Monster: Goldgear Gyro - A Riddle in Brass: The Spiral Keep

by MythTTRPG

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Goldgear Gyro

Small Harmonic Construct, Unaligned


  • Armor Class 13
  • Hit Points 22 (5d6+5)
  • Speed 0 ft., Fly 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 12 (+1) 3 (-4) 11 (0) 1 (-5)

  • Damage Immunities Poison, Psychic
  • Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
  • Senses Blindsight 20 ft. Passive Perception 12
  • Languages Understands the language of its creator but is incapable of speech
  • Challenge 2 (450 Xp)

  • Immutable Form. The Goldgear Gyro is immune to any spell or effect that would alter its form.
  • Unsteady Flight. If the Goldgear Gyro takes 10 or more damage at once from any source while flying, it slowly falls to the ground at the end of the turn. It does not take any damage from this fall but must use half of its movement to lift off at the start of its next turn.
  • Explosive Pellets. The Goldgear Gyro carries a finite number of explosive pellets. When out of pellets, Goldgear Gyros land and wait to be reloaded by a Brass-Smith Tinker.
  • Signal Relay. The Goldgear Gyro has blindsight up to 20 feet. Additionally, it automatically shares information with other Harmonic Constructs within 100 feet. Any Harmonic Construct benefiting from this knows the exact location of creatures within the blindsight range, but still makes attacks against them at a disadvantage if it can't see them using its own senses.
 
 
 

Actions

Pellet Bombardment. The Goldgear Gyro targets a point on the ground within 30 feet of it. Each creature within 5 feet of that point must make a Dexterity saving throw (DC 12). A target takes 7 (2d6) fire damage on a failed save or half as much on a success. After using the Pellet Bombardment action, roll a d6. On a roll of 1, the Goldgear Gyro is out of ammunition. It immediately lands and becomes incapacitated until it is reloaded.

"Goldgear Gyro" art by Claudine SM on Fiverr. https://www.fiverr.com/freelancers/claudine_singhm


Brass-Smith Tinker

Tiny Harmonic Construct

Armor Class 10 Hit Points 1 Speed 60 ft.


This construct exists to manage and repair the complex machinery of the Spiral Keep.

They lack the ability to engage in combat but are able to assist some of the more capable harmonic constructs by performing maintentance.

They are most often seen collecting the scrap from fallen constructs, and can be identified by their tiny size and the whistling trill they make.


 

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