Draconic Rampart Fighter

by SageScribe

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Draconic Rampart

(New Lore TBD)

Horizon Watch

When you select this subclass at 3rd-level, your heightened acuteness to incoming danger allows you or an ally to react quicker.

You gain a bonus to your initiative equal to your Charisma modifier. When rolling initiative, you can forgo this bonus to instead grant it to another ally's initiative roll.

Rekindle the Spirit

Starting at 3rd-level, when you use your Second Wind, you can also choose a number of creatures up to your Charisma modifier that can see or hear you within 60 ft (this can include yourself). The chosen creatures regain hit points equal to your fighter level + your Charisma modifier, and their AC increases by 1 until the end of your next turn.

Draconic Tailwind

Starting at 7th-level, your spirit attunes deeper to your Dragoon Mark, granting enhanced alacrity. Your movement speed increases by 10 ft, your jump distance is tripled, and you ignore fall damage less than or equal to 4 times your fighter level. You also have advantage on Dexterity saving throws.

Roaring Rally

Starting at 7th-level, your spirit becomes the likeness of a dragon as you muster your allies into combat.

As an action, you choose a number of creatures equal to your Charisma modifier (this can include yourself) that can see or hear you within 60 ft. The chosen creatures gain temporary hit points equal to your fighter level + your Charisma modifier, and advantage on their next attack roll or saving throw (whichever comes first).

You can use Roaring Rally a number of times equal to your Charisma modifier, and you regain all expended uses on a long rest.

Inspiring Bastion

When you reach 10th-level, you gain a second use of Second Wind.

When using the Rekindle the Spirit feature, chosen creatures now regain hit points equal to 1d10 + your fighter level + your Charisma modifier, and their AC is increased by 2 until the end of your next turn.

Mark of the Dragoon

When you reach 15th-level, your spirit fully attunes to your Dragoon Mark, fully branding you a Dragoon. You now have proficiency in Dexterity saving throws, and no longer take fall damage, unless you are incapacitated, restrained, or unconscious.

As a bonus action, you can invoke the Dragoon Mark for 10 minutes. While invoking the Dragoon Mark, you gain a flying speed of 60 ft. Additionally, a number of creatures of your choice you see up to your Charisma modifier within 60 ft (this can include yourself) gain resistance to bludgeoning, piercing, and slashing damage, and resistance to a damage type of your choice: acid, cold, fire, lightning, poison, thunder. The affected creatures also deal bonus damage of the chosen type equal to 1d10 + your Charisma modifier.

You can use this feature twice, and you regain all expended uses when you finish a long rest.

Homebrew By:

DragonaMorgana