Draconic Sorcerer - Reimagined
Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.
Draconic Resilience
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Parts of you are also covered by dragon-like scales. While you aren’t wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Charisma modifier.
Draconic Magic
At 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Draconic Magic table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Draconic Magic
Spell Level | Spell |
---|---|
1st | cause fear, sorcerous burst* |
2nd | arcane lock |
3rd | glyph of warding |
4th | arcane eruption* |
5th | summon draconic spirit |
*) this spell is part of the OneDnD playtest material.
Draconic Heritage
Starting at 1st level, you can speak, read and write Draconic. In addition, you gain proficiency in the Intimidation skill, and whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Furthermore, you discover innate magical abilities within you based on your draconic ancestry. You manifest certain traits and learn additional spells depending on your ancestry as shown below.
Chromatic Dragons
Your bloodline is that of chromatic dragons. These dragons, clad in scales of solid color, possess breath weapons of unmatched raw elemental power. Greedy and predatory, these dragons are known for their vast hoards of gold and magic items and typically worship Tiamat.
Choose one type of chromatic dragon as your ancestor. You learn spells as shown on the following table when you reach certain levels. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a spell from the sorcerer, warlock or wizard list that deals the type of damage associated with your chosen ancestor.
Dragon | Damage |
---|---|
Red | Fire |
Blue | Lightning |
Green | Poison |
Black | Acid |
White | Cold |
Spell Level | Spell |
---|---|
1st | chromatic orb |
2nd | dragon's breath |
3rd | fear |
4th | elemental bane |
5th | legend lore |
In addition, starting at 1st level, whenever you roll damage of the type associated with your draconic ancestry, you can reroll any roll of 1 or 2 on the dice. You must use the new roll, even if it is another 1 or 2.
Gem Dragons
Your bloodline is that of gem dragons. These dragons, clad in glittering, crystalline scales of scintillating color are known for their psionic abilities. Knowledgeable and highly intelligent, they usually are of neutral alignment.
Choose one type of gem dragon as your ancestor. You learn spells as shown on the following table when you reach certain levels. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a spell from the sorcerer, warlock or wizard list that deals the type of damage associated with your chosen ancestor.
Dragon | Damage |
---|---|
Amethyst | Force |
Crystal | Radiant |
Emerald | Psychic |
Sapphire | Thunder |
Topaz | Necrotic |
Spell Level | Spell |
---|---|
1st | dissonant whispers |
2nd | detect thoughts |
3rd | hypnotic pattern |
4th | Raulothim's psychic lance |
5th | telekinesis |
In addition, starting at 1st level, you can send telepathic messages to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them.
Metallic Dragons
Your bloodline is that of metallic dragons. These dragons, clad in shiny scales gleaming like a holy knight's armor, typically are righteous and altruistic beings. Worshipping Bahamut, these majestic dragons are known for their unique metallic breath weapons and for their ability to heal and to protect others with their magic.
Choose one type of metallic dragon as your ancestor. You learn spells as shown on the following table when you reach certain levels. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a spell from the sorcerer, warlock or wizard list that deals the type of damage associated with your chosen ancestor.
Dragon | Damage |
---|---|
Brass | Fire |
Bronze | Lightning |
Copper | Acid |
Gold | Fire |
Silver | Cold |
Spell Level | Spell |
---|---|
1st | bless |
2nd | lesser restoration |
3rd | aura of vitality |
4th | aura of life |
5th | holy weapon |
In addition, starting at 1st level, you gain proficiency with shields, simple and martial weapons.
Dragon's Breath
Starting at 6th level, you gain the ability to unleash a devastating breath weapon. Whenever you use your action to cast an instantaneous sorcerer spell of 5th level or lower that deals damage of the type associated with your dragonic ancestor, you can choose to exhale it within a 15-foot cone instead, adding your Charisma modifier to the damage it deals. If the spell would require an attack roll, each creature within the area instead must make a Dexterity saving throw against your spell save DC, being fully affected on a failure or taking half damage on a success.
Once you have used this feature, you cannot use it again until you recharge it by rolling a 5 or 6 on a d6 at the start of your turn.
The area of your breath weapon increases to a 30-foot cone at 10th level, to a 60-feet cone at 14th level and again to a 90-feet cone at 18th level.
Draconic Defense
Also starting at 6th level, you have resistance to the damage type associated with your draconic ancestry. If you are a dragonborn with the same ancestry, you instead gain immunity to this type of damage. In addition, you gain an ability based on your draconic ancestry:
Chromatic Dragons
- Chromatic Rebuke. When you are hit by a melee attack, you can use your reaction to unleash the wrath of the dragon within you. When you do so, the attacker must make a Dexterity saving throw against your spell save DC, taking 2d10 damage of the type associated with your draconic ancestor, or half as much on a success. The damage increases to 3d10 at 14th level and to 4d10 at 18th level.
Gem Dragons
- Telekinetic Repulsion. When you are targeted by a melee attack, you can use your reaction to force the attacker to make a Strength saving throw against your spell save DC or be pushed up to 10 feet away and knocked prone.
Metallic Dragons
- Metallic Deflection, When another creature within 5 feet of you is hit by an attack, you can use your reaction to add your Charisma modifier to the creature's AC, potentially causing the attack to miss it.
Once you have used this ability a number of times equal to your proficiency bonus, you cannot use it again untiil you finish a long rest, unless you spend 1 sorcery point to use it again.
Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Frightful Presence
Also at 14th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. At the start of each of your turns, you can force any creature of your choice within 60 feet of you to make a Wisdom saving throw against your spell save DC or be frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature's save is successful or the effect ends for it, it becomes immune to your frightful presence for the next 24 hours.
Exalted Breath
Starting at 18th level, you can empower your breath weapon by spending a number of sorcery points equal to the spell's level (minimum of 1 sorcery point). When you do so, you can create one of the following effects, depending on your draconic ancestry:
Chromatic Dragons
- Chromatic Wrath. Your breath weapon ignores resistance to the damage dealt by it and treats immunity to this damage as resistance. In addition, its damage increases by a number of dice equal to half the amount of sorcery points spent (rounded up).
Gem Dragons
- Telekinetic Grasp. You can choose a number of creatures within the area of your breath weapon equal to the amount of sorcery points spent. Each chosen creature that fails its saving throw against your breath weapon is restrained by your telekinetic grip until the start of your next turn. At the end of your turn, you can move a restrained creature up to 30 feet in a direction of your choice.
Metallic Dragons
- Metallic Ward. You can choose a number of creatures within the area of your breath weapon equal to the amount of sorcery points spent. These creatures do not take damage, they instead are cured of any poison or disease that was affecting them and gain an amount of temporary hit points equal to the damage dealt by your breath weapon.
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