Brawler
Raise Guard {1A}
Brawler DedicationFEAT 2
Shift Center of Gravity {1A}
You bend your knees and lean your body to get an edge in your attacks or movements. Frequency Once per turn; Effect Each time you use this activity, pick one of the following effect. The effect last until the beginning of your next turn.
Light on your Feet You gain a 10 foot status bonus to your speed
Well Anchored Your unarmed attacks lose the agile and finesse traits. Instead your unarmed attacks deal 1d8 bludgeoning damage; are in the brawling group; and have the backswing trait.
Techniques
While well-versed in unarmed combat, there are some things you do particularly well that define how you fight.
Basic Techniques
- Finger thrust You strike using your finger as the tip of a spear. Your Unarmed attacks gain the Backstabber and versatile P traits.
- Chop You use wide slashing movement using the side of your hands. Your unarmed attacks gain the Sweep and versatile S traits.
- Backhanded You strike with the back of your hands. Your unarmed attacks gain the Forceful and versatile B traits.
- Guard You know to keep your guard up. Your unarmed attacks gain the Parry and Brace trait.
- Palm strike You strike open-handed, using your palm to cause your hits to reverberate inside foes. Your unarmed attacks gain the Shove and Concussive trait.
Signature Techniques
- Heavy-Weight You hit harder than most. Increase your unarmed attack's damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). This effect is cumulative with the dice increase from Well Anchored.
- Ruthless You learned to use your momentum to deal more damage when you catch someone off-guard. Your unarmed attacks in gain the Fatal d10 (or Fatal d12 while Well Anchored) trait.
- Deadly You know to aim for softer tissue and joints. Your unarmed attacks gain the Deadly d8 trait.
- Two-Handed You deliver heavy strikes using 2 hands simultaneously. Your unarmed attacks gains the Two-Hand d10 trait (or Two-Hand d12 while Well Anchored). You need to use an action to clasp your hands together, but can release them as a free action. While clasped, you cannot use an ability that require you to have a free hand.
Basic TechniqueFEAT 4
Bracing Guard {R}FEAT 4
Your Guard has Hardness 5. After using Bracing Guard, your arms are numb and you can't you position your weapon or arms defensively to gain a circumstance bonus to AC from the parry traits for 10 minutes. At 5th level and every 4 level thereafter, your Guard's hardness increase by 5.
Brawler ResiliencyFEAT 4
Combat Grab {1A}FEAT 4
Leg Sweep {1A}FEAT 4
CounterFEAT 6
Not So Fast! {R}
Eyes Upfront! {R}
Deflecting ParryFEAT 6
Reactive Guard {R}FEAT 6
Dual-TechniquesFEAT 8
Heavy HitterFEAT 8
Whirlwing ThrowFEAT 8
it takes bludgeoning damage equal to your Strength modifier plus 1d6 per 10 feet you threw it.
Attempt an Athletics check against the foe’s Fortitude DC. You take a –2 circumstance penalty to your check if the target is one size larger than you and a –4 circumstance penalty if it’s larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it’s smaller than that.
Standing GuardFEAT 10
Wide Swing {0A}FEAT 10
AdaptabilityFEAT 12
In addition, you can use a technique from a Brawler Basic Techniques you don't have by increasing the number of actions it takes to Shift Center of Gravity by 1 (typically to 2 actions).
Low Blow {1A}FEAT 12
Quick Shifting {0A}FEAT 12
Averting Stance {1A}FEAT 14
Chokehold {1A}FEAT 14
Group Takedown {3A}FEAT 14
Signature TechniqueFEAT 14
Improved Combat GrabFEAT 16
Additionnally, you can choose to roll an Athletic check against the creature fortitude DC, as if you were attemptinga normal Grapple check instead of automatically grabbing the creature. Your Athletic check is done at the same Multiple Attack Penalty as your hit, but does not count toward your Multiple Attack Penalty. If you roll, apply critical success, success and failure as normal, as well as any effect triggered on a Grapple (such as Crushing Grab)
Improved CounterFEAT 16
Stay where you are {R}
Shut Up{R}
Stay Down {R}FEAT 16
Dizzying StrikeFEAT 18
Counter ComboFEAT 20
Instinctive PositionFEAT 20
Get Support
This template is created and maintained by Apostol Apostolov. You can find him on Reddit, or the Grit and Glory Discord.
Changelog
V1.041 – 7th of March 2020
This is the first public release of the template. Improved HTML format of the item and creature templates. Fixed printing margins required by latest versions of the Chrome browser. Fixed sizes and templates for action icons.
Credits
Throughout this homebrew, I used many ressources. I did my best to ensure I was not infringing on anything copyrighted. Credit where credit's due :
Template Formatting Apostol Apostolov
Note: I trimmed some of the template to remain below 1000 lines to get quick refresh on GMBinder
Cover Page Generated with midjourney
Page stains flamableconcrete
Page 3 Suplex by Sam Wood
Page 4 Unknown artist, common license
Page 5 Smasher Illustration by Mark Molnar
Page 6 Generated with midjourney (it has 6 fingers because it's a fleshwarp, obviously)
Credits Page Illustration by Wayne Renolds
Action Icons SamirSardinha
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