Path of the headless

by NightofKnight

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path of the headless

A barbarian's wrath is a primal force that emanates from the depths of his soul, unleashed when emotions spill beyond the limits of control. It's as if a dormant heat burst into passion, consuming everything in its path. As the pupils dilate, the muscles tense and the heart beats at a frantic pace, propelling the body into an unrestrained frenzy. In this state of anger, you become a force of nature, ignoring pain and fatigue. The aggression is channeled with surprising precision, and the speed is almost supernatural.

aura of dread and madness

Starting when you choose this path at 3rd level, when you become a ranger, you can mark a creature you can see whenever you are in a rage. If you do so, during your rage the marked creature enters a rage level and cannot cast or expend spell slots and any spells you cast at it will be dispelled, any melee weapon attack the creature causes involving force will cause additional damage equal to half your proficiency bonus, and you must only use your action to attack the nearest creature if your Intelligence score is less than 13. If the berserk creature's hit points drop to 0, you can use your reaction to mark another creature. A creature that has rage as a trait must use its own rage features. If you don't have enough rage points, you only gain one rage level.

You do not spare a creature's life while you are rage and you always dismember it. Additionally, while in rage, you can ignore the two-handed property of a piece of equipment or weapon and hold it with just one. You cannot hold a shield or non-light weapon with your other hand. Additionally, the marked creature has no advantage on attack rolls against you when using the Reckless Attack feature.

Absorb all the pain

At 3rd level, you use your Strength modifier instead of Dexterity to calculate your Unarmored Defense.

retaliation of the crazy

Starting at 6th level, you know that the first attack is decisive, The first successful melee attack you make on a new creature in combat is treated as critical.

broken mind

Beginning at 10th level, you can no longer be enchanted or frightened and you have resistance against psychic damage.

Retaliation

Starting at 14th level, you become so insane that no one scares you anymore, when a creature attacks you with a weapon and hits you, your next attack against it deals additional damage equal to half your barbarian level.