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# Crusty Crab > Crab folk are generally solitary, except when they mate. A clutch of eggs might contain 50 to 200 eggs, but only about a dozen usually survive predation. The juveniles then wander off to hunt, and start their lives...
\columnbreak ## Crab Folk Features - **sturdy fellow:** - +1 to constitution - +1 to strength - only eat and drink every four days - **amphibious:** - 25 foot speed on land, underwater or swimming - you can breathe air or water - **natural armor:** - you cannot wear armor - your AC is _10 + DEX + PB_ - you are resistant to slashing and piercing damage - you are vulnerable to blunt damage - **large claws:** - you cannot wear normal rings, boots or gloves - in melee you deal _1d6 + PB + STR_ slashing or blunt damage - you can't use weapons or shields - you get advantage to start or hold a grapple - (your smaller, inner claws can hold wands, operate doors, etc) - **claw crush:** - you may make a bonus attack against any grappled creature - it deals _1d4 + STR_ blunt damage - **many legs:** - you have advantage against being knocked prone - **vision of the deep:** - you have dark-vision to 60 feet - you have disadvantage to attack rolls and perception in sunlight - **languages:** - common - crab (trills, whistles and clicks, suited for underwater)