Project Meteor Survivor Paladin
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Paladin Archetype - Oath of the Sultansworn
The Sultansworn were once known as fierce warriors who pledged their lives in the defense of the Sultan or Sultana of their land. These steadfast protectors sworn an oath to their rulers and their ideals, becoming paragons of justice in their cities.
Today, paladins who take the oath of the Sultansworn make this oath to protect someone of great importance, being provided with a wide selection of tools to ensure the safety of their charges.
Tenets of the Sultansworn
The ideals of the Sultansworn change alongside the person who they are sworn to protect. These tenets have guided them through this ever changing path.
Shield. Your leader is a beacon who will guide the land to prosperity. Protect them at all costs.
Sword. You are the sword which will protect and enforce their ideals.
Armor. You are the armor that will protect their interests.
Oath Spells
You gain oath spells at the listed paladin levels.
Oath of the Sultansworn Spells
Paladin Level | Spells |
---|---|
3rd | Detect Poison and Disease, Heroism |
5th | Calm Emotions, Find Traps |
9th | Haste, Clairvoyance |
13th | Fire Shield, Locate Creature |
17th | Mass Cure Wounds, Legend Lore |
Channel Divinity
When you take this oath at the 3rd level, you gain the following two Channel Divinity options.
Cover. As an action you are create an aetherial link with a nearby ally. All damage that ally would take is received by you instead. The link lasts a number of rounds equal to your Charisma ability modifier. You may break the link prematurely as a bonus action. The creature you are linked to must remain within 10ft. of you or the link is broken.
Ultimatum. As an action your body releases threatening energy in a 30ft. radius. All hostile creatures make a Wisdom saving throw. On a failed save, the creature is provoked by you, having disadvantage on any battle actions against targets other than you for a number of rounds equal to your Charisma ability modifier. On a successful saving throw, creatures are provoked for half as long, rounded down.
Aura of the Divine Veil
Beginning at the 7th level, allies within 10 ft. of you are protected by a divine veil. As a reaction, you may choose to redirect half the damage an ally would receive to yourself.
At the 18th level, the range of this aura is increased to 30 ft.
Shield Oath
Beginning at the 15th level, your oath of protection has allowed you to block attacks easier. Using your reaction, you may spend one hit die to reduce the attack roll by the result of the roll.
Hallowed Ground
Beginning at the 20th level, you mastered a technique to channel your will into an impregnable barrier. As an action, you create a barrier which blocks all damage for a number of rounds equal to half your Charisma ability modifier rounded down. You must then finish a long rest to use Hallowed Ground again.