Paladin: Oath of Fashion

by Hyperdrift

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Oath of Fashion

Paladin: Oath of Fashion


Oath of Fashion paladins make a sacred vow to ease the suffering of the poor masses who have nothing worth looking at, appreciating, or envying. Few things are as serious as what a person wears and how they look. You raise the hopes of the repressed masses and everywhere elevate standards of appearance by shining a glorious example of hygiene, fashion sense, and heavenly looks. Oath of Fashion paladins serve gods of beauty, love, performance, and creation.

Tenets of Fashion

  • Beauty: Beauty comes from within, but fashion helps it show. Always look your best and you will never regret it.
  • Style: Any style that deserves a second look is a kindness to all who behold it. Self-expression through fashion is the greatest gift of freedom. Never be a slave to outdated styles.
  • Mercy: Never let a person you are with go out looking any worse than you deserve to look at. Help others to look their best, especially when you have to be around them.
  • Harmony: Matching and complementing the fashions of others in a group can be as important as standing out. Unforgettable outfits make unforgettable memories. Coordinating outfits is the best way to solve conflicts.
  • Inspiration: Your fashion must be a source of inspiration to all who see you. Others can’t aspire to rise until they see what they are missing.

Oath Spells

You gain the following spells at the levels listed which assist in maximizing attention on you.

Paladin Level Spells
3rd prestidigitation, disguise self
5th enthrall, enhance ability
9th daylight, crusader's mantle
13th freedom of movement,stoneskin
17th creation, seeming

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Shroud of Mercy. As an action, you can place a shroud (divine equivalent of a paper bag) over a creature within 30 feet that you can see. The shroud hides them (and potentially their less-than-stellar appearance) from other creatures. The creature has advantage on stealth checks for the next ten minutes and other creatures have disadvantage to spot them with Wisdom (Perception) checks. You can end this effect on your turn as part of any other action.

Turn the Unsightly. As an action, you present your holy symbol and speak a prayer censuring creatures that aren’t wearing clothing (aberrations, beasts, constructs, monstrostities, oozes, etc). Each creature without the sensibility to wear clothing that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Fashion Statement

3rd level Oath of Fashion feature

Beginning at 3rd level when you select this oath, when you are wearing clothing that draws attention to you, and not wearing armor, you are afforded divine protection. While unarmored, your armor class is 10 plus your Dexterity modifier plus your Charisma modifier. Face it, armor is not fashionable. Whether from sparkling rhinestones, swishing cloth, or clacking heels, your Fashion Statement causes you disadvantage on Dexterity (Stealth) checks, which is the entire point. This divine power extends to a fashionable object in your possession, which you can wield as a shield, such as a handbag or umbrella, granting +2 to your armor class when you wield it in hand as an equipped shield.

Stunning Looks

7th level Oath of Fashion feature

Starting at 7th level, Your fashions are stunning—so inspired, in fact, that they accumulate divine magic which you can expend. When you roll initiative and before you take an attack action, you can spend an action to give a creature you can see within 30 feet “the look,” also known as “the smolder,” “making eyes,” or simply “an entrancing gaze.” The creature attempts a Charisma saving throw against your spell DC. On a fail, the creature is stunned until the beginning of your next turn. Once you use this feature, you cannot use it again until you spend ten minutes changing your look.

Blinding Beauty

15th level Oath of Fashion feature

Starting at 15th level, whenever you hit a creature and use a divine smite, an after-image of your glorious fashion is fixed in their vision. The creature must succeed on a Constitution saving throw against your spell DC or be blinded until the beginning of your next turn.

Quintessence of Chic

20th Level Oath of Fashion feature At 20th level, you manifest a spark of divine power as a paragon of virtuous fashion. As a bonus action, you gain the following benefits for 1 minute:

  • You and willing allies you designate who are within a 30-foot radius of you are clothed in shimmering reflections of your fashion glory. While in range, all creatures thus affected reduce gain +1 to AC and reduce all damage from failed saving throws by your Charisma modifier, but cannot benefit from invisibility unless they end the effect on themselves on their turn by choosing to be unwilling.
  • You have advantage on attack rolls against creatures without the sensitivity to wear clothing, for instance beasts, oozes, aberrations, monstrosities and certain celestials, fey, and fiends.
  • Your melee attacks deal an extra 1d8 radiant damage.

Once you use this bonus action, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

Credits

All artwork is original (Midjourney tool v5). This subclass was created for the Royal Academy campaign. (More soon!)

Version History

Date Version Change
2023.06.20 1.0 Initial release

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