Sacred Oath: Oath of the Dragon Guardian

by MohanLaoch

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Oath of the Dragon Guardian

Oath of the Dragon Guardian

When whispers of dragons find their way into civilisations, many cower and fear, others raise to arms and prepare for conflict. Paladins who swear this oath dedicate themselves to being a mediator between dragons and civilisation. Dragons are powerful beings who can reign down destruction in the blink of an eye, yet they are the ones responsible for magic. Paladin's who swear this oath understands that this connection, the magic that dragons provide to the world and those who use it, needs to be protected.

Tenets of the Dragon Guardian

The tenets of the Oath of the Dragon Guardian teach a paladin to honour dragons.

Respect. Dragons are to be respected for their might, not feared.

Sentinel. Ward dragons from harm so they may continue their role in the world.

Voice. Use your voice like the roar of a dragon. Be the mediator, spread their words and teachings.

Bond. Find partnership with dragons and they will share their power with you.

Oath of the Dragon Guardian Features

Paladin Level Feature
3rd Oath Spells, Channel Divinity
7th Aura of a Dragon (5 ft.)
15th Draconic Immunity
18th Aura of a Dragon (10 ft.)
20th Mythical Presence

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Dragon Guardian Spells table. See the Sacred Oath class feature for how oath spells work.

Paladin Level Spells
3rd cause fear, feather fall
5th darkvision, dragon's breath
9th ashardalon's stride, elemental weapon
13th staggering smite, stoneskin
17th banishing smite, summon draconic spirit

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity Options.

Draconic Resistance. When you roll a 9 or lower on a saving throw, you can use your Channel Divinity to treat the d20 roll as a 10.

Controlled Elements. As an action, you can use your Channel Divinity to control the elements around you. Choose a damage type: acid, cold, fire, lightning, or poison. For 1 minute, creatures that start their turn within 5ft of you take damage equal to your proficiency bonus of the chosen type.

Aura of a Dragon

Beginning at 7th level you emanate an aura similar to those of dragons. Choose a damage type when you gain the feature: acid, cold, fire, lightning, or poison. You and your allies within 5ft of you have resistance to that damage and can speak, read, and write Draconic.

At 18th level, the range of this aura increases to 10ft.

Draconic Immunity

Starting at 15th level you gain immunity to the damage type of your aura. Additionally, you have advantage on Charisma (Persuasion) and Charisma (Intimidation) checks made against dragons.

Mythical Presence

At 20th level, you can become what you have chosen to protect, emanating the power of a dragon. As an action, you gain the following benefits for 1 minute:

  • Your Strength and Constitution scores become 27.
  • You gain a flight speed of 60ft.
  • You gain a legendary action. You can use this legendary action to take an action only at the end of another creature's turn. This legendary action can be used only to take the Attack, Dash, Disengage, Hide, or Use an Object action. You regain a spent legendary action at the start of your turn.

Once you use this feature, you can’t use it again until you finish a long rest.

Oath of the Dragon Guardian

Bridge the world between people and dragons with this new sacred oath for the world's greatest roleplaying game

Oath of the Dragon Guardian (Version 1.0) Created by MohanLaoch/ jmohandm@gmail.com

Feel free to email feedback.

Artist Credits:

Front Cover: Character portrait by Dealunart

Back Cover: Alduin by Flavio Real

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/ endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

For use with the fifth edition Player's Handbook, Monster Manual and Dungeon Master's Guide.