### Feywild-Influenced Spells
#### Slime
*1st Level Conjuration*
___
* **Casting time:** 1 action
* **Range:** 60 feet
* **Components:** V, S, M (a bit of slime, a slug, or rotten fruit)
* **Duration:** Instantaneous
Make a ranged spell attack at a creature in range. On a hit the creature is covered in slime (color is your choice). While covered in slime the creature has disadvantage on Strength (Athletics) checks, and advantage on Dexterity (Acrobatics checks) to avoid or escape a grapples and restraints. The creature also has disadvantage on checks to avoid the prone condition and Dexterity (Sleight of Hand) checks.
If the creature or an ally takes an action to remove the slime the effect ends.
**Spell lists.** Druid, Sorcerer, Warlock, Wizard
#### Bubble
*2nd Level Transmutation*
___
* **Casting time:** 1 action
* **Range:** 60 feet
* **Components:** V, S, M (a bead, bauble, or chewing gum)
* **Duration:** Concentration, up to 10 minutes
You conjure a bubble of up to 10 feet diameter at a point within range. When conjured, the bubble can enclose up to eight tiny creatures, four small creatures, two medium creatures, or one large creature.
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As a bonus action, you can move the bubble 10 feet in any direction. If the bubble takes any piercing damage, it bursts, ending the spell. The bubble moves 15 ft. in a light breeze, 30 ft. in a moderate breeze or 60 ft. in a strong gale.
Creatures in the bubble can breathe and speak normally. If the bubble is conjured underwater, it is filled with water, otherwise it cannot be submerged.
**Spell lists.** Bard, Cleric, Sorcerer, Warlock, Wizard
#### De-fang
*3rd Level Transmutation*
___
* **Casting time:** 1 action
* **Range:** 30 ft.
* **Components:** V, S, M (a claw or fang)
* **Duration:** Concentration, up to one minute
Choose a creature in range that you can see. It must succeed on a Constitution saving throw against your spell DC or it takes on a less imposing, less frightful appearance, such as altering its teeth and claws to become shorter, or causing it to appear rounded and tubby, have large, round glossy eyes, make squeak noises as it moves, or speak in soothing coos instead of growls and roars.
For the duration, the creature has disadvantage on Intimidation checks and other creatures have advantage on saving throws against any fear-inducing effects of the target creature. Natural weapons that dealing slashing and piercing damage deal only half damage.
The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
**Spell lists.** Bard, Druid, Warlock, Wizard
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### Far Realm-Influenced Spells
The Far Realm has influenced the magic of the Everswamp, where adventurers discover new and strange spells.
#### Third Eye
*1st Level Transmutation*
___
* **Casting time:** 1 action
* **Range:** Touch
* **Components:** V, S, M (a pickled eye in a jar)
* **Duration:** Concentration, up to 1 hour
You touch a willing creature and open a third eye on your choice of the hand, the back of the head, neck, or sternum. While the eye is unobscured, the creature may re-roll initiative, a Wisdom (Perception) or Wisdom (Insight) check, or a Dexterity saving throw, choosing either the original or new result, and the spell ends.
**Spell lists.** All.
#### Eye Stalk
*2nd Level Transmutation*
___
* **Casting time:** 1 bonus action
* **Range:** Touch
* **Components:** V, S, M (a pickled eye in a jar)
* **Duration:** Concentration, up to one minute
You touch one willing creature and cause it to sprout an eye stalk from its shoulder. Until the spell ends, the creature can use an action to fire a beam from the eye at a creature within a range of 30 ft. The creature attempts a Wisdom saving throw against your spell DC. On a failed save, the creature suffers a random condition and the eye stalk withers and disappears. The target creature can attempt another saving throw to end the condition at the end of each of their turns while the spell lasts, ending the spell on a success.
| d4 | Result |
|:-|:-|
| 1 | Charmed |
| 2 | Restrained |
| 3 | Frightened |
| 4 | Slowed: half speed, no reactions,
either action or
bonus action |
**Spell lists.** Warlock,
Wizard.
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#### Tentacular Horror
*3rd Level Conjuration*
___
* **Casting time:** 1 action
* **Range:** 30 ft.
* **Components:** V, S, M (a squid or octopus tentacle)
* **Duration:** Concentration, up to one minute
You conjure a hovering tentacular horror from the far realm in an unoccupied space in range. The horror is an unstable magical creature that is immune to all conditions. Creatures, including you, starting their turn, or moving within 5 feet of the horror must succeed on a Wisdom saving throw against your spell DC or become Frightened of the horror, whether or not they can see it. A creature can attempt a saving throw to end the Frightened condition on themselves when they start their turn 10 feet or more from the horror. As a bonus action on your turn you can direct the horror to move up to 20 feet in any direction. The tentacular horror has an AC of 12+(spell level/2) or 14 at 3rd level, and 35+(5 x spell level) HP, namely 50 HP at 3rd level. The horror vanishes when the spell ends or when it is reduced to 0 HP.
The horror takes no actions, but if a creature, including you, ends its turn within five feet of the tentacular horror, the horror can use its reaction to make a melee spell attack against the creature. On a hit, the creature suffers (spell level) d6 bludgeoning damage (3d6 at 3rd level) and is grappled. A creature can use its action to attempt to escape the grapple with a Strength saving throw equal or greater than your to your spell DC. The horror can grapple a maximum number of creatures equal to the spell level.
**Spell lists.** Druid, Warlock, Wizard
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>### Feedback Please!
>Have questions, comments, playtest feedback, or **requests for additional content** or changes?
>I need your feedback!
>Contact Dan at **adventure@authordanallen.com**.
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> | Date | Change |
> |:-|:-|
> | 2024.05.24 | Fix Xorphid boink range and description. Reduce puff of smoke range to 5 ft. and change to affecting the area not the creature. |
> | 2023.11.17 | Initial release on GMbinder |
> | 2024.05.08 | Cantrip updates from playtest |