Paladin Oath: Pride

by OrangeOcean

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Oath of Pride

The Oath of Pride is a commitment to the protection and rally of the oppressed. Being forced to live as a lesser due to the circumstances of one's birth is unacceptable. Paladins of this oath align themselves with the enslaved, ostracized, and abandoned.r4

Pride Paladins know if they do not fight for their right to live, they will be snuffed out by oppressors.

Tenets Of Pride

The tenets of the Oath of Pride embolden a paladin to fight for the oppressed and rise against injustice, even when the majority seems against your cause:

  • Protect Diversity. Society, both small and large scale, is stronger when there are people from all walks of life inhabiting it together in peace.

  • Stand up for the weak. Be the sword and shield of those who cannot fight against the shackles of oppressions.

  • Compassion before spite. Think and empathize before you pass judgment

  • Know your enemy. Focus your mind and strength to end the facets of oppression at the roots.

Oath Spells

You gain oath spells at the paladin levels listed.

Paladin Level Spells
3rd Chromatic orb, Color Spray
5th Zone of Truth, Skywrite
9th Beacon of Hope, Motivational Speech
13th Elemental Bane, Freedom of Movement
17th Telepathic Bond, Wall of Force

Channel Divinity

When you take this oath at 3rd level, you gain the following two channel divinity options.

  • Paragon of Support. As an action you present your holy symbol to imbue yourself with the ability to efficiently assist your allies in the heat of battle. As an action you can take the help action as a bonus action for one minute. Furthermore you can use your help action to touch an adjacent creature and add two to their AC until the start of your next turn.

  • Equal Opportunity. You can use your channel divinity to bolster your physical and defensive abilities to match those around you. As a bonus action you can pick a creature you can see within 60 feet of you. You learn that creature’s movements speeds as well as that creature’s resistances and immunities if any. You then can then push yourself to gain one of that creature's movement speeds (walking, climbing, or swimming) and embolden yourself to gain one of their resistances (acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder) if any for one minute.

Aura of Camaraderie

At 7th level, you give off an empowering aura that fills you and your companions with confidence. You and friendly creatures within 10 feet of you have advantage on checks to avoid being grappled, restrained, or magically silenced.

At 18th level, the range of this aura increases to 30 feet.

Prismatic Smite

Starting at 15th level, immediately after you deal damage to a creature with your Divine Smite feature you can fire eight multicolored rays of light shine from your holy smite. Each ray is a different color and has a different elemental power. Each creature of your choice within a 60-foot cone must make a dexterity saving throw. For each target, roll a d8 to determine which color ray affects it. Once you use this ability you cannot use it again until you complete a long rest.

d8 Color Effect
1 Pink The target is struck by two rays. Roll twice more, rerolling any 1.
2 Red The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.
3 Orange The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.
4 Yellow The target takes 10d6 radiant damage on a failed save, or half as much damage on a successful one.
5 Green The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.
6 Turquise The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.
7 Indigo The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.
8 Violet The target takes 10d6 necrotic damage on a failed save, or half as much damage on a successful one.

Justice Incarnate

At 20th level, your presence on the field of battle becomes a multi-colored beacon of hope and morale. You and a number of creatures equal to your charisma modifier you can see gain the following benefits for one minute:

  • You gain an additional 10 feet of movement and cannot provoke opportunity attacks.
  • Your maximum hit points cannot be reduced and you regain the maximum number of hit points possible from any healing.

Practice

Safe

Homebrewing

Art done by GALACTICJONAH!!! Here are his handles. Second page art: Sky at sunrise Tis Royalty Free. But o' so pretty.

This Is where I tell you about my inspiration for the subclass like I do for all my other ones (please check them out as well!). This one's inspiration was easy! I love Pride Knights Go check them out if you loved what I did here. But I'm queer and paladin is my favorite class. So I squished them together! Easy Peasy. It's kinda unreal to me that there isn't a subclass that fits the 'Fight for the little guy!' trope. Paladins and minorities' constant battle for rights just seem like an EASY connection to make. Go save a town. Take down an evil god. Make npc friends. Kill corrupt kings. Inspire your party members. And above all, enjoy your little gay knight.

 

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