Jedi Hunter
Formerly known as Qymaen jai Sheelal, Grievous was a Kaleesh from the planet Kalee and was born into war between his race and the slave trading Huks
The Huks were a technologically superior race of insectoid creatures that loved enslaving the Kalleesh
During the long war against this evil race, Grievous lost many comrades including his best friend, Ronderu lij Kummar.
After years and years of war, Grievous led his people to victory as they drove the Huks off their planet. To ensure victory, he led an offensive on the Huk colonies destroying much of their planets.
Only now responding the atrocities of this war, the Jedi Order and Republic stepped in to end it all but took the side of the Huks, those that started the war in the first place.
It was from this that Grievous obtained a never ending grudge against the Jedi, vowing to kill them all, and then fell under the control of the Sith.
Dooku and Sidious took great time engineering Grievous' body to be resistant against jedi force techniques. They installed programming to give him proficiency in all seven lightsaber forms.
With training, Grievous learned fear tactics and unorthodox fighting techniques to make jedi lose focus and open them up for a killing blow.
General Grievous
Large Construct, Neutral Evil
- Armor Class 20
- Hit Points 205 (20d10 + 95)
- Speed 50 ft., climb 50 ft.
STR DEX CON INT WIS CHA 25 (+7) 19 (+4) 20 (+5) 18 (+4) 16 (+3) 22 (+6)
- Saving Throws Str +13, Dex +10, Wis +8
- Skills Intimidation +12, Athletics +13, Perception +8, Sleight of hand +10, Stealth +10
- Damage Vulnerabilities lightning
- Damage Resistances fire, psychic, bludgeoning, piercing, and slashing from weapons that are non-enhanced.
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 120 ft., passive Perception 18
- Languages Galactic Common, Kaleesh, Binary
- Challenge 19 (22,000 XP)
Traits
Cyborg. Grievous has disadvantage against any lightning based effects.
He can last 10 minutes in space and underwater without any additional life support.
Sith Designed. Due to his specially designed body, he has advantage against any effect that would grapple, restrain, move, or slow him.
Reactive. Grievious can take a reaction on every turn.
Spider Climb. Grievous can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Legendary Resistances (3/day) If Grievous fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. Grievous makes four Lightsaber attacks and uses Frightful Presence. He can replace a Lightsaber attack with a Kick/Pin and can replace two Lightsaber attacks with Blender.
Lightsaber. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) energy damage
Blender. Each creature within 10 ft. of Grievous must make a DC 19 Dexterity saving throw taking 2d10 energy damage on a failure and half as much on a success.
Frightful Presence. Each creature of the Grievous' choice that is within 120 feet of Grievous and aware of him must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Grievous' Frightful Presence for the next 24 hours.
Kick/Pin. Weapon Attack: +10 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage. Instead of dealing damage, Grievous can grapple the target (escape DC 19).
The target then makes a DC 19 Strength saving throw or become restrained as Grievous pins them with his Durasteel Foot.
Lightsaber Assault. While moving his speed this turn, Grievous makes a Lightsaber attack against each creature within range of his movement.
Fancy Footwork (Recharge 5-6). As a bonus action, Grievous gains advantage on all his Lighstaber attacks until the beginning of his next turn as he begins swapping lightsabers between his arms and feet flipping and turning his body randomly.
Reactions
Parry. Grievous adds 6 to his AC against one weapon attack that would hit him. To do so, Grievous must see the attacker and be wielding a lightsaber.
Legendary Actions
Grievous can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Grievous regains spent legendary actions at the start of his turn.
Leap Grievous moves up to half his speed without provoking attacks of opportunity.
Lightsaber. Grievous makes one Lightsaber attack. *He cannot use this legendary action more than two times a round.
Fling (Two Actions). One creature grappled by Grievous is thrown up to 60 feet in a direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked prone
Stomp (Two Actions). Melee Weapon Attack: +13 to hit, reach 5 ft., one target that is prone. Hit: 51 (8d10 + 7) bludgeoning damage
Electric Arm Wires (Three Actions/Recharge 6). Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (5d6) lightning damage and the creature is restrained. At the beginning of each of their turns, they take 18 (5d6) lightning damage.
A creature can use its action to make a DC 19 Strength check, freeing itself or another creature within its reach on a success. Dealing 15 slashing damage to the net (AC 15) also frees the creature without harming it, ending the effect and destroying the wires.
Art Credit:
Page 1: Luke Ross (Star Wars Age Of Republic General Grievous #1)
Page 2: *Top bagogames via Flickr (Star Wars: Battlefront Beta)
Page 2: *Bottom Right ZheyZhey via Deviant Art (Genearl Grievous)
Page 3 and 4: *Background Andreas Bazylewski Art Station (Star Wars: Battle of Geonosis - Droid Army)
Page 3: *Bottom Darren Tan Art Station (General Grievous)
Page 4: *All on Right Star Wars Clone Wars 2003 TV series