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___ > ## Bronzebolt Defender >*Medium Harmonic Construct, Unaligned* > ___ > - **Armor Class** 16 (Natural Armor) > - **Hit Points** 52 (8d8+16) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (3)|12 (1)|15 (2)|3 (-4)|10 (0)|1 (-5)| >___ > > - **Damage Vulnerabilities** Lightning > - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine. > - **Damage Immunities** Poison, Psychic > - **Condition Immunities** Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned > - **Senses** Passive Perception 10 > - **Languages** Understands the language of its creator but is incapable of speech > - **Challenge** 2 (450 Xp) > ___ > - ***Immutable Form.*** The Bronzebolt Defender is immune to any spell or effect that would alter its form. > - ***Unstable Core.*** If the Bronzebolt Defender takes lightning damage it enters an **Unstable** state, its glowing core sparks and hisses until the end of its next turn. In this state its slam attack deals an additional 1d4 lightning damage. If it drops to 0 hit points while in this state, the core has a meltdown and explodes, unleashing an electrical blast and destroying the core beyond repair; All creatures within 10 ft. must make a Dexterity saving throw (DC 13). Taking 7 (2d6) lightning damage on a failed save or half as much on a successful one. > - ***Core Retrieval.*** If the Bronzebolt Defender is defeated without its core exploding, the core can be safely removed with either an Arcana check or a Tinker's Tools check (DC 14), becoming an **Unstable Harmonic Core** on a success. If the check fails by 5 or more (9 or below), the core instead immediately explodes, as in the ***Unstable Core*** ability. >
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___ > ### Actions > ***Multiattack.*** The Bronzebolt Defender makes two slam attacks. > > ***Slam***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage. > > ***Sparking Slam***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. Hit: 11, 8 (1d8 + 3) bludgeoning damage + 3 (1d4) lightning damage. Only usable in its **Unstable** state.
Art by Claudine SM on Fiverr. https://www.fiverr.com/freelancers/claudine_singhm ___ > ### Unstable Harmonic Core > ***Harmonic Device, Consumable*** > >This glowing core, taken from the inner machinery of a Harmonic Construct, can be used as a bomb. > As a bonus action a character can activate and immediately throw this core at a point up to 30 feet away, each creature within 5 ft. of that point must make a Dexterity saving throw (DC 13). Taking 2d6 lightning damage on a failed save or half as much on a successful one. Alternatively, the core can be thrown with careful timing, this requires an action (instead of a bonus action) but imposes disadvantage on the Dexterity save. ___