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# Bloodhunter order:
## Order of the Hex-seeker In all worlds, no matter whether magic is rare or abundant, there are those that despise it...Those that harbor a hate for magic so potent, they would do anything to rid the world of it....even imbibe into the darker forms of magic themselves... A necesary evil, for sure... These are the Hex-Seekers, individuals so bent on hunting magically gifted that they have given themselves to their own cause body and soul... ### Class Features | Level | Feature | |:----:|:-------------| | 3rd | Hexbane, Spellhunter | | 7th | Sealing brand | | 11th | Magic resistant | | 15th | Blood Curse of Nullification | | 18th | Arcane antithesis | ___ ##### Hexbane When you join this order at 3rd level, you learn the Rite of the Void as part of your Crimson Rite feature. When you activate the Rite of the Void, the extra damage dealt by your rite is force damage. Additionally, while that rite is active and you hit a creature that is concentrating on a spell or magical effect, they must make a concentration save with a DC equal to half the damage you deal or your Hemocraft save DC (whichever is higher) to keep their concentration. ##### Spellhunter Starting at 3rd level, your training and infusion with dark bloodmagic have made your senses so keen that you can pick up even the faintest traces of magic in your environment. You gain proficiency in the Arcana skill and your Hunter's bane feature now also encompases spellcasters or beings that have innate spellcasting abilities. You also have advantage on Arcana checks made to descern the effects of spells or the abilities of creatures with innate magic. Additionally, you may cast the "Detect magic" spell without requiring a spellslot or material components a number of times equal to your Hemocraft ability modifier. When used in this way, you see aura's and traces of past magic that has been cast or used in this area up to a number of minutes ago equal to your Bloodhunter level. At level 11 this becomes a number of minutes equal to 10 times your Bloodhunter level and at level 18 this becomes a number of hours equal to your Bloodhunter level. \columnbreak
##### Sealing brand Beginning at 7th level, your Brand of Castigation is able to seal spells within a creature and hampers magical abilities. For as long as a creature is under the effect of you Brand of Castigation and you are within 60ft of it, you sense whenever they wish to cast a spell or use an inherent magical ability (DM's discretion). When they do, you may use your reaction to force it to make a constitution saving throw against your Hemocraft save DC. If they fail the save, they are not able to use that ability or spell for that turn but do not lose any resources associated with that ability or spell. ##### Magic resistant Beginning at 11th level, the esoteric rites in your blood have made you more resistant to magical effects than other mortals. The bonus to saving throws from your Dark Augmentation feature now applies to all saving throws, as long as it is against spells or magical effects. Additionally whenever you fail a saving throw caused by a spell or magical effect, you can use your reaction to take Necrotic damage equal to one roll of your Hemocraft die and reroll the saving throw, using the new roll. \pagebreakNum ##### Blood Curse of Nullification Beginning at 15th level, you become so sensitive to magic and capable of its manipulation that you learn to swipe magic and spells out of the air before they even manifest. You gain the Blood Curse of Nullification for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
##### Blood Curse of Nullification: Prerequisite: 15th level, Order of the Hex-Seeker Whenever you see creature casting a spell or using an inherent magical ability, you may use your reaction to attempt to depower the magic of the spell. Make a contested ability check against the target's spellcasting ability with your Hemocraft modifyer. If you succeed, the spell or ability is cancelled. Any resource required or action used for the spell or ability is lost as if the ability was used. Amplify. You may add the damage you take to the roll of your ability check. If you nullify the effect, the caster is hit by backlash from the failed magic. They take force damage equal to your bloodhunter level plus the damage you took for amplifying the spell and become branded as if by your Brand of Castigation feature, even if you still have a brand active.
##### Arcane antithesis At 18th level you have become a direct inverse to the magical energy that suffuses the universe, a master of antimagic, capable of felling even the greatest arcane foe. Unless you wish it, no creature that is under the effect of your Sealing Brand can directly affect you with a spell, or inherently magical effect (DM's discretion). \columnbreak
##### Changelog: - Clarified in Spellhunter that the detect magic is able to see past uses of magic, not just magic that is currently present. - Spell hunter's detect magic feature can now be used a limited number of times. - Using the sealing effect of the Sealing brand is now a reaction, triggered when a target casts a spell. - The amplification of the Bloodcurse of Nullification now deals damage to the caster and brands them with a seal. - Arcane Antithesis now interacts with the Sealing Brand feature. > ### Art credit > **First page top:** Olga Shvetskaya > ___ > **Second page right:** 千图网 > ___ > **Second page bottom:** Graphinate