## Level 0 Characters D&D5e
This Rule is for campaign that start with commoners, apprentices or rookies, gaining only the most basic aspects of a Class.
Once the Level 0 Characters complete their first adventure, or gain 150 XP, they reach their 1st Class Level.
### Class Level 0
Choose a Class as normal. You gain the following Features:
**Hit Die and Hit Points.** You gain 1 Hit Die and the *Hit Points at Higher Levels* of your Class (such as 6+CON Modifier for *Fighter*).
**Proficiencies.** You gain all the Proficiencies of your Class.
**Features.** You only gain the *Unarmored Defense*, *Spellcasting* or *Pact Caster* Features (if any with Class). You can only Cast Cantrips.
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- ***(a)*** two Simple Weapons, ***(b)*** one Melee Martial Weapon, ***(c)*** one Simple Weapon with a Component Pouch or ***(d)*** 10gp
- ***(a)*** one Padded Light Armor, ***(b)*** one Hide Medium Armor, ***(c)*** one Ring Mail Heavy Armor, ***(d)*** one Shield, or *(e)* 10gp
- ***(a)*** 5 torches, 50ft of hempen rope and a bed roll, ***(b)*** one set of *Artisan's Tools* or ***(c)*** 10gp
### 1st Class Level
At 1st-Level, you replace all Features gained at Level 0 with your 1st Class Level Features (such as your Hit Points), except the starting equipment of your Class which is at the GMs choice if you receive it; such as by being given an inheritance or reward from an NPC.
**Art Credit: [Apprentice Quest](https://www.deviantart.com/spikedmcgrath/art/Apprentice-Quest-779369039) - SpikedMcGrath**