Doubleclassing
Alternate Multiclassing
Instead of Multiclassing into a different class, you may choose to Multiclass into your own class, following the rules detailed in this handbook. Always consult with your GM before Doubleclassing, as they always have the last word.
How to Doubleclass
In order to Doubleclass, you must first have at least 3 levels into a single class, and you must meet the ability score requirements to Multiclass out of your current class. For example, if you wish to Doubleclass a Wizard, you must first reach 3rd level in the Wizard clas, and must have an Intelligence Score of 13 or higher. After Doubleclassing, each instance of your class is called a Halfclass.
Features you gain after Doubleclassing for the first time are divided into:
- Stackable: You gain the feature or you add together the charges of said feature together for every Halfclass that reaches the unlock level for that feature.
- Scalable: You add both your Halfclass levels together to determine the level of the feature.
- Unique: You can only benefit from this feature once, regardless if you reach the feature's unlock level with both Halfclasses.
Proficiencies and Doubleclassing
When you Doubleclass, you do not gain additional proficiencies (weapon, armor, tool, skill, or save).
Subclasses and Doubleclassing
If you reach a Halfclass level that makes you eligible for a subclass, you MUST choose a different subclass than the one chosen for your other Halfclass.
Spellcasting and Doubleclassing
Just like Multiclassing, when Doubleclassing, you add together both your Halfclass levels together to determine your known cantrips, your known spells (if applicable), the amount of spells you can prepare at the end of a Long Rest (if applicable), and your spell slots.
- Subclass Spells: Subclass-specific spells (whether they are always prepared or are added to your class' spell list), are still based on your Halfclass' level.
Multiclassing and Doubleclassing
You may still Multiclass while Doubleclassing (with your GM's permission). You must meet the ability score requirements for your new class as always.
Doubleclassing Per Class
The Artificer
- Ability Score Requirement: You must have an Intelligence Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- No Stackable Features
Scalable Features:
- Infuse Item: Including Infusions Known and Infused Items
- Magic Item Adept
- Magic Item Savant
- Magic Item Master
Unique Features:
- Magical Tinkering
- The Right Tool for the Job
- Tool Expertise
- Flash of Genius
- Spell-Storing Item
The Barbarian
- Ability Score Requirement: You must have a Strength Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- Primal Knowledge (Optional)
- Fast Movement
Scalable Features:
- Rage: Including Number of Rages and Rage Damage Bonus
- Brutal Critical
Unique Features:
- Unarmored Defense
- Reckless Attack
- Danger Sense
- Extra Attack
- Feral Instinct
- Instinctive Pounce (Optional)
- Relentless Rage
- Persistent Rage
- Indomitable Might
The Bard
- Ability Score Requirement: You must have a Charisma Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- Magical Secrets
Scalable Features:
- Bardic Inspiration: Size of Bardic Inspiration Die
- Song of Rest: Size of Song of Rest Die
- Expertise
Unique Features:
- Jack of All Trades
- Font of Inspiration
- Countercharm
The Cleric
- Ability Score Requirement: You must have a Wisdom Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- No Stackable Features
Scalable Features:
- Channel Divinity: Number of Uses per Short Rest
- Destroy Undead Max CR of Undead that can be destroyed with this feature
Unique Features:
- Divine Intervention: Using your higher Halfclass level
The Druid
- Ability Score Requirement: You must have a Wisdom Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- No Stackable Features
Scalable Features:
- Wild Shape: Max CR of Beasts to transform into
- Wild Shape: Transformation Limitations
Unique Features:
- Wild Shape: Number of Uses
- Timeless Body
- Beast Spells
The Fighter
- Ability Score Requirement: You must have a Strength or Dexterity Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- Second Wind: Uses per Short Rest
- Fighting Style: You cannot choose the same Fighting Style twice
Scalable Features:
- Action Surge: Uses per Short Rest
- Extra Attack Amount of attacks per Attack Action
- Indomitable: Uses per Long Rest
Unique Features:
- No Unique Features
The Monk
- Ability Score Requirement: You must have a Dexterity and Wisdom Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- No Stackable Features
Scalable Features:
- Martial Arts: Size of Martial Arts Die
- Unarmored Movement
- Ki Points
Unique Features:
- Unarmored Defense
- Deflect Missiles: Using your higher Halfclass level
- Slow Fall: Using your higher Halfclass level
- Extra Attack
- Stunning Strike
- Ki-Empowered Strikes
- Evasion
- Stillness of Mind
- Purity of Body
- Tongue of the Sun and Moon
- Diamond Soul
- Timeless Body
- Empty Body
The Paladin
- Ability Score Requirement: You must have a Strength and Charisma Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- Fighting Style: You cannot choose the same Fighting Style twice
Scalable Features:
- Lay on Hands
- Paladin Aura Range
Unique Features:
- Divine Sense
- Divine Smite
- Divine Health
- Extra Attack
- Aura of Protection
- Aura of Courage
- Improved Divine Smite
- Cleansing Touch
The Ranger
- Ability Score Requirement: You must have a Dexterity and Wisdom Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- Favored Enemy
- Natural Explorer
- Fighting Style: You cannot choose the same Fighting Style twice
Scalable Features:
- Favored Foe (Optional): Size of damage Die and Charges
- Deft Explorer (Optional)
- Primal Awareness (Optional)
Unique Features:
- Extra Attack
- Land's Stride
- Hide in Plain Sight
- Nature's Veil (Optional)
- Vanish
- Feral Senses
The Rogue
- Ability Score Requirement: You must have a Dexterity Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- No Stackable Features
Scalable Features:
- Expertise
- Sneak Attack: Amount of d6's rolled
- Primal Awareness (Optional)
Unique Features:
- Thieves' Cant
- Cunning Action
- Steady Aim (Optional)
- Uncanny Dodge
- Evasion
- Reliable Talent
- Blindsense
- Slippery Mind
- Elusive
The Sorcerer
- Ability Score Requirement: You must have a Charisma Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- Metamagic: You cannot take the same Metamagic option twice
Scalable Features:
- Font of Magic: Sorcery Points
Unique Features:
- Font of Magic: Flexible Casting
- Magical Guidance (Optional)
The Warlock
- Ability Score Requirement: You must have a Charisma Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- No Stackable Features
Scalable Features:
- Pact Magic: Cantrips Known, Spells Known, and Spell Slot Amount, and Spell Slot Level
- Eldritch Invocations: Amount Known
Unique Features:
- Eldritch Invocations: Uses highest Halfclass level for Invocation level prerequisites
- Mystic Arcanum
The Wizard
- Ability Score Requirement: You must have an Intelligence Score of 13 or higher to Doubleclass into or Multiclass in and out of this class.
Stackable Features:
- No Stackable Features
Scalable Features:
- Arcane Recover
Unique Features:
- Spellbook: The initial 6 spells in your spellbook are only attainable with one Halfclass.
- Spell Mastery