goodberry, sweet-toothed curseS |
3rd | dragon's breathXGtE, suggestion |
5th | create food and water, starving curseS |
7th | charm monster, confusion |
9th | dominate person, devouring curseS |
Spells marked with K are by KibblesTasty, and marked with S are by somanyrobots. All are included at the bottom of this document.
Familiar Bond: Candy Coven
As a reaction to an allied creature taking damage while within 5 feet of your familiar, you can cause your familiar to explode outward in a spray of sweet treats. All other creatures of your choice within 10 feet of your familiar receive an enchanted piece of candy, which they can consume as a bonus action to gain temporary hit points equal to your Wisdom modifier. Your familiar disappears and reforms at a location of your choice within 15 feet of its original location. It can do this a number of times equal to 1 + half your proficiency bonus, regaining all uses after a long rest.
The candy is enchanted for 1 minute, after which it becomes nonmagical. Any temporary hit points granted by it also fade after 1 minute.
Additional Witch Specific Rites
Bag of Surprises. (Prerequisite: Candy Coven)
As a bonus action, an ally within 5 feet of you can reach into your bag of sweets and find an enchanted treat. They can eat the treat as part of the same action, or as a bonus action on subsequent turns, but the treat's magic fades after 1 minute if uneaten.
When a creature eats this candy, they roll on the table below and receive the resulting benefit for 1 minute.
d6 | Benefit |
---|---|
1 | It gains temporary hit points equal to your Wisdom modifier. |
2 | It deals 1d4 bonus damage on its attacks. |
3 | Its next attack has advantage, and deals 2d6 bonus damage. |
4 | Its movement speed increases by 10 feet. |
5 | As a reaction when a creature attempts an opportunity attack against it, it can turn invisible until the start of its next turn. |
6 | Its current and maximum hit points increase by half your occultist level. |
If a creature eats a candy while under the effect of another one, the first effect ends. A creature can benefit from this ability once, resetting after a long rest.
Candy Cane. (Prerequisite: Candy Coven)
As a bonus action, you enchant a weapon you are holding for 1 minute, transforming it into a massive staff of magical sugar, which you can use to make melee spell attacks. On a hit, it deals 2d6 bludgeoning damage, and the target must make a Wisdom saving throw against your spell save DC or become charmed by you until the end of its next turn. After a creature makes this saving throw, it cannot be charmed in this way for 1 minute.
The bludgeoning damage increase by 1d6 at 5th level (3d6), 11th level (4d6), and 17th level (5d6).
Starting at 6th level, you can apply your Witch's Touch feature to attacks made with this feature.
Candied Cotton. (Prerequisite: Candy Coven, 5th level Witch)
As an action, you can conjure a spray of sugary fibers in a 15-foot radius circle centered on a point you can see within 30 feet. Select one of the following effects:
- The thick strands of sugar stick to creatures of your choice, who must make a Dexterity saving throw against your spell save DC or be affected as if by the slow spell.
- The sugar is absorbed through the skin, granting creatures of your choice a 15 foot increase to their movement speed and +2 to their AC.
The sugar's effects last for 1 minute. A creature slowed by the strands, or another creature within 5 feet, can spend its action to clear the strands off and end the effect early. You can spray candied cotton once, regaining its use after a short or long rest.
Delightful Treat. (Prerequisite: Candy Coven)
As an action, you conjure an enchanted piece of candy, which carries in it some of your magic. As part of this summoning, you cast an occultist spell you know that affects a single creature, sealing the spell into the candy. A creature can eat the candy as a bonus action, which casts the spell targeting that creature, using your spellcasting modifier. The spell must be of a level you can cast, up to your proficiency bonus, and cannot deal damage or require a saving throw. If the spell requires concentration, the target must concentrate on it.
These magic candies disappear when you complete a long rest. You can create two of them, regaining both uses after a long rest.
Deceptively Delicious. (Prerequisite: Delightful Treat rite)
Candies you create with your Delightful Treat rite are more powerful, capable of harming enemies as well as aiding allies. When you cast the spell to create the candy, you are no longer limited to spells that don't deal damage or require saving throws. The spell can now target an area, which is centered on the creature eating the treat. Additionally, if the spell would require concentration, it no longer does; instead it lasts for a number of rounds equal to your Wisdom modifier.
Treacherous Treats
If you're wondering how to get enemies to eat a suspicious sweet, keep in mind that suggestion is on your spell list.
Tempting Treat. (Prerequisite: Candy Coven, 5th level)
As an action, you hurl an impossibly delicious treat to distract your foes. You throw the treat to a space you can see within 30 feet. Creatures of your choice within 30 feet of the treat must make a Wisdom saving throw, or be irresistibly drawn to the lure until the end of their next turn.
On a failure, they must move to the tempting treat's location on their turn, unless it is obviously harmful to do so. On a success, they still struggle to resist the urge - moving away from the candy requires 2 feet of movement for each foot traveled. The treat's magic persists for 1 minute and then fades.
You can throw an alluring candy in this way once, regaining the ability after a short or long rest.
Witch's Cauldron.
You gain proficiency with cook's utensils, and can use them as a spellcasting focus. In addition, you can lay a light enchantment upon your companions' food as part of a short rest. Companions who spend hit dice during the short rest can take the maximum result on the die for a number of hit dice equal to your proficiency bonus. You can grant this benefit to four creatures, resetting after you take a long rest.
Appendix: Spells
Sweet-Toothed Curse
1st-level enchantment (curse)
- Classes: N/A
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (something from the creature (such blood, hair, or scales) the spell is targeting, which the spell consumes.)
- Duration: Concentration, up to 1 minute.
You create a vision of an irresistibly tempting treat in a creature's mind, luring it towards a space it can see. Select a space you and the target can both see within range. At the start of each of its turns, the target creature must make a Wisdom saving throw, or be drawn to the treat. It must immediately move half its movement towards the chosen space (if possible), and cannot move away from it. It won't willingly move into dangerous or hazardous terrain.
If the creature is in the chosen space and succeeds on its saving throw, the spell ends.
Starving Curse
3rd-level enchantment (curse)
- Classes: N/A
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (something from the creature (such blood, hair, or scales) the spell is targeting, which the spell consumes.)
- Duration: Concentration, up to 1 minute.
You create a gnawing pain in the target's belly, which can only be satisfied by immediate food. At the start of each of its turns, the target must make a Wisdom saving throw or feel overpowering hunger. They can use their action to consume food and stave it off, or push on and ignore the hunger. If they choose to ignore the hunger, they have disadvantage an all attack rolls until the start of their next turn, and disadvantage on their next saving throw against this spell.
Devouring Curse
5th-level enchantment (curse)
- Classes: N/A
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (something from the creature (such blood, hair, or scales) the spell is targeting, which the spell consumes.)
- Duration: Concentration, up to 1 minute.
You plant a voracious hunger in the target's mind, causing all other creatures to appear irresistibly delicious. At the start of each of its turns, the target must make a Wisdom saving throw. On a failure, it overcome with hunger, and must spend their full movement going towards a creature you and it can both see within range. Upon reaching the chosen creature, the target must use its bonus action to make a bite attack against the creature, if it is anatomically able to. If the creature can bite but does not ordinarily have a bite attack, this attack uses your spell attack modifier to hit, and deals damage equal to 1d6 + your spellcasting ability modifier.
Change Log
v0.7
- Set Candied Cotton to 1/SR
v0.6
- Cleaned up language, tweaked usage limits
- Reworked Poisoned Pill into Deceptively Delicious
v0.5
- Alphabetized rites and cleaned up licensing block
v0.4
- Added Witch's Cauldron
v0.3
- Updated spell list
v0.2
- Fleshed out rites and spells
v0.1
- WIP Draft
Credits & References:
Candy Coven created by somanyrobots Discord | Patreon
Commissioned by Seita
Art
Candy Trail, by Alix Branwyn © Wizards of the Coast LLC
Fan Content Policy
This work is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
KibblesTasty Content
Written for use with the Occultist class by KibblesTasty.
5E SRD Content
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC, available here.
The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available here.