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king of dismantling
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# King of Dismantling ## fire arrow Starting at 3th level, if you have your hands free or have a short or long bow, you can summon a fire arrow that materializes in the palm of your hand or the tip of the bow. an attack roll has a range of 180 feet and deals 1d6 force damage (or 1d8 if you use it in a bow) + your Intelligence modifier. Additionally, each creature in a 20-foot radius sphere centered on the dot must make a Dexterity saving throw. A target takes an additional 2d6 fire damage on a failed save, or half as much damage on a successful one. You can use this feature a number of times equal to 1 + half your proficiency bonus, and you regain all uses after completing a short or long remainder. The arrow's fire damage die increases by an additional d6 at 6th, 11th, and 17th levels. ## Half the space At 3rd level, your speed increases by 3 meters. Furthermore, you use dexterity rather than strength to calculate your jumps. ## Dismantle At 9th level, once per turn, if you haven't used your sneak attack yet, you can take an action to make a ranged attack with an invisible blade on a target within 30 feet of you. \columnbreak
The damage inflicted by this blade is equal to your sneak attack dice plus half your rogue level. If a creature's hit points are reduced to 0, slice however you wish. You cannot use your sneak attack again until the start of your next turn. You can use this feature a number of times equal to half your proficiency bonus, and you regain all uses after finishing a short or long rest. ## Cut the sense Starting at 13th level, when you hit a creature with your *Dismantle*, you can force a creature to make a Dexterity saving throw (DC 8 + your Wisdom modifier + your proficiency bonus), on a failed save. the creature is frightened for 1 minute. You can only use this feature again after finishing a long rest. ## Malevolent Shrine Starting at 17th level, you create an illusion of a gigantic sanctuary where you are on top of it. Any creature within 60 feet of it must make a constitution saving throw (DC 8 + your dexterity modifier + your proficiency bonus), on a failure, suffering slashing damage equal to rolling your stealth dice twice and adding to the damage. After using this feature, you must finish a long rest before using this feature again.