Oath Spells
You gain oath spells at the paladin levels listed.
Channel Divinity
When you take this oath at 3rd level, you gain the following two channel divinity options.
- ***Paragon of Support***. As an action you present your holy symbol to imbue yourself with the ability to efficiently assist your allies in the heat of battle.
As an action you can take the help action as a bonus action for one minute. Furthermore you can use your help action to touch an adjacent creature and add two to their AC until the start of your next turn.
- ***Equal Opportunity***. You can use your channel divinity to bolster your physical and defensive abilities to match those around you. As a bonus action you can pick a creature you can see within 60 feet of you. You learn that creature’s movements speeds as well as that creature’s resistances and immunities if any. You then can then push yourself to gain one of that creature's movement speeds *(walking, climbing, or swimming)* and embolden yourself to gain one of their resistances *(acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder)* if any for one minute.
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Aura of Camaraderie
At 7th level, you give off an empowering aura that fills you and your companions with confidence. You and friendly creatures within 10 feet of you have advantage on checks to avoid being grappled, restrained, or magically silenced.
At 18th level, the range of this aura increases to 30 feet.
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Prismatic Smite
Starting at 15th level, immediately after you deal damage to a creature with your Divine Smite feature you can fire eight multicolored rays of light shine from your holy smite. Each ray is a different color and has a different elemental power. Each creature of your choice within a 60-foot cone must make a dexterity saving throw. For each target, roll a d8 to determine which color ray affects it. Once you use this ability you cannot use it again until you complete a long rest.
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d8 |
Color |
Effect |
1 |
Pink |
The target is struck by two rays. Roll twice more, rerolling any 1. |
2 |
Red |
The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one. |
3 |
Orange |
The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one. |
4 |
Yellow |
The target takes 10d6 radiant damage on a failed save, or half as much damage on a successful one. |
5 |
Green |
The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one. |
6 |
Turquise |
The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. |
7 |
Indigo |
The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one. |
8 |
Violet |
The target takes 10d6 necrotic damage on a failed save, or half as much damage on a successful one. |
##
Justice Incarnate
At 20th level, your presence on the field of battle becomes a multi-colored beacon of hope and morale. You and a number of creatures equal to your charisma modifier you can see gain the following benefits for one minute:
- You gain an additional 10 feet of movement and cannot provoke opportunity attacks.
- Your maximum hit points cannot be reduced and you regain the maximum number of hit points possible from any healing.
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Art done by [GALACTICJONAH](https://galacticjonah.tumblr.com/post/186004106552/pride2019-may-be-officially-over-but-we-stay)!!! [Here are his handles](https://galacticjonah.carrd.co/). Second page art: [Sky at sunrise](https://depositphotos.com/photo/sky-at-sunrise-nature-composition-23477707.html) Tis Royalty Free. But o' so pretty.
This Is where I tell you about my inspiration for the subclass like I do for all my other ones (please check them out as well!). This one's inspiration was easy! I love [Pride Knights](https://prideknights.tumblr.com/) Go check them out if you loved what I did here. But I'm queer and paladin is my favorite class. So I squished them together! Easy Peasy. It's kinda unreal to me that there isn't a subclass that fits the 'Fight for the little guy!' trope. Paladins and minorities' constant battle for rights just seem like an EASY connection to make. Go save a town. Take down an evil god. Make npc friends. Kill corrupt kings. Inspire your party members. And above all, enjoy your little gay knight.
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