Warforged Features
Ability Score Increase. Your Constitution score increases by 1.
Age. A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Size: Your size is Medium.
Speed. Your base walking speed is 30 feet.
Constructed Resilience: You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.
Material Construction. Select one Construction from the following, describing the material of which you are made.
Cover Art: Wax Golem (Hearthstone)
Anatoliy Borisevich
Made by Jfoy_Creates
Waxforged
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Your Wisdom score increases by 2. Alternatively, you may increase Wisdom by 1 and increase Constitution by an additional 1.
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As an action, you can use your hands as if they were a theive's tools. You have proficiency with these tools.
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You know the cantrip Control Flames, and while not fully submerged in water, a small part of your body is always lit with a tiny fire. Typically, this would be on the top of your head!
Woodforged
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Your Dexterity score increases by 2. Alternatively, you may increase Dexterity by 1 and increase Constitution by an additional 1.
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You gain proficiency in Nature checks.
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You can move up, down, and across the surface of a tree and upside down along branches, while leaving your hands free.
Brassforged
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Your Strength score increases by 2. Alternatively, you may increase Strength by 1 and increase Constitution by an additional 1.
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A number of times per long rest equal to 1/2 your proficiency bonus rounded up, as a reaction to taking Fire damage, you may cast Absorb Elements at 1st level.
Marbleforged
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Your Intelligence score increases by 2. Alternatively, you may increase Intelligence by 1 and increase Constitution by an additional 1.
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While remaining still, you are indistinguishable from an inanimate statue.
Glassforged
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Your Charisma score increases by 2. Alternatively, you may increase Charisma by 1 and increase Constitution by an additional 1.
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Once per long rest, you may cast Daylight centered on yourself.