Creatures of Hartaekh: Surprise Elemental

by VYLT

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Creatures of
Hartaekh

Surprise Elemental

The element of surprise is an often underlooked element of one's heart, that is until the very moment it reveals its shocking visage in a manner one cannot ignore. Surprise Elementals are but one of the many colorful entities native to Hartaekh, the Plane of Emotions, underworld of the Plane of Dreams and the chaotic counterpart to the logical Plane of Thoughts, Meijndrift.

Surprise Elementals take many forms, often visually frightful ones. Yet despite their terrifying appearances, the Surprise Elemental is usually not particularly hostile, if not a little mischievous. These ectoplasmic creatures are borne from the vigor of life forms, and thus feed on vigor and adrenaline, often seeking to harmlessly shock or scare unsuspecting dreamland wanderers. However, if provoked or threatened, an encounter with a Surprise Elemental can quickly turn deadly before your heart can even skip a beat.

Credits

Art taken from here.

Monster designed by VYLT. Thank you for checking out my content! 💜



Surprise Elemental

Medium elemental, neutral


  • Armor Class 15
  • Hit Points 52 (5d10 + 24)
  • Speed fly 60 ft. (hover)

STR DEX CON INT WIS CHA
7 (-2) 20 (+5) 14 (+2) 6 (-2) 17 (+3) 8 (-1)

  • Skills Stealth +11, Perception +9
  • Damage Resistances Psychic, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities Poison
  • Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
  • Senses Darkvision 120 ft., Passive Perception 19
  • Languages Motan, Somnan
  • Challenge 5 (1,800 XP)                Proficiency Bonus +3

Adrenaline Feast. At the end of its turn, the elemental regains 1d6 hit points for every frightened creature within 10 feet of it.

Emotion Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Jumpscare. If the elemental is unseen or no creatures are aware of its presence, it can use its bonus action to teleport to an unoccupied space it can see within 60 feet of it. Upon reappearing, it reveals its true form if disguised or becomes visible if invisible, and all creatures within 10 feet of its new location must succeed on a DC 14 Wisdom saving throw or become frightened of the elemental until the start of the elemental's next turn.

Scare Tactics. The elemental has advantage on attack rolls made against frightened creatures.


Actions

Multiattack. The elemental makes two siphoning bite attacks.

Siphoning Bite. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) psychic damage, and the target must succeed on a DC 14 Constitution saving throw to avoid having its vigor siphoned. On a failed save, the target’s speed is reduced by 5 feet until it finishes a short or long rest. If a target’s speed is reduced to 0 in this fashion, the target drops to 0 hit points.

Innate Spellcasting. The elemental's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: disguise self

3/day each: invisibility (self only), misty step

 

 

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