About Nations & Cannons
Nations & Cannons (/r/NationsAndCannons) is a historical campaign setting for 5e adventures set during the long 18th century and beyond. The equipment and techniques presented here are drawn straight from real-world history, and are suitable either for a game set in the heroic past... or your flintlock fantasy campaign! If you want to try playing in the pages of history, the Nations & Cannons Starter Rules are available for free!
There weren't any wizards in the early modern world—at least, that we know of—so gambits can take the place of spells for caster classes suitable for a mundane setting, such as Artificer and Ranger, and the new Firebrand class. Mechanically, gambits function just like spells do, but they're meant to invoke extraordinary acts of heroism using inspiring words, clever ploys, or guile and trickery. Many such gambits require significant groundwork and hours of time to achieve effects comparable to supernatural effects.
For more content, join our Discord or support us on Patreon.