Moreover, while not every dusksworn is a criminal or dark lord, they don't have an inclination to be a cause of justice or righteousness either. Scorned for the powers that they wield, dusksworn are often shunned from society left with no choice but to lead unsavory lives. ### Shadowed Life Due to their powers, most dusksworn are heavily ostracized and discriminated against. Shunned for their natural gifts, dusksworn tend to gravitate toward adventuring to make a living. As such, dusksworn take adventuring seriously. Some seek fortune in treasure hoards so they can one day live in peace, or take up a life of traveling endlessly to avoid discrimination. Regardless, a dusksworn's motive for adventuring is rarely to enact a malicious scheme or some world-ending plot.
To add some backstory to your dusksworn, roll or pick one origin from the Dark Origin table, or create your own. It has no game effect, but fleshes out the source of your character's powers. They're a great role-playing tool to add character to the game. Then consider why your character your character was given their newfound powers. Do they have any bearing on your character's personality and background?
Moreover, whenever you gain a level in this class, you can choose one of the dusksworn spells you know and replace it with another spell from the dusksworn spell list, which also must be of a level for which you have spell slots. #### Spellcasting Ability Charisma is your spellcasting ability for your dusksworn spells, since the power of your dark magic relies on your ability to project your will onto the rest of the world. You use your Charisma whenever a spell refers to your spellcasting ability. Additionally, you use your Charisma modifier when setting the saving throw DC for a dusksworn spell you cast and when making an attack roll with one.